Replays in game
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@ -1,8 +1,4 @@
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<<<<<<< HEAD
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[gd_scene load_steps=20 format=2]
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[gd_scene load_steps=17 format=2]
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=======
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[gd_scene load_steps=18 format=2]
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>>>>>>> e02aaa26c207234404f2d1f585dca170392fddfe
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[ext_resource path="res://Tile Sets/SnowySlopes.tres" type="TileSet" id=1]
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[ext_resource path="res://Tile Sets/SnowySlopes.tres" type="TileSet" id=1]
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[ext_resource path="res://Units/DownhillAutoscrollerPlayer.tscn" type="PackedScene" id=2]
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[ext_resource path="res://Units/DownhillAutoscrollerPlayer.tscn" type="PackedScene" id=2]
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@ -18,6 +14,8 @@
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[ext_resource path="res://Fonts/squares/squares.tres" type="DynamicFont" id=12]
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[ext_resource path="res://Fonts/squares/squares.tres" type="DynamicFont" id=12]
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[ext_resource path="res://Scripts/InGameUI.gd" type="Script" id=13]
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[ext_resource path="res://Scripts/InGameUI.gd" type="Script" id=13]
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[ext_resource path="res://Fonts/squares/squares_big.tres" type="DynamicFont" id=14]
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[ext_resource path="res://Fonts/squares/squares_big.tres" type="DynamicFont" id=14]
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[ext_resource path="res://Scripts/Units/FollowReplay.gd" type="Script" id=15]
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[ext_resource path="res://Scripts/PlayerRecorder.gd" type="Script" id=16]
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[sub_resource type="Animation" id=3]
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[sub_resource type="Animation" id=3]
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resource_name = "InitialFade"
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resource_name = "InitialFade"
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@ -126,15 +124,16 @@ offset = Vector2( 0, -15 )
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smoothing_speed = 7.0
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smoothing_speed = 7.0
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[node name="PlayerRecorder" type="Node" parent="Player"]
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[node name="PlayerRecorder" type="Node" parent="Player"]
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script = ExtResource( 13 )
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script = ExtResource( 16 )
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save_to = "res://Replays/ReplayOutput.dat"
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[node name="SpectatorCam" type="Camera2D" parent="."]
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[node name="SpectatorCam" type="Camera2D" parent="."]
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offset = Vector2( 0, -15 )
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offset = Vector2( 0, -15 )
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[node name="Rival" parent="." instance=ExtResource( 6 )]
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[node name="Rival" parent="." instance=ExtResource( 6 )]
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position = Vector2( 91, -197 )
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position = Vector2( 91, -197 )
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script = ExtResource( 12 )
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script = ExtResource( 15 )
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unit_type = 0
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replay_file = "res://Replays/Rival.dat"
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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script = ExtResource( 13 )
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script = ExtResource( 13 )
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@ -16,7 +16,6 @@ export var target_time : float
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export var defeat_cutscene : String
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export var defeat_cutscene : String
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export var victory_cutscene : String
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export var victory_cutscene : String
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const Constants = preload("res://Scripts/Constants.gd")
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const Constants = preload("res://Scripts/Constants.gd")
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const Unit = preload("res://Scripts/Unit.gd")
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const UNIT_DIRECTORY = {
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const UNIT_DIRECTORY = {
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Constants.UnitType.CIRNO: preload("res://Units/DownhillAutoscrollerNPCCirno.tscn"),
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Constants.UnitType.CIRNO: preload("res://Units/DownhillAutoscrollerNPCCirno.tscn"),
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Constants.UnitType.SANAE: preload("res://Units/DownhillAutoscrollerNPCSanae.tscn"),
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Constants.UnitType.SANAE: preload("res://Units/DownhillAutoscrollerNPCSanae.tscn"),
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@ -64,22 +63,24 @@ var rng = RandomNumberGenerator.new()
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func _ready():
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func _ready():
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MusicController.play_kyouko_snow()
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MusicController.play_kyouko_snow()
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units.append(get_node("Player"))
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units.append($Player)
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player = units[0]
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player = units[0]
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player.init_unit_w_scene(self)
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player.init_unit_w_scene(self)
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player_cam = player.get_node("Camera2D")
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player_cam = $Player/Camera2D
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player_cam.make_current()
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player_cam.make_current()
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player_cam.offset_v = camera_v_offset
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player_cam.offset_v = camera_v_offset
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units.append(get_node("Rival"))
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units.append($Rival)
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get_node("Rival").init_unit_w_scene(self)
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$Rival.init_unit_w_scene(self)
