cutscene framework

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D L 2023-01-29 17:07:02 -08:00
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Apache License
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[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://Fonts/luckiest-guy/LuckiestGuy.ttf" type="DynamicFontData" id=1]
[resource]
size = 24
outline_color = Color( 0.196078, 0.2, 0.32549, 1 )
extra_spacing_char = 1
extra_spacing_space = 2
font_data = ExtResource( 1 )

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importer="texture"
type="StreamTexture"
path="res://.import/panel1.png-bfe4a4ec3c136a1ac76aebaeffb730b3.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Graphics/CGs/panel1.png"
dest_files=[ "res://.import/panel1.png-bfe4a4ec3c136a1ac76aebaeffb730b3.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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importer="texture"
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path="res://.import/DialogueBox.png-0f80359cb435f40f73f795b4abf3b91f.stex"
metadata={
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[deps]
source_file="res://Graphics/UI/DialogueBox.png"
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process/invert_color=false
process/normal_map_invert_y=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

183
Scenes/Cutscene1.tscn Normal file
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[gd_scene load_steps=10 format=2]
[ext_resource path="res://Graphics/UI/DialogueBox.png" type="Texture" id=1]
[ext_resource path="res://Graphics/CGs/panel1.png" type="Texture" id=2]
[ext_resource path="res://Scripts/CutsceneRunner.gd" type="Script" id=3]
[ext_resource path="res://Fonts/luckiest-guy/luckiest-guy.tres" type="DynamicFont" id=4]
[ext_resource path="res://Sounds/Beep.wav" type="AudioStream" id=5]
[sub_resource type="Animation" id=3]
resource_name = "DialogueFade"
length = 2.0
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.7, 0.701, 1.2, 2 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "method"
tracks/1/path = NodePath("..")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.7, 2 ),
"transitions": PoolRealArray( 1, 1 ),
"values": [ {
"args": [ ],
"method": "mid_dialogue_fade"
}, {
"args": [ ],
"method": "dialogue_fade_done"
} ]
}
[sub_resource type="Animation" id=4]
resource_name = "FinalFade"
length = 1.5
tracks/0/type = "value"
tracks/0/path = NodePath("../ColorRect:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 1.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "method"
tracks/1/path = NodePath("..")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 1.5 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "final_fade_done"
} ]
}
[sub_resource type="Animation" id=1]
resource_name = "InitialFade"
length = 2.25
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 1.5, 2.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("../ColorRect:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 1.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
tracks/2/type = "method"
tracks/2/path = NodePath("..")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 2.2 ),
"transitions": PoolRealArray( 1 ),
"values": [ {
"args": [ ],
"method": "dialogue_fade_done"
} ]
}
[sub_resource type="Animation" id=2]
length = 0.001
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("../ColorRect:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ) ]
}
[node name="Control" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 3 )
cutscene_name = "Cutscene1"
next_scene_to_load = "DownhillAutoscroller"
[node name="CG" type="TextureRect" parent="."]
margin_right = 40.0
margin_bottom = 40.0
texture = ExtResource( 2 )
[node name="DialogueBox" type="TextureRect" parent="."]
modulate = Color( 1, 1, 1, 0 )
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = -120.0
texture = ExtResource( 1 )
[node name="RichTextLabel" type="RichTextLabel" parent="DialogueBox"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = 24.0
margin_top = 12.0
margin_right = -24.0
margin_bottom = -12.0
custom_colors/default_color = Color( 0.196078, 0.2, 0.32549, 1 )
custom_fonts/normal_font = ExtResource( 4 )
[node name="AnimationPlayer" type="AnimationPlayer" parent="DialogueBox"]
anims/DialogueFade = SubResource( 3 )
anims/FinalFade = SubResource( 4 )
anims/InitialFade = SubResource( 1 )
anims/RESET = SubResource( 2 )
[node name="ColorRect" type="ColorRect" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0, 0, 0, 1 )
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 5 )

