SDM_LethalCompany_Mod/ScarletMansion/ScarletMansion/ModPatch/ReservedFlashlightPatch.cs
LadyAliceMargatroid e9152782aa Added treasure rooms
Added keyslot compatibility
Frames look at when you look away
Fixed snow globes
2024-08-04 22:02:12 -07:00

29 lines
1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ReservedItemSlotCore.Data;
using UnityEngine;
namespace ScarletMansion.ModPatch {
public class ReservedFlashlightPatch : ModPatch {
public override string version => "2.0.0";
public ReservedFlashlightPatch(string guid) : base(guid) { }
public override void AddPatch(){
Assets.onAssetsLoadEvent.AddEvent("LoadFlashlight", LoadFlashlight);
}
public static void LoadFlashlight(){
var proFlashlight = new ReservedItemData(Assets.flashlight.displayName, PlayerBone.Spine3, new Vector3(0.2f, 0.25f, 0f), new Vector3(90f, 0f, 0f));
var flashlight = new ReservedItemData(Assets.flashlightBB.displayName, PlayerBone.Spine3, new Vector3(0.2f, 0.25f, 0f), new Vector3(90f, 0f, 0f));
ReservedItemSlotData.TryAddItemDataToReservedItemSlot(proFlashlight, "flashlight");
ReservedItemSlotData.TryAddItemDataToReservedItemSlot(flashlight, "flashlight");
}
}
}