Compare commits
3 Commits
fede4a8490
...
3c21255bc3
Author | SHA1 | Date |
---|---|---|
gemdude46 | 3c21255bc3 | |
gemdude46 | f21126b136 | |
gemdude46 | c257f9c1ad |
File diff suppressed because one or more lines are too long
|
@ -15,7 +15,7 @@ Vector2( 12, 3 ): "NPC"
|
||||||
tile_set = ExtResource( 1 )
|
tile_set = ExtResource( 1 )
|
||||||
cell_size = Vector2( 20, 20 )
|
cell_size = Vector2( 20, 20 )
|
||||||
format = 1
|
format = 1
|
||||||
tile_data = PoolIntArray( -786410, 0, 0, -786409, 2, 0, -720874, 6, 0, -720873, 8, 0, -655335, 19, 0, -655334, 21, 0, -524272, 0, 0, -524271, 2, 0, -524262, 19, 0, -524261, 20, 0, -524260, 21, 0, -458736, 6, 0, -458735, 8, 0, -393193, 19, 0, -393192, 20, 0, -393191, 20, 0, -393190, 21, 0, -327660, 16, 0, -327648, 0, 0, -327647, 1, 0, -327646, 1, 0, -327645, 2, 0, -262128, 0, 0, -262127, 2, 0, -262126, 9, 0, -262125, 10, 0, -262124, 5, 0, -262113, 15, 0, -262112, 4, 0, -262111, 4, 0, -262110, 4, 0, -262109, 5, 0, -196596, 9, 0, -196595, 10, 0, -196594, 1, 0, -196593, 1, 0, -196592, 4, 0, -196591, 4, 0, -196590, 4, 0, -196589, 4, 0, -196588, 5, 0, -196586, 0, 0, -196585, 2, 0, -196578, 15, 0, -196577, 4, 0, -196576, 4, 0, -196575, 4, 0, -196574, 4, 0, -196573, 5, 0, -131061, 15, 0, -131060, 4, 0, -131059, 4, 0, -131058, 4, 0, -131057, 4, 0, -131056, 4, 0, -131055, 4, 0, -131054, 4, 0, -131053, 4, 0, -131052, 5, 0, -131050, 3, 0, -131049, 5, 0, -131043, 15, 0, -131042, 4, 0, -131041, 4, 0, -131040, 4, 0, -131039, 4, 0, -131038, 4, 0, -131037, 5, 0, -65532, 0, 0, -65531, 2, 0, -65527, 9, 0, -65526, 10, 0, -65525, 4, 0, -65524, 4, 0, -65523, 4, 0, -65522, 4, 0, -65521, 4, 0, -65520, 4, 0, -65519, 4, 0, -65518, 4, 0, -65517, 4, 0, -65516, 5, 0, -65514, 3, 0, -65513, 4, 0, -65512, 13, 0, -65511, 12, 0, -65508, 15, 0, -65507, 4, 0, -65506, 4, 0, -65505, 4, 0, -65504, 4, 0, -65503, 4, 0, -65502, 4, 0, -65501, 5, 0, 0, 0, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 4, 0, 5, 5, 0, 6, 22, 0, 7, 22, 0, 8, 0, 0, 9, 4, 0, 10, 4, 0, 11, 4, 0, 12, 4, 0, 13, 4, 0, 14, 4, 0, 15, 4, 0, 16, 4, 0, 17, 4, 0, 18, 4, 0, 19, 4, 0, 20, 5, 0, 22, 3, 0, 23, 4, 0, 24, 4, 0, 25, 4, 0, 26, 1, 0, 27, 1, 0, 28, 4, 0, 29, 4, 0, 30, 4, 0, 31, 4, 0, 32, 4, 0, 33, 4, 0, 34, 4, 0, 35, 5, 0 )
|
tile_data = PoolIntArray( -786410, 0, 0, -786409, 2, 0, -720874, 6, 0, -720873, 8, 0, -655335, 19, 0, -655334, 21, 0, -524272, 0, 0, -524271, 2, 0, -524262, 19, 0, -524261, 20, 0, -524260, 21, 0, -458736, 6, 0, -458735, 8, 0, -393193, 19, 0, -393192, 20, 0, -393191, 20, 0, -393190, 21, 0, -327660, 16, 0, -327648, 0, 0, -327647, 1, 0, -327646, 1, 0, -327645, 2, 0, -262128, 0, 0, -262127, 2, 0, -262126, 9, 0, -262125, 10, 0, -262124, 5, 0, -262113, 15, 0, -262112, 4, 0, -262111, 4, 0, -262110, 4, 0, -262109, 5, 0, -196596, 9, 0, -196595, 10, 0, -196594, 1, 0, -196593, 1, 0, -196592, 4, 0, -196591, 4, 0, -196590, 4, 0, -196589, 4, 0, -196588, 5, 0, -196586, 0, 0, -196585, 2, 0, -196578, 15, 