win/lose scenario, make the cutscenes
This commit is contained in:
parent
b5da1cf566
commit
e02aaa26c2
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@ -83,6 +83,10 @@ __meta__ = {
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"_edit_vertical_guides_": [ 2134.0, 3833.0 ]
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}
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tile_set_name = "SnowySlopes"
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finish_x_pos = 354
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target_time = 60.0
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defeat_cutscene = "LostRace1"
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victory_cutscene = "Cutscene2"
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spawning = {
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Vector2( 45, -6 ): "CIRNO",
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Vector2( 80, -7 ): "SANAE",
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@ -0,0 +1,178 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Fonts/luckiest-guy/luckiest-guy.tres" type="DynamicFont" id=1]
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[ext_resource path="res://Scripts/CutsceneRunner.gd" type="Script" id=2]
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[ext_resource path="res://Sounds/Beep.wav" type="AudioStream" id=3]
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[ext_resource path="res://Graphics/UI/DialogueBox.png" type="Texture" id=5]
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[sub_resource type="Animation" id=3]
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resource_name = "DialogueFade"
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length = 2.0
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.7, 0.701, 1.2, 2 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath("..")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.7, 2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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"method": "mid_dialogue_fade"
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}, {
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"args": [ ],
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"method": "dialogue_fade_done"
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} ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "FinalFade"
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length = 1.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("../ColorRect:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath("..")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 1.5 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "final_fade_done"
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} ]
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}
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[sub_resource type="Animation" id=1]
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resource_name = "InitialFade"
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length = 2.25
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 1.5, 2.2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("../ColorRect:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/2/type = "method"
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tracks/2/path = NodePath("..")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/keys = {
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"times": PoolRealArray( 2.2 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "dialogue_fade_done"
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} ]
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}
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[sub_resource type="Animation" id=2]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ) ]
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}
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tracks/1/type = "value"
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tracks/1/path = NodePath("../ColorRect:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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cutscene_name = "LostRace"
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next_scene_to_load = "DownhillAutoscroller"
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[node name="DialogueBox" type="TextureRect" parent="."]
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modulate = Color( 1, 1, 1, 0 )
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -120.0
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texture = ExtResource( 5 )
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[node name="RichTextLabel" type="RichTextLabel" parent="DialogueBox"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 24.0
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margin_top = 12.0
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margin_right = -24.0
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margin_bottom = -12.0
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custom_colors/default_color = Color( 0.196078, 0.2, 0.32549, 1 )
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custom_fonts/normal_font = ExtResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="DialogueBox"]
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anims/DialogueFade = SubResource( 3 )
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anims/FinalFade = SubResource( 4 )
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anims/InitialFade = SubResource( 1 )
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anims/RESET = SubResource( 2 )
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[node name="ColorRect" type="ColorRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0, 0, 0, 1 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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volume_db = -10.0
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@ -0,0 +1,178 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Fonts/luckiest-guy/luckiest-guy.tres" type="DynamicFont" id=1]
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[ext_resource path="res://Scripts/CutsceneRunner.gd" type="Script" id=2]
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[ext_resource path="res://Sounds/Beep.wav" type="AudioStream" id=3]
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[ext_resource path="res://Graphics/UI/DialogueBox.png" type="Texture" id=5]
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[sub_resource type="Animation" id=3]
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resource_name = "DialogueFade"
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length = 2.0
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tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 0.7, 0.701, 1.2, 2 ),
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"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath("..")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 0.7, 2 ),
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ {
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"args": [ ],
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"method": "mid_dialogue_fade"
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}, {
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"args": [ ],
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"method": "dialogue_fade_done"
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} ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "FinalFade"
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length = 1.5
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tracks/0/type = "value"
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tracks/0/path = NodePath("../ColorRect:modulate")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/keys = {
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"times": PoolRealArray( 0, 1.5 ),
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"transitions": PoolRealArray( 1, 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/1/type = "method"
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tracks/1/path = NodePath("..")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/keys = {
