Critical damage renamed to marked for death and all share the same mechanic now Revelant now slows down to speed over a fixed short amount instead the nonworking jank before Moved item/enemy injection to DunGenPlus
72 lines
2.6 KiB
C#
72 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using GameNetcodeStuff;
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namespace ScarletMansion.GamePatch.Components {
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public class ScarletPlayerControllerB : MonoBehaviour {
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public static Dictionary<PlayerControllerB, ScarletPlayerControllerB> playerControllers;
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public PlayerControllerB player;
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public bool markedForDeath;
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public static ScarletPlayerControllerB GetScarletPlayerScript(PlayerControllerB player) {
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if (!playerControllers.TryGetValue(player, out var scarlet)) {
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scarlet = player.GetComponent<ScarletPlayerControllerB>();
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if (scarlet == null) {
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Plugin.logger.LogError($"Couldn't find scarlet player script for {player}. Kinda bad");
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return null;
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}
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Plugin.logger.LogMessage($"Scarlet player script for {player} was not initially registered. We good now but like why?");
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playerControllers.Add(player, scarlet);
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}
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return scarlet;
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}
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public static void InitializeScarletScripts() {
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playerControllers = new Dictionary<PlayerControllerB, ScarletPlayerControllerB>();
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}
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public void Initialize(PlayerControllerB player){
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this.player = player;
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CreateHelmetForFlashlight(player, Assets.flashlight, 0);
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CreateHelmetForFlashlight(player, Assets.flashlightBB, 1);
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}
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public void Register(){
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if (!playerControllers.ContainsKey(player))
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playerControllers.Add(player, this);
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}
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public static void CreateHelmetForFlashlight(PlayerControllerB player, Assets.Flashlight flashlight, int index){
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try {
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var helmetLights = player.allHelmetLights.ToList();
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var light = helmetLights[index];
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var parent = light.transform.parent;
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var gameObj = GameObject.Instantiate(light.gameObject, parent);
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gameObj.name = $"scarletlight{index}";
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var newFlashlightHelmetIndex = helmetLights.Count;
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if (flashlight.scarletHelmetIndex != newFlashlightHelmetIndex)
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Plugin.logger.LogDebug($"Created helmet light for scarlet flashlight {index}. Updated index from {flashlight.scarletHelmetIndex} to {newFlashlightHelmetIndex}");
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flashlight.scarletHelmetIndex = newFlashlightHelmetIndex;
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helmetLights.Add(gameObj.GetComponent<Light>());
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player.allHelmetLights = helmetLights.ToArray();
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} catch (Exception e) {
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Plugin.logger.LogError("Failed to create helmet light for scarlet flashlight");
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Plugin.logger.LogError(e.ToString());
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flashlight.scarletHelmetIndex = index;
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}
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}
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}
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}
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