SDM_LethalCompany_Mod/ScarletMansion/ScarletMansion/GamePatch/DoorLockPatch.cs
2024-04-28 14:41:33 -07:00

36 lines
899 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using HarmonyLib;
namespace ScarletMansion.GamePatch {
public class DoorLockPatch {
[HarmonyPatch(typeof(DoorLock), "Awake")]
[HarmonyPostfix]
public static void AwakePatch(ref DoorLock __instance){
var scarlet = __instance as Components.ScarletDoorLock;
scarlet?.AwakeScarlet();
}
[HarmonyPatch(typeof(DoorLock), "OnTriggerStay")]
[HarmonyPrefix]
public static bool OnTriggerStayPatch(ref DoorLock __instance, Collider other){
var scarlet = __instance as Components.ScarletDoorLock;
if (scarlet){
if (!scarlet.callNormalScript) {
scarlet.OnTriggerStayScarlet(other);
return false;
}
scarlet.callNormalScript = false;
}
return true;
}
}
}