SDM_LethalCompany_Mod/ScarletMansion/ScarletMansion/GamePatch
2025-01-19 19:07:18 -08:00
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Components Fixed ClientRpc calls 2025-01-17 09:37:12 -08:00
DynamicBone Added new Gohei item 2025-01-11 01:46:57 -08:00
Enemies Added more radio music, based on dungeon variant. 2025-01-15 20:41:48 -08:00
FixValues Added basement variant 2025-01-11 03:45:12 -08:00
Items Fixed ClientRpc calls 2025-01-17 09:37:12 -08:00
Managers Added more radio music, based on dungeon variant. 2025-01-15 20:41:48 -08:00
Props Added new treasure room spawn (servant's quarters) 2024-09-01 18:45:16 -07:00
Weathers Updated for new DunGenPlus version 2024-10-30 07:43:28 -07:00
DoorLockPatch.cs Initial 2024-04-28 14:41:33 -07:00
EnemyVentPatch.cs Fixed ClientRpc calls 2025-01-17 09:37:12 -08:00
ExtendedDungeonMapLoad.cs Initial 2024-04-28 14:41:33 -07:00
InitPatch.cs Fixed mimic compability 2025-01-17 09:33:57 -08:00
JesterAIPatch.cs Added BrachTileBoost system 2024-08-19 02:44:15 -07:00
LoadAssetsIntoLevelPatch.cs Shoudn't be serializing DungeonFlow 2025-01-19 19:07:18 -08:00
MenuManagerPatch.cs Initial 2024-04-28 14:41:33 -07:00
PlayerControllerBPatch.cs Added BrachTileBoost system 2024-08-19 02:44:15 -07:00
RoundManagerPatch.cs Added basement variant 2025-01-11 03:45:12 -08:00
ScarletFakeSun.cs Updated for new DunGenPlus version 2024-10-30 07:43:28 -07:00
ScarletLightPatch.cs Initial 2024-04-28 14:41:33 -07:00
ShotgunItemPatch.cs Config refactor to split dungeon generation and the mod's universal features. 2025-01-11 01:49:35 -08:00
ShovelPatch.cs Config refactor to split dungeon generation and the mod's universal features. 2025-01-11 01:49:35 -08:00