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@ -1,4 +1,4 @@
[gd_scene load_steps=9 format=2] [gd_scene load_steps=10 format=2]
[ext_resource path="res://Tile Sets/SnowySlopes.tres" type="TileSet" id=1] [ext_resource path="res://Tile Sets/SnowySlopes.tres" type="TileSet" id=1]
[ext_resource path="res://Units/DownhillAutoscrollerPlayer.tscn" type="PackedScene" id=2] [ext_resource path="res://Units/DownhillAutoscrollerPlayer.tscn" type="PackedScene" id=2]
@ -7,6 +7,22 @@
[ext_resource path="res://Scripts/GameScene.gd" type="Script" id=5] [ext_resource path="res://Scripts/GameScene.gd" type="Script" id=5]
[ext_resource path="res://Units/DownhillAutoscrollerRivalMystia.tscn" type="PackedScene" id=6] [ext_resource path="res://Units/DownhillAutoscrollerRivalMystia.tscn" type="PackedScene" id=6]
[sub_resource type="Animation" id=3]
resource_name = "InitialFade"
length = 0.75
tracks/0/type = "value"
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.7 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="Animation" id=1] [sub_resource type="Animation" id=1]
resource_name = "PitTransition" resource_name = "PitTransition"
length = 1.5 length = 1.5
@ -111,5 +127,6 @@ anchor_bottom = 1.0
color = Color( 0.12549, 0.231373, 0.2, 1 ) color = Color( 0.12549, 0.231373, 0.2, 1 )
[node name="PitTransitionPlayer" type="AnimationPlayer" parent="CanvasLayer/ColorRect"] [node name="PitTransitionPlayer" type="AnimationPlayer" parent="CanvasLayer/ColorRect"]
anims/InitialFade = SubResource( 3 )
anims/PitTransition = SubResource( 1 ) anims/PitTransition = SubResource( 1 )
anims/RESET = SubResource( 2 ) anims/RESET = SubResource( 2 )

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Scripts/CutsceneRunner.gd Normal file
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extends Control
export var cutscene_name : String
export var next_scene_to_load : String
var text_speed : int = 24
var text_label : RichTextLabel
var animation_player : AnimationPlayer
var audio_stream_player : AudioStreamPlayer
var cutscene_index : int = 0
var cutscene_sub_index : int = 0
var this_text : String
var message_time_elapsed : float
var chars_rendered : int = 0
var dialogue_fading_in : bool = true
var cutscene_directory = {
"Cutscene1": [
["Hello.",
"How are you?"],
["I'm fine.",
"How about you?"],
],
}
func _ready():
text_label = find_node("RichTextLabel")
animation_player = find_node("AnimationPlayer")
audio_stream_player = find_node("AudioStreamPlayer")
animation_player.play("InitialFade")
func advance_dialogue():
if cutscene_sub_index == cutscene_directory[cutscene_name][cutscene_index].size() - 1:
animation_player.play("DialogueFade")
else:
cutscene_sub_index += 1
message_time_elapsed = 0
chars_rendered = 0
func mid_dialogue_fade():
if cutscene_index == cutscene_directory[cutscene_name].size() - 1:
animation_player.stop()
animation_player.play("FinalFade")
else:
cutscene_index += 1
cutscene_sub_index = 0
message_time_elapsed = 0
chars_rendered = 0
dialogue_fading_in = true
func dialogue_fade_done():
dialogue_fading_in = false
func final_fade_done():
get_tree().change_scene("res://Scenes/" + next_scene_to_load + ".tscn")
func _process(delta):
this_text = cutscene_directory[cutscene_name][cutscene_index][cutscene_sub_index]
if Input.is_action_just_released("mouse_click"):
if chars_rendered < this_text.length():
message_time_elapsed = 60
else:
advance_dialogue()
if not dialogue_fading_in:
message_time_elapsed = min(60, message_time_elapsed + delta)
var chars_to_display : int = floor(message_time_elapsed * text_speed)
chars_to_display = min(this_text.length(), chars_to_display)
text_label.text = this_text.substr(0, chars_to_display)
if chars_to_display > chars_rendered:
audio_stream_player.play()
chars_rendered = chars_to_display

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@ -69,6 +69,8 @@ func _ready():
for spawning_key in spawning: for spawning_key in spawning:
spawning_map[spawning_key] = null spawning_map[spawning_key] = null
find_node("PitTransitionPlayer").play("InitialFade")
# Called every frame. 'delta' is the elapsed time since the previous frame. # Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta): func _process(delta):
# visual effects # visual effects

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[remap]
importer="wav"
type="AudioStreamSample"
path="res://.import/Beep.wav-0ca34a537c765bcb9f9da8a703b6fb0d.sample"
[deps]
source_file="res://Sounds/Beep.wav"
dest_files=[ "res://.import/Beep.wav-0ca34a537c765bcb9f9da8a703b6fb0d.sample" ]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=0
edit/loop_begin=0
edit/loop_end=-1
compress/mode=0

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@ -81,6 +81,11 @@ gba_select={
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"physical_scancode":0,"unicode":0,"echo":false,"script":null) "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777220,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
] ]
} }
mouse_click={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names] [layer_names]