SDM_LethalCompany_Mod/ScarletMansion/ScarletMansion/ModPatch/CoronerParameters.cs
LadyAliceMargatroid 4413d12ea3 Added new treasure room spawn (servant's quarters)
Fixed treasure room event for bedroom
Fixed painting's interaction with MattyFixes
Fixed critical damage bug introduced by v62
Increased lights spawn for all presets by a lot
Added Coroner compatibility
Added Scarlet Devil Mansion (moon) to the interior's spawn list
Lights now have a chance of flickering and dying
2024-09-01 18:45:16 -07:00

29 lines
571 B
C#

using GameNetcodeStuff;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ScarletMansion.ModPatch {
public enum CoronerDeathEnum {
Knight,
Maid,
Void,
GhostKnight,
Knife,
KnifeFeed,
KnifeFriendlyFire
}
public struct CoronerParameters {
public PlayerControllerB player;
public CoronerDeathEnum death;
public CoronerParameters(PlayerControllerB player, CoronerDeathEnum death){
this.player = player;
this.death = death;
}
}
}