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No commits in common. "fede4a8490222bf3687efb3dd5edec317e2ca55d" and "d02d369c13e776ebe4ef03f879210406e8aec9d8" have entirely different histories.

10 changed files with 17 additions and 529 deletions

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@ -1,35 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/SnowySlopes.png-380e2a7a62d0820317f0a73703f25f6d.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Graphics/Tiles/SnowySlopes.png"
dest_files=[ "res://.import/SnowySlopes.png-380e2a7a62d0820317f0a73703f25f6d.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=false
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=false
svg/scale=1.0

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@ -163,16 +163,6 @@ const TILE_SET_MAP_ELEMS = {
MapElemType.SMALL_SLOPE_RIGHT_2: [13, 14],
MapElemType.LEDGE: [19, 20, 21, 22],
},
"SnowySlopes": {
MapElemType.SQUARE: [0, 1, 2, 3, 4, 5, 6, 7, 8, 21],
MapElemType.SLOPE_LEFT: [9, 11],
MapElemType.SLOPE_RIGHT: [10, 12],
MapElemType.SMALL_SLOPE_LEFT_1: [13, 17],
MapElemType.SMALL_SLOPE_LEFT_2: [15, 19],
MapElemType.SMALL_SLOPE_RIGHT_1: [14, 18],
MapElemType.SMALL_SLOPE_RIGHT_2: [16, 20],
MapElemType.LEDGE: [],
},
}
const UNIT_SPRITES = {
@ -191,16 +181,16 @@ const UNIT_SPRITES = {
}
const UNIT_TYPE_MOVE_SPEEDS = {
UnitType.PLAYER: 5,
UnitType.PLAYER: 8,
UnitType.NPC: 3,
}
const UNIT_TYPE_JUMP_SPEEDS = {
UnitType.PLAYER: 4.5,
UnitType.PLAYER: 5,
}
const SCALE_FACTOR = 1
const GRID_SIZE = 48 # pixels
const SCALE_FACTOR = 2.4
const GRID_SIZE = 20 # pixels
const GRAVITY = 16.1 # gravity = 32.17 ft/s^2, grid unit is 2ft
const MAX_FALL_SPEED = -37
const ACCELERATION = 35

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@ -282,9 +282,6 @@ func check_collision(unit : Unit, collider, collision_into_directions, delta):
if unit.get_condition(Constants.UnitCondition.IS_ON_GROUND, false):
# also shorten vertical component to preserve move vector direction
unit.v_speed *= factor
# slow down unit if DownhillAutoscroller:
if unit is DownhillAutoscrollerPlayer:
unit.target_move_speed = unit.min_speed
else:
# ceiling collision (horizontal only for now)
var new_cc_y : float = intersects_results[1].y - Constants.QUANTUM_DIST

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@ -54,10 +54,8 @@ func _ready():
pos = Vector2(position.x / Constants.GRID_SIZE, -1 * position.y / Constants.GRID_SIZE)
position.x = position.x * Constants.SCALE_FACTOR
position.y = position.y * Constants.SCALE_FACTOR
# scale.x = Constants.SCALE_FACTOR
# scale.y = Constants.SCALE_FACTOR
scale.x = 2.4
scale.y = 2.4
scale.x = Constants.SCALE_FACTOR
scale.y = Constants.SCALE_FACTOR
func init_unit_w_scene(scene):
self.scene = scene

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@ -3,9 +3,9 @@ extends Player
class_name DownhillAutoscrollerPlayer
export var min_speed : float = 3
export var max_speed : float = 11
export var player_initiated_acceleration : float = 5
export var boost_per_second : float = 6
export var max_speed : float = 16
export var player_initiated_acceleration : float = 8
export var boost_per_second : float = 10
var last_contacted_map_elem_type : int = Constants.MapElemType.SQUARE

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@ -1,313 +0,0 @@
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@ -1,145 +0,0 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[ext_resource path="res://Graphics/Tiles/SnowySlopes.png" type="Texture" id=1]
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7/tile_mode = 0
7/occluder_offset = Vector2( 0, 0 )
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7/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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8/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
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9/shape_one_way_margin = 0.0
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