0, -196577, 4, 0, -196576, 4, 0, -196575, 4, 0, -196574, 4, 0, -196573, 5, 0, -131061, 15, 0, -131060, 4, 0, -131059, 4, 0, -131058, 4, 0, -131057, 4, 0, -131056, 4, 0, -131055, 4, 0, -131054, 4, 0, -131053, 4, 0, -131052, 5, 0, -131051, 23, 0, -131050, 3, 0, -131049, 5, 0, -131043, 15, 0, -131042, 4, 0, -131041, 4, 0, -131040, 4, 0, -131039, 4, 0, -131038, 4, 0, -131037, 5, 0, -65532, 0, 0, -65531, 2, 0, -65527, 9, 0, -65526, 10, 0, -65525, 4, 0, -65524, 4, 0, -65523, 4, 0, -65522, 4, 0, -65521, 4, 0, -65520, 4, 0, -65519, 4, 0, -65518, 4, 0, -65517, 4, 0, -65516, 5, 0, -65514, 3, 0, -65513, 4, 0, -65512, 13, 0, -65511, 12, 0, -65508, 15, 0, -65507, 4, 0, -65506, 4, 0, -65505, 4, 0, -65504, 4, 0, -65503, 4, 0, -65502, 4, 0, -65501, 5, 0, 0, 0, 0, 1, 1, 0, 2, 1, 0, 3, 1, 0, 4, 4, 0, 5, 5, 0, 6, 22, 0, 7, 22, 0, 8, 0, 0, 9, 4, 0, 10, 4, 0, 11, 4, 0, 12, 4, 0, 13, 4, 0, 14, 4, 0, 15, 4, 0, 16, 4, 0, 17, 4, 0, 18, 4, 0, 19, 4, 0, 20, 5, 0, 22, 3, 0, 23, 4, 0, 24, 4, 0, 25, 4, 0, 26, 1, 0, 27, 1, 0, 28, 4, 0, 29, 4, 0, 30, 4, 0, 31, 4, 0, 32, 4, 0, 33, 4, 0, 34, 4, 0, 35, 5, 0 )
|
||||||
|
|
||||||
[node name="Player" parent="." instance=ExtResource( 6 )]
|
[node name="Player" parent="." instance=ExtResource( 6 )]
|
||||||
position = Vector2( 10, -150 )
|
position = Vector2( 10, -150 )
|
||||||
|
|
|
@ -56,6 +56,7 @@ enum MapElemType {
|
||||||
SMALL_SLOPE_RIGHT_1,
|
SMALL_SLOPE_RIGHT_1,
|
||||||
SMALL_SLOPE_RIGHT_2,
|
SMALL_SLOPE_RIGHT_2,
|
||||||
LEDGE,
|
LEDGE,
|
||||||
|
OOB_LOWER,
|
||||||
}
|
}
|
||||||
|
|
||||||
enum SpriteClass {
|
enum SpriteClass {
|
||||||
|
@ -162,6 +163,7 @@ const TILE_SET_MAP_ELEMS = {
|
||||||
MapElemType.SMALL_SLOPE_RIGHT_1: [12],
|
MapElemType.SMALL_SLOPE_RIGHT_1: [12],
|
||||||
MapElemType.SMALL_SLOPE_RIGHT_2: [13, 14],
|
MapElemType.SMALL_SLOPE_RIGHT_2: [13, 14],
|
||||||
MapElemType.LEDGE: [19, 20, 21, 22],
|
MapElemType.LEDGE: [19, 20, 21, 22],
|
||||||
|
MapElemType.OOB_LOWER: [23],
|
||||||
},
|
},
|
||||||
"SnowySlopes": {
|
"SnowySlopes": {
|
||||||
MapElemType.SQUARE: [0, 1, 2, 3, 4, 5, 6, 7, 8, 21],
|
MapElemType.SQUARE: [0, 1, 2, 3, 4, 5, 6, 7, 8, 21],
|
||||||
|
@ -172,6 +174,7 @@ const TILE_SET_MAP_ELEMS = {
|
||||||
MapElemType.SMALL_SLOPE_RIGHT_1: [14, 18],
|
MapElemType.SMALL_SLOPE_RIGHT_1: [14, 18],
|
||||||
MapElemType.SMALL_SLOPE_RIGHT_2: [16, 20],
|
MapElemType.SMALL_SLOPE_RIGHT_2: [16, 20],
|
||||||
MapElemType.LEDGE: [],
|
MapElemType.LEDGE: [],
|
||||||
|
MapElemType.OOB_LOWER: [22],
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -59,7 +59,8 @@ func init_stage_grid(tilemap : TileMap):
|
||||||
Constants.MapElemType.SMALL_SLOPE_LEFT_2,
|
Constants.MapElemType.SMALL_SLOPE_LEFT_2,
|
||||||
Constants.MapElemType.SMALL_SLOPE_RIGHT_1,
|
Constants.MapElemType.SMALL_SLOPE_RIGHT_1,
|
||||||
Constants.MapElemType.SMALL_SLOPE_RIGHT_2,
|
Constants.MapElemType.SMALL_SLOPE_RIGHT_2,
|
||||||
Constants.MapElemType.LEDGE]:
|
Constants.MapElemType.LEDGE,