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"times": PoolRealArray( 1.5 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "final_fade_done"
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} ]
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}
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[sub_resource type="Animation" id=1]
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resource_name = "InitialFade"
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length = 2.25
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||||
tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
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||||
"times": PoolRealArray( 1.5, 2.2 ),
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||||
"transitions": PoolRealArray( 1, 1 ),
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||||
"update": 0,
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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}
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tracks/1/type = "value"
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||||
tracks/1/path = NodePath("../ColorRect:modulate")
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||||
tracks/1/interp = 1
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tracks/1/loop_wrap = true
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||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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||||
tracks/1/keys = {
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||||
"times": PoolRealArray( 0, 1.5 ),
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||||
"transitions": PoolRealArray( 1, 1 ),
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||||
"update": 0,
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||||
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
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}
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tracks/2/type = "method"
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tracks/2/path = NodePath("..")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/imported = false
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tracks/2/enabled = true
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||||
tracks/2/keys = {
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"times": PoolRealArray( 2.2 ),
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"transitions": PoolRealArray( 1 ),
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"values": [ {
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"args": [ ],
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"method": "dialogue_fade_done"
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} ]
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}
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[sub_resource type="Animation" id=2]
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length = 0.001
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||||
tracks/0/type = "value"
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tracks/0/path = NodePath(".:modulate")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
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||||
"times": PoolRealArray( 0 ),
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"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 0 ) ]
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}
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tracks/1/type = "value"
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||||
tracks/1/path = NodePath("../ColorRect:modulate")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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||||
tracks/1/imported = false
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tracks/1/enabled = true
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||||
tracks/1/keys = {
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||||
"times": PoolRealArray( 0 ),
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||||
"transitions": PoolRealArray( 1 ),
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"update": 0,
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"values": [ Color( 1, 1, 1, 1 ) ]
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}
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[node name="Control" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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script = ExtResource( 2 )
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cutscene_name = "LostRace"
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next_scene_to_load = "DownhillAutoscroller2"
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[node name="DialogueBox" type="TextureRect" parent="."]
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modulate = Color( 1, 1, 1, 0 )
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anchor_top = 1.0
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_top = -120.0
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texture = ExtResource( 5 )
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[node name="RichTextLabel" type="RichTextLabel" parent="DialogueBox"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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margin_left = 24.0
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margin_top = 12.0
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margin_right = -24.0
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margin_bottom = -12.0
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custom_colors/default_color = Color( 0.196078, 0.2, 0.32549, 1 )
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custom_fonts/normal_font = ExtResource( 1 )
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[node name="AnimationPlayer" type="AnimationPlayer" parent="DialogueBox"]
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anims/DialogueFade = SubResource( 3 )
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anims/FinalFade = SubResource( 4 )
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anims/InitialFade = SubResource( 1 )
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anims/RESET = SubResource( 2 )
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[node name="ColorRect" type="ColorRect" parent="."]
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0, 0, 0, 1 )
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[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
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stream = ExtResource( 3 )
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volume_db = -10.0
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@ -0,0 +1,178 @@
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[gd_scene load_steps=9 format=2]
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[ext_resource path="res://Fonts/luckiest-guy/luckiest-guy.tres" type="DynamicFont" id=1]
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||||
[ext_resource path="res://Scripts/CutsceneRunner.gd" type="Script" id=2]
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||||
[ext_resource path="res://Sounds/Beep.wav" type="AudioStream" id=3]
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||||
[ext_resource path="res://Graphics/UI/DialogueBox.png" type="Texture" id=5]
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||||
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||||
[sub_resource type="Animation" id=3]
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resource_name = "DialogueFade"
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||||
length = 2.0
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath(".:modulate")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
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||||
"times": PoolRealArray( 0, 0.7, 0.701, 1.2, 2 ),
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||||
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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||||
}
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||||
tracks/1/type = "method"
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||||
tracks/1/path = NodePath("..")
