64 lines
1.6 KiB
C#
64 lines
1.6 KiB
C#
using HarmonyLib;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.Rendering.HighDefinition;
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using UnityEngine.Rendering;
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namespace ScarletMansionSeichiPatch {
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public class Patch {
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public static void Activate() {
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Plugin.Instance.harmony.PatchAll(typeof(Patch));
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}
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public static Volume GetVolume(){
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GameObject[] rootGameObjects = null;
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for(var i = 0; i < SceneManager.sceneCount; i++){
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var scene = SceneManager.GetSceneAt(i);
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if (scene.name.ToLowerInvariant() == "seichi") {
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rootGameObjects = scene.GetRootGameObjects();
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Plugin.logger.LogInfo("Found Seichi scene");
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break;
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}
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}
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if (rootGameObjects == null) return null;
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foreach(var root in rootGameObjects){
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if (root.name.ToLowerInvariant() == "environment") {
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var item = root.transform.Find("RaphtaliaVolume");
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if (item != null) {
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return item.GetComponentInChildren<Volume>(true);
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}
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}
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}
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return null;
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}
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[HarmonyPatch(typeof(RoundManager), "SetPowerOffAtStart")]
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[HarmonyPostfix]
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public static void ShipLandedPatch(ref RoundManager __instance){
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if (!ScarletMansion.DunGenPatch.Patch.active) return;
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var volume = GetVolume();
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if (volume == null) {
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Plugin.logger.LogWarning($"Couldn't setup SDM/Seichi compatibility feature");
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return;
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}
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volume.enabled = true;
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}
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}
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}
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