|
||||||
|
Constants.MapElemType.OOB_LOWER]:
|
||||||
for test_cell_v in Constants.TILE_SET_MAP_ELEMS[scene.tile_set_name][test_map_elem_type]:
|
for test_cell_v in Constants.TILE_SET_MAP_ELEMS[scene.tile_set_name][test_map_elem_type]:
|
||||||
if test_cell_v == cellv:
|
if test_cell_v == cellv:
|
||||||
map_elem_type = test_map_elem_type
|
map_elem_type = test_map_elem_type
|
||||||
|
@ -131,6 +132,8 @@ func init_stage_grid(tilemap : TileMap):
|
||||||
insert_grid_collider(stage_x, stage_y, Constants.Direction.UP, 1, map_elem_type)
|
insert_grid_collider(stage_x, stage_y, Constants.Direction.UP, 1, map_elem_type)
|
||||||
Constants.MapElemType.LEDGE:
|
Constants.MapElemType.LEDGE:
|
||||||
insert_grid_collider(stage_x, stage_y, Constants.Direction.DOWN, 1, map_elem_type)
|
insert_grid_collider(stage_x, stage_y, Constants.Direction.DOWN, 1, map_elem_type)
|
||||||
|
Constants.MapElemType.OOB_LOWER:
|
||||||
|
insert_grid_collider(stage_x, stage_y, Constants.Direction.DOWN, 1, map_elem_type)
|
||||||
|
|
||||||
func insert_grid_collider(stage_x, stage_y, direction : int, fractional_height : float, map_elem_type : int):
|
func insert_grid_collider(stage_x, stage_y, direction : int, fractional_height : float, map_elem_type : int):
|
||||||
var check_colliders = []
|
var check_colliders = []
|
||||||
|
|
|
@ -51,7 +51,7 @@ func _ready():
|
||||||
for node_name in Constants.UNIT_SPRITES[unit_type][sprite_class][1]:
|
for node_name in Constants.UNIT_SPRITES[unit_type][sprite_class][1]:
|
||||||
sprite_class_nodes[sprite_class].append(get_node(node_name))
|
sprite_class_nodes[sprite_class].append(get_node(node_name))
|
||||||
|
|
||||||
pos = Vector2(position.x / Constants.GRID_SIZE, -1 * position.y / Constants.GRID_SIZE)
|
pos = Vector2(position.x / Constants.GRID_SIZE, position.y / -Constants.GRID_SIZE)
|
||||||
position.x = position.x * Constants.SCALE_FACTOR
|
position.x = position.x * Constants.SCALE_FACTOR
|
||||||
position.y = position.y * Constants.SCALE_FACTOR
|
position.y = position.y * Constants.SCALE_FACTOR
|
||||||
# scale.x = Constants.SCALE_FACTOR
|
# scale.x = Constants.SCALE_FACTOR
|
||||||
|
@ -268,7 +268,7 @@ func react(delta):
|
||||||
pos.x = pos.x + h_speed * delta
|
pos.x = pos.x + h_speed * delta
|
||||||
pos.y = pos.y + v_speed * delta
|
pos.y = pos.y + v_speed * delta
|
||||||
position.x = pos.x * Constants.GRID_SIZE * Constants.SCALE_FACTOR
|
position.x = pos.x * Constants.GRID_SIZE * Constants.SCALE_FACTOR
|
||||||
position.y = -1 * pos.y * Constants.GRID_SIZE * Constants.SCALE_FACTOR
|
position.y = pos.y * Constants.GRID_SIZE *-Constants.SCALE_FACTOR
|
||||||
|
|
||||||
func hit(dir : int):
|
func hit(dir : int):
|
||||||
# implemented in subclass
|
# implemented in subclass
|
||||||
|
|
|
@ -46,6 +46,10 @@ func process_unit(delta, time_elapsed : float):
|
||||||
facing = Constants.Direction.RIGHT
|
facing = Constants.Direction.RIGHT
|
||||||
actions[Constants.ActionType.MOVE] = true
