Replay
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ed6def77f5
commit
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=2]
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[gd_scene load_steps=17 format=2]
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[ext_resource path="res://Tile Sets/SnowySlopes.tres" type="TileSet" id=1]
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[ext_resource path="res://Units/DownhillAutoscrollerPlayer.tscn" type="PackedScene" id=2]
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@ -11,6 +11,8 @@
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[ext_resource path="res://Sounds/sfx_jump_07-80241.mp3" type="AudioStream" id=9]
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[ext_resource path="res://Sounds/land2-43790.mp3" type="AudioStream" id=10]
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[ext_resource path="res://Sounds/ski-67717.wav" type="AudioStream" id=11]
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[ext_resource path="res://Scripts/Units/FollowReplay.gd" type="Script" id=12]
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[ext_resource path="res://Scripts/PlayerRecorder.gd" type="Script" id=13]
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[sub_resource type="Animation" id=3]
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resource_name = "InitialFade"
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@ -114,11 +116,16 @@ position = Vector2( 91, -197 )
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[node name="Camera2D" type="Camera2D" parent="Player"]
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offset = Vector2( 0, -15 )
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[node name="PlayerRecorder" type="Node" parent="Player"]
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script = ExtResource( 13 )
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[node name="SpectatorCam" type="Camera2D" parent="."]
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offset = Vector2( 0, -15 )
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[node name="Rival" parent="." instance=ExtResource( 6 )]
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position = Vector2( 91, -197 )
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script = ExtResource( 12 )
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unit_type = 0
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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@ -0,0 +1,25 @@
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extends Node
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class_name PlayerRecorder
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var replay: ReplayRecording
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var this_frame: bool = true
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var sprite: int = 0
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var player: DownhillAutoscrollerPlayer
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export var save_to: String
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func _ready():
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replay = ReplayRecording.new()
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replay.time_per_frame = 1.0 / 30.0
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player = get_parent()
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player.recorder = self
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func _process(delta):
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if this_frame:
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this_frame = false
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replay.positions.append(player.pos)
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replay.sprites.append(sprite)
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replay.frames += 1
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else:
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this_frame = true
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@ -0,0 +1,53 @@
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extends Object
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class_name ReplayRecording
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var time_per_frame: float
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var frames: int = 0
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var positions: Array
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var sprites: Array
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func load_from(file: File):
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time_per_frame = file.get_real()
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frames = file.get_32()
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positions = []
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sprites = []
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for i in range(frames):
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var x: float = file.get_real()
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var y: float = file.get_real()
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positions.append(Vector2(x, y))
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sprites.append(file.get_8())
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func load_from_uri(uri: String):
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var file: File = File.new()
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file.open(uri, File.READ)
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load_from(file)
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file.close()
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func save_to(file: File):
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file.store_real(time_per_frame)
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file.store_32(frames)
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for i in range(frames):
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file.store_real(positions[i].x)
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file.store_real(positions[i].y)
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file.store_8(sprites[i])
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func save_to_uri(uri: String):
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var file: File = File.new()
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file.open(uri, File.WRITE)
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save_to(file)
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file.close()
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func position(frame: int) -> Vector2:
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if frame < frames:
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return positions[frame]
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else:
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return positions[-1]
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func sprite(frame: int) -> int:
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if frame < frames:
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return sprites[frame]
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else:
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return sprites[-1]
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@ -35,6 +35,8 @@ var time_elapsed : float
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var is_flash : bool = false
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var flash_start_timestamp : float
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var recorder: PlayerRecorder = null
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# Called when the node enters the scene tree for the first time
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func _ready():
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for action_num in Constants.UNIT_TYPE_ACTIONS[unit_type]:
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@ -243,6 +245,10 @@ func set_sprite(sprite_class : int, index : int = 0):
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var true_index : int = index
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if true_index > len(node_list) - 1:
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true_index = 0
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if recorder != null:
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recorder.sprite = (index << 3) | sprite_class
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var new_sprite : Node2D = node_list[true_index]
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if (is_flash):
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if int((time_elapsed - flash_start_timestamp) / Constants.FLASH_CYCLE) % 2 == 1:
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@ -19,7 +19,6 @@ var jump_audiostream_player : AudioStreamPlayer
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var land_audiostream_player : AudioStreamPlayer
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var snow_audiostream_player : AudioStreamPlayer
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func init_unit_w_scene(scene):
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.init_unit_w_scene(scene)
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hit_audiostream_player = scene.get_node("HitAudioStreamPlayer")
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@ -0,0 +1,21 @@
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extends Unit
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var replay : ReplayRecording = null
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func process_unit(delta : float, time_elapsed : float):
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self.time_elapsed = time_elapsed
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if replay != null:
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handle_replay(time_elapsed)
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func handle_replay(at_time: float):
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var frame: int = int(at_time / replay.time_per_frame)
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var subframe: float = (at_time / replay.time_per_frame) - frame
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pos = lerp(replay.position(frame), replay.position(frame + 1), subframe)
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var sprite: int = replay.sprite(frame)
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var index: int = sprite >> 3
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sprite &= 7
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set_sprite(sprite, index)
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@ -17,5 +17,7 @@ force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -17,5 +17,7 @@ force/max_rate=false
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force/max_rate_hz=44100
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edit/trim=false
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edit/normalize=false
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edit/loop=false
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edit/loop_mode=0
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edit/loop_begin=0
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edit/loop_end=-1
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compress/mode=0
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@ -34,6 +34,16 @@ _global_script_classes=[ {
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"language": "GDScript",
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"path": "res://Scripts/Units/Player.gd"
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}, {
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"base": "Node",
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"class": "PlayerRecorder",
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"language": "GDScript",
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"path": "res://Scripts/PlayerRecorder.gd"
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}, {
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"base": "Object",
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"class": "ReplayRecording",
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"language": "GDScript",
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"path": "res://Scripts/ReplayRecording.gd"
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}, {
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"base": "Area2D",
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"class": "Unit",
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"language": "GDScript",
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"NPCExample": "",
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"NPCUnit": "",
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"Player": "",
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"PlayerRecorder": "",
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"ReplayRecording": "",
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"Unit": ""
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}
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