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stage_env = load("res://Scripts/StageEnvironment.gd").new(self)
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stage_env = load("res://Scripts/StageEnvironment.gd").new(self)
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player.get_node("Camera2D").make_current()
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$Player/Camera2D.make_current()
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for spawning_key in spawning:
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for spawning_key in spawning:
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spawning_map[spawning_key] = null
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spawning_map[spawning_key] = null
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find_node("PitTransitionPlayer").play("InitialFade")
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find_node("PitTransitionPlayer").play("InitialFade")
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target_time = $Rival.replay.length()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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@ -107,6 +108,10 @@ func _process(delta):
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if not race_over and player.pos.x >= finish_x_pos:
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if not race_over and player.pos.x >= finish_x_pos:
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race_over = true
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race_over = true
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if is_instance_valid(player.recorder):
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player.recorder.save()
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if time_elapsed_in_race > target_time:
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if time_elapsed_in_race > target_time:
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# lost race
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# lost race
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get_tree().change_scene("res://Scenes/" + defeat_cutscene + ".tscn")
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get_tree().change_scene("res://Scenes/" + defeat_cutscene + ".tscn")
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@ -21,18 +21,16 @@ var timer : RichTextLabel
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func _ready():
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func _ready():
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scene = get_node("/root/Scene")
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scene = get_node("/root/Scene")
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player = get_node("/root/Scene/Player")
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player = get_node("/root/Scene/Player")
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speedometer = get_node("Speedometer")
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speedometer = $Speedometer
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timer = get_node("Timer")
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timer = $Timer
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boost_label = get_node("BoostLabel")
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boost_label = $BoostLabel
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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func _process(delta):
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speedometer.text = str(floor(scene.player_speed_mph)) + " MPH"
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speedometer.text = " %d MPH" % scene.player_speed_mph
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var dec_value : int = floor((scene.time_elapsed_in_race - floor(scene.time_elapsed_in_race))
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timer.text = (" %05.2f" % scene.time_elapsed_in_race).replace(".", ":")
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* 100)
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timer.text = str(floor(scene.time_elapsed_in_race)) + ":" + str(dec_value)
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if player.get_current_action() == Constants.UnitCurrentAction.SPINNING:
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if player.get_current_action() == Constants.UnitCurrentAction.SPINNING:
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flash_boost = false
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flash_boost = false
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@ -4,17 +4,23 @@ class_name PlayerRecorder
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var replay: ReplayRecording
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var replay: ReplayRecording
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var this_frame: bool = true
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var this_frame: bool = true
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var sprite: int = 0
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var sprite: int = 0
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var player: DownhillAutoscrollerPlayer
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var player: Node
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var scene: Node
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export var save_to: String
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export var save_to: String
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export var enabled: bool
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func _ready():
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func _ready():
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if not enabled:
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queue_free()
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replay = ReplayRecording.new()
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replay = ReplayRecording.new()
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replay.time_per_frame = 1.0 / 30.0
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replay.time_per_frame = 1.0 / 30.0
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player = get_parent()
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player = get_parent()
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player.recorder = self
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player.recorder = self
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scene = player.get_parent()
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func _process(delta):
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func _process(_delta):
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if this_frame:
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if this_frame:
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this_frame = false
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this_frame = false
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replay.positions.append(player.pos)
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replay.positions.append(player.pos)
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@ -23,3 +29,7 @@ func _process(delta):
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else:
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else:
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this_frame = true
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this_frame = true
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func save():
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replay.save_to_uri(save_to)
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queue_free()
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extends Object
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extends Object