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||||
tracks/1/interp = 1
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||||
tracks/1/loop_wrap = true
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||||
tracks/1/imported = false
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||||
tracks/1/enabled = true
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||||
tracks/1/keys = {
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||||
"times": PoolRealArray( 0.7, 2 ),
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||||
"transitions": PoolRealArray( 1, 1 ),
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||||
"values": [ {
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"args": [ ],
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"method": "mid_dialogue_fade"
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}, {
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"args": [ ],
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"method": "dialogue_fade_done"
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} ]
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}
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[sub_resource type="Animation" id=4]
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resource_name = "FinalFade"
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length = 1.5
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||||
tracks/0/type = "value"
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||||
tracks/0/path = NodePath("../ColorRect:modulate")
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||||
tracks/0/interp = 1
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||||
tracks/0/loop_wrap = true
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||||
tracks/0/imported = false
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||||
tracks/0/enabled = true
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||||
tracks/0/keys = {
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||||
"times": PoolRealArray( 0, 1.5 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
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||||
"update": 0,
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||||
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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||||
}
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||||
tracks/1/type = "method"
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||||
tracks/1/path = NodePath("..")
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||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 1.5 ),
|
||||
"transitions": PoolRealArray( 1 ),
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||||
"values": [ {
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||||
"args": [ ],
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||||
"method": "final_fade_done"
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||||
} ]
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||||
}
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||||
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||||
[sub_resource type="Animation" id=1]
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||||
resource_name = "InitialFade"
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||||
length = 2.25
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||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:modulate")
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||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 1.5, 2.2 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("../ColorRect:modulate")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0, 1.5 ),
|
||||
"transitions": PoolRealArray( 1, 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
|
||||
}
|
||||
tracks/2/type = "method"
|
||||
tracks/2/path = NodePath("..")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/imported = false
|
||||
tracks/2/enabled = true
|
||||
tracks/2/keys = {
|
||||
"times": PoolRealArray( 2.2 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"values": [ {
|
||||
"args": [ ],
|
||||
"method": "dialogue_fade_done"
|
||||
} ]
|
||||
}
|
||||
|
||||
[sub_resource type="Animation" id=2]
|
||||
length = 0.001
|
||||
tracks/0/type = "value"
|
||||
tracks/0/path = NodePath(".:modulate")
|
||||
tracks/0/interp = 1
|
||||
tracks/0/loop_wrap = true
|
||||
tracks/0/imported = false
|
||||
tracks/0/enabled = true
|
||||
tracks/0/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 0 ) ]
|
||||
}
|
||||
tracks/1/type = "value"
|
||||
tracks/1/path = NodePath("../ColorRect:modulate")
|
||||
tracks/1/interp = 1
|
||||
tracks/1/loop_wrap = true
|
||||
tracks/1/imported = false
|
||||
tracks/1/enabled = true
|
||||
tracks/1/keys = {
|
||||
"times": PoolRealArray( 0 ),
|
||||
"transitions": PoolRealArray( 1 ),
|
||||
"update": 0,
|
||||
"values": [ Color( 1, 1, 1, 1 ) ]
|
||||
}
|
||||
|
||||
[node name="Control" type="Control"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
script = ExtResource( 2 )
|
||||
cutscene_name = "LostRace"
|
||||
next_scene_to_load = "DownhillAutoscroller2"
|
||||
|
||||
[node name="DialogueBox" type="TextureRect" parent="."]
|
||||
modulate = Color( 1, 1, 1, 0 )
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_top = -120.0
|
||||
texture = ExtResource( 5 )
|
||||
|
||||
[node name="RichTextLabel" type="RichTextLabel" parent="DialogueBox"]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
margin_left = 24.0
|
||||
margin_top = 12.0
|
||||
margin_right = -24.0
|
||||
margin_bottom = -12.0
|
||||
custom_colors/default_color = Color( 0.196078, 0.2, 0.32549, 1 )
|
||||
custom_fonts/normal_font = ExtResource( 1 )
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="DialogueBox"]
|
||||
anims/DialogueFade = SubResource( 3 )
|
||||
anims/FinalFade = SubResource( 4 )
|
||||
anims/InitialFade = SubResource( 1 )
|
||||
anims/RESET = SubResource( 2 )
|
||||
|
||||
[node name="ColorRect" type="ColorRect" parent="."]
