This commit is contained in:
gemdude46 2023-01-30 08:56:47 +00:00
parent ed6def77f5
commit 7b5d84e662
9 changed files with 131 additions and 4 deletions

25
Scripts/PlayerRecorder.gd Normal file
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@ -0,0 +1,25 @@
extends Node
class_name PlayerRecorder
var replay: ReplayRecording
var this_frame: bool = true
var sprite: int = 0
var player: DownhillAutoscrollerPlayer
export var save_to: String
func _ready():
replay = ReplayRecording.new()
replay.time_per_frame = 1.0 / 30.0
player = get_parent()
player.recorder = self
func _process(delta):
if this_frame:
this_frame = false
replay.positions.append(player.pos)
replay.sprites.append(sprite)
replay.frames += 1
else:
this_frame = true

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@ -0,0 +1,53 @@
extends Object
class_name ReplayRecording
var time_per_frame: float
var frames: int = 0
var positions: Array
var sprites: Array
func load_from(file: File):
time_per_frame = file.get_real()
frames = file.get_32()
positions = []
sprites = []
for i in range(frames):
var x: float = file.get_real()
var y: float = file.get_real()
positions.append(Vector2(x, y))
sprites.append(file.get_8())
func load_from_uri(uri: String):
var file: File = File.new()
file.open(uri, File.READ)
load_from(file)
file.close()
func save_to(file: File):
file.store_real(time_per_frame)
file.store_32(frames)
for i in range(frames):
file.store_real(positions[i].x)
file.store_real(positions[i].y)
file.store_8(sprites[i])
func save_to_uri(uri: String):
var file: File = File.new()
file.open(uri, File.WRITE)
save_to(file)
file.close()
func position(frame: int) -> Vector2:
if frame < frames:
return positions[frame]
else:
return positions[-1]
func sprite(frame: int) -> int:
if frame < frames:
return sprites[frame]
else:
return sprites[-1]

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@ -35,6 +35,8 @@ var time_elapsed : float
var is_flash : bool = false
var flash_start_timestamp : float
var recorder: PlayerRecorder = null
# Called when the node enters the scene tree for the first time
func _ready():
for action_num in Constants.UNIT_TYPE_ACTIONS[unit_type]:
@ -243,6 +245,10 @@ func set_sprite(sprite_class : int, index : int = 0):
var true_index : int = index
if true_index > len(node_list) - 1:
true_index = 0
if recorder != null:
recorder.sprite = (index << 3) | sprite_class
var new_sprite : Node2D = node_list[true_index]
if (is_flash):
if int((time_elapsed - flash_start_timestamp) / Constants.FLASH_CYCLE) % 2 == 1:

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@ -19,7 +19,6 @@ var jump_audiostream_player : AudioStreamPlayer
var land_audiostream_player : AudioStreamPlayer
var snow_audiostream_player : AudioStreamPlayer
func init_unit_w_scene(scene):
.init_unit_w_scene(scene)
hit_audiostream_player = scene.get_node("HitAudioStreamPlayer")

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@ -0,0 +1,21 @@
extends Unit
var replay : ReplayRecording = null
func process_unit(delta : float, time_elapsed : float):
self.time_elapsed = time_elapsed
if replay != null:
handle_replay(time_elapsed)
func handle_replay(at_time: float):
var frame: int = int(at_time / replay.time_per_frame)
var subframe: float = (at_time / replay.time_per_frame) - frame
pos = lerp(replay.position(frame), replay.position(frame + 1), subframe)
var sprite: int = replay.sprite(frame)
var index: int = sprite >> 3
sprite &= 7
set_sprite(sprite, index)