2023-01-30 08:56:47 +00:00
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extends Node
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class_name PlayerRecorder
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var replay: ReplayRecording
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var this_frame: bool = true
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var sprite: int = 0
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2023-01-30 10:12:53 +00:00
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var player: Node
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var scene: Node
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2023-01-30 08:56:47 +00:00
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export var save_to: String
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2023-01-30 10:12:53 +00:00
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export var enabled: bool
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2023-01-30 08:56:47 +00:00
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func _ready():
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2023-01-30 10:12:53 +00:00
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if not enabled:
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queue_free()
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2023-01-30 08:56:47 +00:00
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replay = ReplayRecording.new()
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replay.time_per_frame = 1.0 / 30.0
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player = get_parent()
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player.recorder = self
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2023-01-30 10:12:53 +00:00
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scene = player.get_parent()
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2023-01-30 08:56:47 +00:00
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2023-01-30 19:10:26 +00:00
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func _physics_process(_delta):
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print(_delta)
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2023-01-30 08:56:47 +00:00
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if this_frame:
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this_frame = false
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replay.positions.append(player.pos)
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replay.sprites.append(sprite)
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replay.frames += 1
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else:
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this_frame = true
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2023-01-30 10:12:53 +00:00
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func save():
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replay.save_to_uri(save_to)
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queue_free()
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