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
color = Color( 0, 0, 0, 1 )
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource( 3 )
|
||||
volume_db = -10.0
|
|
@ -20,23 +20,64 @@ var dialogue_fading_in : bool = true
|
|||
|
||||
var cutscene_directory = {
|
||||
"Cutscene1": [
|
||||
["Kyouko: Woooow.",
|
||||
"Kyouko: I can't believe it's taken this long for them to make a stupid game about me snowboarding."],
|
||||
["Kyouko is relaxing outside while neglecting her duties.",
|
||||
"Aya flies across Myouren Temple while the Bunbunmaru Newspaper falls down from above and hits the ground, Kyouko notices it and picks it up."],
|
||||
|
||||
["Reimu: Is the dialogue completed at least?",
|
||||
"Kyouko: They're still working on it.",
|
||||
"Reimu: Oh. Wake me up when they're finished."],
|
||||
["Kyouko: Huh, what’s this?"],
|
||||
|
||||
["Kyouko: Gee, I hope they get the game done soon.",
|
||||
"Kyouko: I really wanna go snowboarding now."],
|
||||
["She unfolds the paper and reads it."],
|
||||
|
||||
["Kyouko: Like I reaaally wanna. Really."],
|
||||
["Kyouko: A winter game competition, eh? I wonder what this is about?"],
|
||||
|
||||
["~~ Looking for something to do with your holiday? Then come on down to Moriya Shrine, we’re looking for competitors to participate for our winter festival, winners will receive a statue of the legendary Inari Okami which will grant blessing for the upcoming harvest.", "We hope to see you attend Moriya’s Wanton Winter Wagor! ~~"],
|
||||
|
||||
["Kyouko was hesitant at first about attending the winter fest, but her boredom got the best of her and decided to journey to Moriya Shrine."],
|
||||
|
||||
["Kyouko: I made up my mind, I'm going to Moriya shrine to win that statue for myself!"],
|
||||
|
||||
["Kyouko decides to rush down to Moriya shrine to compete for the prize, despite not knowing what was in store for her.", "Kyouko arrives at Moriya Shrine, though she’s a bit nervous to see a large crowd of people gather from all across Gensokyo."],
|
||||
|
||||
["Kyouko: This place looks crowded, I’m not so sure about this…"],
|
||||
|
||||
["As her shyness grows, she turns her attention away from the crowd and to Sanae and Reimu, they both seem to be talking about something."],
|
||||
|
||||
["Reimu: So where'd ya get this statue anyway?", "Sanae: Oh, I just found it in our storage one day. Guess we had it all along, huh?", "Reimu: Huh, weird."],
|
||||
|
||||
["This piqued Kyouko’s interest and she wondered just how valuable this statue would be if were to win it for herself, this gets her excited for the competition."],
|
||||
|
||||
["Kyouko: Well, I guess I’ll have to do my best!"],
|
||||
|
||||
["As everyone in the crowd prepares for the winter games, Kyouko braces herself for whatever challenge faces her."],
|
||||
],
|
||||
"Cutscene2": [
|
||||
["Kyouko: Ain't got nothing going on in Cutscene 2 huh."],
|
||||
["After a long competition, Kyouko was rewarded with the honor of opening the present that holds the statue inside, after she opened it everyone was greeted by a surprise."],
|
||||
],
|
||||
"Cutscene3": [
|
||||
["Kyouko: Cutscene 3 too."],
|
||||
["Luna, Sunny, Star: Congratulations, you’re the winner!", "Kyouko: Whaaaaaaaat?!?"],
|
||||
|
||||
