Added fall zones to level

This commit is contained in:
gemdude46 2023-01-28 09:39:00 +00:00
parent f21126b136
commit 3c21255bc3
4 changed files with 29 additions and 3 deletions

File diff suppressed because one or more lines are too long

View File

@ -174,6 +174,7 @@ const TILE_SET_MAP_ELEMS = {
MapElemType.SMALL_SLOPE_RIGHT_1: [14, 18],
MapElemType.SMALL_SLOPE_RIGHT_2: [16, 20],
MapElemType.LEDGE: [],
MapElemType.OOB_LOWER: [22],
},
}

View File

@ -152,7 +152,7 @@ func oob_lower():
var tilemap : TileMap = get_node("../Stage")
var tile : Vector2 = pos.floor()
tile.y *= -1
while tilemap.get_cellv(tile) == 23 or tilemap.get_cellv(tile) < 0:
while tilemap.get_cellv(tile) == 22 or tilemap.get_cellv(tile) < 0:
tile += Vector2.RIGHT
while tilemap.get_cellv(tile) >= 0:
tile += Vector2.UP

View File

@ -1,7 +1,10 @@
[gd_resource type="TileSet" load_steps=2 format=2]
[gd_resource type="TileSet" load_steps=3 format=2]
[ext_resource path="res://Graphics/Tiles/SnowySlopes.png" type="Texture" id=1]
[sub_resource type="ConvexPolygonShape2D" id=1]
points = PoolVector2Array( 48, 5, 0, 5, 0, 0, 48, 0 )
[resource]
0/name = "SnowySlopes.png 0"
0/texture = ExtResource( 1 )
@ -311,3 +314,24 @@
21/shape_one_way_margin = 0.0
21/shapes = [ ]
21/z_index = 0
22/name = "FallZone"
22/texture = ExtResource( 1 )
22/tex_offset = Vector2( 0, 0 )
22/modulate = Color( 1, 1, 1, 1 )
22/region = Rect2( 0, 281, 48, 5 )
22/tile_mode = 0
22/occluder_offset = Vector2( 0, 0 )
22/navigation_offset = Vector2( 0, 0 )
22/shape_offset = Vector2( 0, 0 )
22/shape_transform = Transform2D( 1, 0, 0, 1, 0, 0 )
22/shape = SubResource( 1 )
22/shape_one_way = false
22/shape_one_way_margin = 1.0
22/shapes = [ {
"autotile_coord": Vector2( 0, 0 ),
"one_way": false,
"one_way_margin": 1.0,
"shape": SubResource( 1 ),
"shape_transform": Transform2D( 1, 0, 0, 1, 0, 0 )
} ]
22/z_index = 0