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class_name ReplayRecording
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class_name ReplayRecording
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const TAPER: float = 7.0
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var time_per_frame: float
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var time_per_frame: float
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var frames: int = 0
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var frames: int = 0
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@ -13,7 +15,7 @@ func load_from(file: File):
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positions = []
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positions = []
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sprites = []
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sprites = []
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for i in range(frames):
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for _i in range(frames):
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var x: float = file.get_real()
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var x: float = file.get_real()
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var y: float = file.get_real()
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var y: float = file.get_real()
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positions.append(Vector2(x, y))
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positions.append(Vector2(x, y))
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if frame < frames:
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if frame < frames:
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return positions[frame]
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return positions[frame]
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else:
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else:
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return positions[-1]
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return lerp(positions[-2], positions[-1], 2 + TAPER * atan((frame - frames) / TAPER))
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func sprite(frame: int) -> int:
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func sprite(frame: int) -> int:
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if frame < frames:
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if frame < frames:
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return sprites[frame]
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return sprites[frame]
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else:
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else:
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return sprites[-1]
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return sprites[-1]
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func length() -> float:
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return time_per_frame * frames
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@ -238,15 +238,20 @@ func handle_idle():
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else:
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else:
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set_sprite(Constants.SpriteClass.JUMP, 1)
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set_sprite(Constants.SpriteClass.JUMP, 1)
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func set_sprite(sprite_class : int, index : int = 0):
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func set_sprite(sprite_class: int, index: int = 0, ignore_bad_values: bool = false):
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if ignore_bad_values:
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if not(unit_type in Constants.UNIT_SPRITES) or not(sprite_class in Constants.UNIT_SPRITES[unit_type]):
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return
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assert(unit_type in Constants.UNIT_SPRITES)
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assert(unit_type in Constants.UNIT_SPRITES)
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assert(sprite_class in Constants.UNIT_SPRITES[unit_type])
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assert(sprite_class in Constants.UNIT_SPRITES[unit_type])
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var node_list = sprite_class_nodes[sprite_class]
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var node_list = sprite_class_nodes[sprite_class]
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var true_index : int = index
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var true_index : int = index
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if true_index > len(node_list) - 1:
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if true_index > len(node_list) - 1:
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true_index = 0
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true_index = 0
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if recorder != null:
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if is_instance_valid(recorder):
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recorder.sprite = (index << 3) | sprite_class
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recorder.sprite = (index << 3) | sprite_class
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var new_sprite : Node2D = node_list[true_index]
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var new_sprite : Node2D = node_list[true_index]
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@ -2,10 +2,18 @@ extends Unit
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var replay : ReplayRecording = null
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var replay : ReplayRecording = null
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export var replay_file: String
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func _ready():
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._ready()
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replay = ReplayRecording.new()
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replay.load_from_uri(replay_file)
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func process_unit(delta : float, time_elapsed : float):
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func process_unit(delta : float, time_elapsed : float):
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self.time_elapsed = time_elapsed
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self.time_elapsed = time_elapsed
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if replay != null:
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if replay != null and replay.time_per_frame > 0:
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handle_replay(time_elapsed)
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handle_replay(time_elapsed)
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func handle_replay(at_time: float):
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func handle_replay(at_time: float):
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@ -18,4 +26,4 @@ func handle_replay(at_time: float):
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var index: int = sprite >> 3
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var index: int = sprite >> 3
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sprite &= 7
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sprite &= 7
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set_sprite(sprite, index)
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set_sprite(sprite, index, true)
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