SDM_LethalCompany_Mod/ScarletMansion/ScarletMansion/GamePatch/MenuManagerPatch.cs
2024-04-28 14:41:33 -07:00

37 lines
887 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using HarmonyLib;
/*
namespace ScarletMansion.GamePatch {
public class MenuManagerPatch {
[HarmonyPatch(typeof(MenuManager), "Awake")]
[HarmonyPostfix]
public static void AwakePatch(ref MenuManager __instance){
try {
// this is a terrible way to do it
// but it does let me know
var parent = __instance.transform.parent;
var container = parent.Find("MenuContainer");
var mainButtons = container.Find("MainButtons");
var hostButton = mainButtons.Find("HostButton").gameObject;
//var target = GameObject.Instantiate(Assets.networkObjectList.mainMenuPrefab, container);
//target.transform.localScale = Vector3.one;
}
catch {
}
}
}
}
*/