update obstacle NPCs (Cirno + Sanae)

This commit is contained in:
D L 2023-01-29 14:46:06 -08:00
parent aa5abc16b5
commit 81009436c0
15 changed files with 188 additions and 82 deletions

View file

@ -1,5 +1,15 @@
extends NPCExample
func _ready():
._ready()
facing = Constants.Direction.LEFT
func before_tick():
pass
func reset_current_action():
# process CURRENT_ACTION
if get_current_action() == Constants.UnitCurrentAction.JUMPING:
if not actions[Constants.ActionType.JUMP]:
set_current_action(Constants.UnitCurrentAction.IDLE)

View file

@ -1,39 +0,0 @@
[gd_scene load_steps=7 format=2]
[ext_resource path="res://Units/DownhillAutoscrollerNPC.gd" type="Script" id=1]
[ext_resource path="res://Graphics/Units/NPC.png" type="Texture" id=2]
[ext_resource path="res://Graphics/Animations/NPCWalk.tres" type="SpriteFrames" id=3]
[ext_resource path="res://Graphics/Units/NPCJump2.png" type="Texture" id=4]
[ext_resource path="res://Graphics/Units/NPCJump1.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 6, 14 )
[node name="NPC" type="Area2D"]
collision_mask = 2
script = ExtResource( 1 )
unit_type = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -14 )
shape = SubResource( 1 )
[node name="Idle" type="Sprite" parent="."]
visible = false
texture = ExtResource( 2 )
offset = Vector2( 0, -15 )
[node name="Jump1" type="Sprite" parent="."]
visible = false
texture = ExtResource( 5 )
offset = Vector2( 0, -15 )
[node name="Jump2" type="Sprite" parent="."]
visible = false
texture = ExtResource( 4 )
offset = Vector2( 0, -15 )
[node name="Walk" type="AnimatedSprite" parent="."]
visible = false
frames = ExtResource( 3 )
offset = Vector2( 0, -15 )

View file

@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Units/DownhillAutoscrollerNPC.gd" type="Script" id=1]
[ext_resource path="res://Graphics/Units/Freestanding_Cirno.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 36 )
[node name="NPC" type="Area2D"]
collision_mask = 2
script = ExtResource( 1 )
unit_type = 2
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -36 )
shape = SubResource( 1 )
[node name="Idle" type="Sprite" parent="."]
visible = false
texture = ExtResource( 2 )
offset = Vector2( 0, -48 )

View file

@ -0,0 +1,21 @@
[gd_scene load_steps=4 format=2]
[ext_resource path="res://Units/DownhillAutoscrollerNPC.gd" type="Script" id=1]
[ext_resource path="res://Graphics/Units/Freestanding_Sanae.png" type="Texture" id=2]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 8, 36 )
[node name="NPC" type="Area2D"]
collision_mask = 2
script = ExtResource( 1 )
unit_type = 3
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -36 )
shape = SubResource( 1 )
[node name="Idle" type="Sprite" parent="."]
visible = false
texture = ExtResource( 2 )
offset = Vector2( 0, -48 )

View file

@ -1,11 +1,12 @@
[gd_scene load_steps=8 format=2]
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Scripts/Units/NPCUnit.gd" type="Script" id=1]
[ext_resource path="res://Graphics/Units/Letty/Move0.png" type="Texture" id=2]
[ext_resource path="res://Graphics/Units/Letty/Move-1.png" type="Texture" id=3]
[ext_resource path="res://Graphics/Units/Letty/Move+2.png" type="Texture" id=4]
[ext_resource path="res://Graphics/Units/Letty/Move+2.png" type="Texture" id=3]
[ext_resource path="res://Graphics/Units/Letty/Move-2.png" type="Texture" id=4]
[ext_resource path="res://Graphics/Units/Letty/Move+1.png" type="Texture" id=5]
[ext_resource path="res://Graphics/Units/Letty/Move-2.png" type="Texture" id=6]
[ext_resource path="res://Graphics/Units/Mystia/Move0.png" type="Texture" id=6]
[ext_resource path="res://Graphics/Units/Letty/Move-1.png" type="Texture" id=7]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 9, 34 )
@ -14,7 +15,7 @@ extents = Vector2( 9, 34 )
z_index = 1
collision_layer = 0
script = ExtResource( 1 )
unit_type = 2
unit_type = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -36 )
@ -22,7 +23,7 @@ shape = SubResource( 1 )
[node name="Idle" type="Sprite" parent="."]
visible = false
texture = ExtResource( 2 )
texture = ExtResource( 6 )
offset = Vector2( 0, -48 )
[node name="Move0" type="Sprite" parent="."]
@ -37,19 +38,17 @@ offset = Vector2( 0, -48 )
[node name="Move+2" type="Sprite" parent="."]
visible = false
texture = ExtResource( 4 )
texture = ExtResource( 3 )
offset = Vector2( 0, -48 )
[node name="Move-1" type="Sprite" parent="."]
visible = false
texture = ExtResource( 3 )
texture = ExtResource( 7 )
offset = Vector2( 0, -48 )
[node name="Move-2" type="Sprite" parent="."]
visible = false
texture = ExtResource( 6 )
texture = ExtResource( 4 )
offset = Vector2( 0, -48 )
script = ExtResource( 1 )
unit_type = 2
[connection signal="area_entered" from="." to="." method="_on_Player_area_entered"]

View file

@ -14,7 +14,7 @@ extents = Vector2( 9, 34 )
z_index = 1
collision_layer = 0
script = ExtResource( 1 )
unit_type = 2
unit_type = 1
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 0, -36 )