used time_elapsed_in_race instead of time_elapsed for UI
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35a288d34f
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@ -43,6 +43,11 @@ const I_T_JUST_RELEASED : int = 2
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var stage_env
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var stage_env
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var time_elapsed : float = 0
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var time_elapsed : float = 0
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var stage_finished : bool = false
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# for UI
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var time_elapsed_in_race : float = 0
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var player_speed_mph : float = 0
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var player_speed_mph : float = 0
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var rng = RandomNumberGenerator.new()
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var rng = RandomNumberGenerator.new()
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@ -79,6 +84,8 @@ func _process(delta):
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stage_env.interact(unit, delta)
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stage_env.interact(unit, delta)
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unit.react(delta)
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unit.react(delta)
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time_elapsed += delta
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time_elapsed += delta
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if !stage_finished:
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time_elapsed_in_race += delta
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# 1 grid unit = 2ft, 1 grid unit / s = 1.36 mph
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# 1 grid unit = 2ft, 1 grid unit / s = 1.36 mph
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player_speed_mph = sqrt(pow(player.v_speed, 2) + pow(player.h_speed, 2)) * 1.36
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player_speed_mph = sqrt(pow(player.v_speed, 2) + pow(player.h_speed, 2)) * 1.36
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