cutscene framework
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15 changed files with 590 additions and 1 deletions
77
Scripts/CutsceneRunner.gd
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77
Scripts/CutsceneRunner.gd
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extends Control
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export var cutscene_name : String
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export var next_scene_to_load : String
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var text_speed : int = 24
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var text_label : RichTextLabel
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var animation_player : AnimationPlayer
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var audio_stream_player : AudioStreamPlayer
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var cutscene_index : int = 0
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var cutscene_sub_index : int = 0
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var this_text : String
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var message_time_elapsed : float
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var chars_rendered : int = 0
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var dialogue_fading_in : bool = true
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var cutscene_directory = {
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"Cutscene1": [
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["Hello.",
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"How are you?"],
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["I'm fine.",
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"How about you?"],
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],
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}
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func _ready():
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text_label = find_node("RichTextLabel")
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animation_player = find_node("AnimationPlayer")
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audio_stream_player = find_node("AudioStreamPlayer")
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animation_player.play("InitialFade")
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func advance_dialogue():
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if cutscene_sub_index == cutscene_directory[cutscene_name][cutscene_index].size() - 1:
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animation_player.play("DialogueFade")
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else:
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cutscene_sub_index += 1
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message_time_elapsed = 0
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chars_rendered = 0
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func mid_dialogue_fade():
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if cutscene_index == cutscene_directory[cutscene_name].size() - 1:
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animation_player.stop()
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animation_player.play("FinalFade")
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else:
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cutscene_index += 1
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cutscene_sub_index = 0
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message_time_elapsed = 0
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chars_rendered = 0
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dialogue_fading_in = true
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func dialogue_fade_done():
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dialogue_fading_in = false
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func final_fade_done():
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get_tree().change_scene("res://Scenes/" + next_scene_to_load + ".tscn")
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func _process(delta):
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this_text = cutscene_directory[cutscene_name][cutscene_index][cutscene_sub_index]
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if Input.is_action_just_released("mouse_click"):
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if chars_rendered < this_text.length():
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message_time_elapsed = 60
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else:
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advance_dialogue()
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if not dialogue_fading_in:
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message_time_elapsed = min(60, message_time_elapsed + delta)
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var chars_to_display : int = floor(message_time_elapsed * text_speed)
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chars_to_display = min(this_text.length(), chars_to_display)
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text_label.text = this_text.substr(0, chars_to_display)
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if chars_to_display > chars_rendered:
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audio_stream_player.play()
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chars_rendered = chars_to_display
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@ -68,6 +68,8 @@ func _ready():
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player.get_node("Camera2D").make_current()
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for spawning_key in spawning:
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spawning_map[spawning_key] = null
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find_node("PitTransitionPlayer").play("InitialFade")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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