|
actions[Constants.ActionType.MOVE] = true
|
||||||
|
|
||||||
|
# Check if fallen off
|
||||||
|
if last_contacted_map_elem_type == Constants.MapElemType.OOB_LOWER:
|
||||||
|
oob_lower()
|
||||||
|
|
||||||
# Fine tune the player's speed
|
# Fine tune the player's speed
|
||||||
|
|
||||||
if get_current_action() == Constants.UnitCurrentAction.RECOILING:
|
if get_current_action() == Constants.UnitCurrentAction.RECOILING:
|
||||||
|
@ -140,3 +144,25 @@ func landed():
|
||||||
return
|
return
|
||||||
target_move_speed += boost
|
target_move_speed += boost
|
||||||
boost = 0
|
boost = 0
|
||||||
|
|
||||||
|
func oob_lower():
|
||||||
|
# Called when the player falls in a hole
|
||||||
|
|
||||||
|
# Calculate respawn point
|
||||||
|
var tilemap : TileMap = get_node("../Stage")
|
||||||
|
var tile : Vector2 = pos.floor()
|
||||||
|
tile.y *= -1
|
||||||
|
while tilemap.get_cellv(tile) == 22 or tilemap.get_cellv(tile) < 0:
|
||||||
|
tile += Vector2.RIGHT
|
||||||
|
while tilemap.get_cellv(tile) >= 0:
|
||||||
|
tile += Vector2.UP
|
||||||
|
pos = tile
|
||||||
|
pos.x += 0.5
|
||||||
|
pos.y *= -1
|
||||||
|
last_contacted_map_elem_type = Constants.MapElemType.SLOPE_LEFT
|
||||||
|
# =======================
|
||||||
|
|
||||||
|
# reset speed
|
||||||
|
# should other things be done here?
|
||||||
|
h_speed = 0
|
||||||
|
|
||||||
|
|
|
@ -1,7 +1,10 @@
|
||||||
[gd_resource type="TileSet" load_steps=2 format=2]
|
[gd_resource type="TileSet" load_steps=3 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://Graphics/Tiles/SnowySlopes.png" type="Texture" id=1]
|
[ext_resource path="res://Graphics/Tiles/SnowySlopes.png" type="Texture" id=1]
|
||||||
|
|
||||||
|
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||||
|
points = PoolVector2Array( 48, 5, 0, 5, 0, 0, 48, 0 )
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
0/name = "SnowySlopes.png 0"
|
0/name = "SnowySlopes.png 0"
|
||||||
0/texture = ExtResource( 1 )
|
0/texture = ExtResource( 1 )
|
||||||
|
@ -311,3 +314,24 @@
|
||||||
21/shape_one_way_margin = 0.0
|
21/shape_one_way_margin = 0.0
|
||||||
21/shapes = [ ]
|
21/shapes = [ ]
|
||||||
21/z_index = 0
|
21/z_index = 0
|
||||||
|
22/name = "FallZone"
|
||||||
|
22/texture = ExtResource( 1 )
|
||||||
|
22/tex_offset = Vector2( 0, 0 )
|
||||||
|
22/modulate = Color( 1, 1, 1, 1 )
|
||||||
|
22/region = Rect2( 0, 281, 48, 5 )
|
||||||
|
22/tile_mode = 0
|
||||||
|
22/occluder_offset = Vector2( 0, 0 )
|
||||||
|
22/navigation_offset = Vector2( 0, 0 )
|
||||||
|
22/shape_offset = Vector2( 0, 0 )
|
||||||
|
22/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||||
|
22/shape = SubResource( 1 )
|
||||||
|
22/shape_one_way = false
|
||||||
|
22/shape_one_way_margin = 1.0
|
||||||
|
22/shapes = [ {
|
||||||
|
"autotile_coord": Vector2( 0, 0 ),
|
||||||
|
"one_way": false,
|
||||||
|
"one_way_margin": 1.0,
|
||||||
|
"shape": SubResource( 1 ),
|
||||||
|