["Kyouko was bewildered by what she had seen, it turns out this wasn’t the Inari Okami but a prank!"],
|
||||
|
||||
["Sanae: Wait, this was all a setup?", "Sunny: Hehe, surprised?", "Star: We fooled you!", "Luna: You should’ve seen it coming!"],
|
||||
|
||||
["There was confusion among the crowd, Kyouko was troubled by all this."],
|
||||
|
||||
["Reimu: So you were the ones who set all this up!"],
|
||||
|
||||
["Sunny: That’s right. While everyone was busy competing for the Okami statue, we decided to hide ourselves in this present while pretending to be the statue itself!"],
|
||||
|
||||
["The fairies were greeted with dead silence for a brief moment until Kyouko started laughing. Reimu and Sanae looked at each other in confusion."],
|
||||
|
||||
["Kyouko: Bwhahaha, you got me good, I haven’t had this much fun in a while!"],
|
||||
|
||||
["The three fairies looked at each other in confusion at first, then decided to laugh all together while the crowd decided to leave.", "As the sun sets, Kyouko waves goodbye to the fairies as they part ways."],
|
||||
|
||||
["Kyouko: I can’t wait to tell lady Byakuren about my journey once I return to Myouren Temple!"],
|
||||
],
|
||||
"LostRace": [
|
||||
["You lost the race - try again!"],
|
||||
],
|
||||
"WonRace": [
|
||||
["You won the race! Onto the next one!"],
|
||||
],
|
||||
}
|
||||
|
||||
|
@ -45,6 +86,8 @@ func _ready():
|
|||
animation_player = find_node("AnimationPlayer")
|
||||
audio_stream_player = find_node("AudioStreamPlayer")
|
||||
animation_player.play("InitialFade")
|
||||
if cutscene_name == "Cutscene2":
|
||||
MusicController.play_score_end()
|
||||
|
||||
func advance_dialogue():
|
||||
if cutscene_sub_index == cutscene_directory[cutscene_name][cutscene_index].size() - 1:
|
||||
|
|
|
@ -11,6 +11,10 @@ class_name GameScene
|
|||
export var tile_set_name: String
|
||||
export var camera_h_offset : float = 3
|
||||
export var camera_v_offset : float = 1
|
||||
export var finish_x_pos : int
|
||||
export var target_time : float
|
||||
export var defeat_cutscene : String
|
||||
export var victory_cutscene : String
|
||||
const Constants = preload("res://Scripts/Constants.gd")
|
||||
const Unit = preload("res://Scripts/Unit.gd")
|
||||
const UNIT_DIRECTORY = {
|
||||
|
@ -23,6 +27,7 @@ export var spawning : Dictionary
|
|||
var spawning_map = {} # keeps track of what's alive
|
||||
|
||||
var paused : bool = false
|
||||
var race_over : bool = false
|
||||
|
||||
var units = []
|
||||
var player : Player
|
||||
|
@ -98,7 +103,16 @@ func _process(delta):
|
|||
if !stage_finished:
|
||||
time_elapsed_in_race += delta
|
||||
# 1 grid unit = 2ft, 1 grid unit / s = 1.36 mph
|
||||
player_speed_mph = sqrt(pow(player.v_speed, 2) + pow(player.h_speed, 2)) * 1.36
|
||||
player_speed_mph = player.h_speed * 1.36
|
||||
|
||||
if not race_over and player.pos.x >= finish_x_pos:
|
||||
race_over = true
|
||||
if time_elapsed_in_race > target_time:
|
||||
# lost race
|
||||
get_tree().change_scene("res://Scenes/" + defeat_cutscene + ".tscn")
|
||||
else:
|
||||
# won race
|
||||
get_tree().change_scene("res://Scenes/" + victory_cutscene + ".tscn")
|
||||
|
||||
func read_paused():
|
||||
if Input.is_action_just_pressed(Constants.INPUT_MAP[Constants.PlayerInput.GBA_START]):
|
||||
|
|
Loading…
Reference in New Issue