add player mph in Gamescene.gd

This commit is contained in:
D L 2023-01-27 14:30:20 -08:00
parent 6fec533222
commit 35a288d34f
3 changed files with 9 additions and 6 deletions

View File

@ -177,7 +177,7 @@ const UNIT_SPRITES = {
}
const UNIT_TYPE_MOVE_SPEEDS = {
UnitType.PLAYER: 5,
UnitType.PLAYER: 8,
UnitType.NPC: 3,
}
@ -187,8 +187,8 @@ const UNIT_TYPE_JUMP_SPEEDS = {
const SCALE_FACTOR = 2.4
const GRID_SIZE = 20 # pixels
const GRAVITY = 10
const MAX_FALL_SPEED = -9
const GRAVITY = 16.1 # gravity = 32.17 ft/s^2, grid unit is 2ft
const MAX_FALL_SPEED = -37
const ACCELERATION = 35
const QUANTUM_DIST = 0.001
const SPAWN_DISTANCE = 10

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@ -43,6 +43,7 @@ const I_T_JUST_RELEASED : int = 2
var stage_env
var time_elapsed : float = 0
var player_speed_mph : float = 0
var rng = RandomNumberGenerator.new()
@ -78,6 +79,8 @@ func _process(delta):
stage_env.interact(unit, delta)
unit.react(delta)
time_elapsed += delta
# 1 grid unit = 2ft, 1 grid unit / s = 1.36 mph
player_speed_mph = sqrt(pow(player.v_speed, 2) + pow(player.h_speed, 2)) * 1.36
func read_paused():
if Input.is_action_just_pressed(Constants.INPUT_MAP[Constants.PlayerInput.GBA_START]):

View File

@ -2,9 +2,9 @@ extends Player
class_name DownhillAutoscrollerPlayer
export var min_speed : float = 2
export var max_speed : float = 10
export var player_initiated_acceleration : float = 6
export var min_speed : float = 3
export var max_speed : float = 16
export var player_initiated_acceleration : float = 8
var last_contacted_map_elem_type : int = Constants.MapElemType.SQUARE