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||||
|
} ]
|
||||||
|
22/z_index = 0
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
[gd_resource type="TileSet" load_steps=10 format=2]
|
[gd_resource type="TileSet" load_steps=11 format=2]
|
||||||
|
|
||||||
[ext_resource path="res://Graphics/Tiles/PalaceTileSet.png" type="Texture" id=1]
|
[ext_resource path="res://Graphics/Tiles/PalaceTileSet.png" type="Texture" id=1]
|
||||||
[ext_resource path="res://Graphics/Tiles/slope/SlopeLeft2Borderless.png" type="Texture" id=2]
|
[ext_resource path="res://Graphics/Tiles/slope/SlopeLeft2Borderless.png" type="Texture" id=2]
|
||||||
|
@ -10,7 +10,11 @@
|
||||||
[ext_resource path="res://Graphics/Tiles/ledge/LedgeRight.png" type="Texture" id=8]
|
[ext_resource path="res://Graphics/Tiles/ledge/LedgeRight.png" type="Texture" id=8]
|
||||||
[ext_resource path="res://Graphics/Tiles/ledge/LedgeSingle.png" type="Texture" id=9]
|
[ext_resource path="res://Graphics/Tiles/ledge/LedgeSingle.png" type="Texture" id=9]
|
||||||
|
|
||||||
|
[sub_resource type="ConvexPolygonShape2D" id=1]
|
||||||
|
points = PoolVector2Array( 0, 0, 20, 0, 20, 20, 0, 20 )
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
|
resource_local_to_scene = true
|
||||||
0/name = "PalaceTileSet.png 0"
|
0/name = "PalaceTileSet.png 0"
|
||||||
0/texture = ExtResource( 1 )
|
0/texture = ExtResource( 1 )
|
||||||
0/tex_offset = Vector2( 0, 0 )
|
0/tex_offset = Vector2( 0, 0 )
|
||||||
|
@ -333,3 +337,24 @@
|
||||||
22/shape_one_way_margin = 0.0
|
22/shape_one_way_margin = 0.0
|
||||||
22/shapes = [ ]
|
22/shapes = [ ]
|
||||||
22/z_index = 0
|
22/z_index = 0
|
||||||
|
23/name = "OutOfBoundsLower"
|
||||||
|
23/texture = ExtResource( 1 )
|
||||||
|
23/tex_offset = Vector2( 0, 0 )
|
||||||
|
23/modulate = Color( 1, 1, 1, 1 )
|
||||||
|
23/region = Rect2( 275, 1, 1, 1 )
|
||||||
|
23/tile_mode = 0
|
||||||
|
23/occluder_offset = Vector2( 0, 0 )
|
||||||
|
23/navigation_offset = Vector2( 0, 0 )
|
||||||
|
23/shape_offset = Vector2( 0, 0 )
|
||||||
|
23/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||||
|
23/shape = SubResource( 1 )
|
||||||
|
23/shape_one_way = false
|
||||||
|
23/shape_one_way_margin = 1.0
|
||||||
|
23/shapes = [ {
|
||||||
|
"autotile_coord": Vector2( 0, 0 ),
|
||||||
|
"one_way": false,
|
||||||
|
"one_way_margin": 1.0,
|
||||||
|
"shape": SubResource( 1 ),
|
||||||
|
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
|
||||||
|
} ]
|
||||||
|
23/z_index = 0
|
||||||
|
|
|
@ -51,7 +51,7 @@ _global_script_class_icons={
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="Moriya's Wanton Winter Wager"
|
config/name="Moriya's Wanton Winter Wager"
|
||||||
run/main_scene="res://Scenes/SandboxScene.tscn"
|
run/main_scene="res://Scenes/DownhillAutoscroller.tscn"
|
||||||
config/icon="res://icon.png"
|
config/icon="res://icon.png"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
Loading…
Reference in New Issue