2024-04-28 14:41:33 -07:00

49 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using HarmonyLib;
namespace ScarletMansion.GamePatch {
[HarmonyPatch(typeof(EnemyVent))]
public class EnemyVentPatch {
/*
[HarmonyPostfix]
[HarmonyPatch("BeginVentSFX")]
public static void BeginVentSFXPatch(ref EnemyVent __instance){
var comp = __instance.GetComponent<ScarletVent>();
if (comp) {
comp.BeginVentSFX();
}
}
*/
public static bool setActive = false;
[HarmonyPrefix]
[HarmonyPatch("OpenVentClientRpc")]
public static void OpenVentClientRpcPatchPre(ref EnemyVent __instance){
setActive = true;
}
[HarmonyPostfix]
[HarmonyPatch("OpenVentClientRpc")]
public static void OpenVentClientRpcPatchPost(ref EnemyVent __instance){
if (setActive == false) return;
var comp = __instance.GetComponent<ScarletVent>();
if (comp) {
Plugin.logger.LogInfo("Doing scalet open vent");
comp.OpenVentClientRpc();
}
setActive = false;
}
}
}