Added configs for items and enemies
Critical damage renamed to marked for death and all share the same mechanic now Revelant now slows down to speed over a fixed short amount instead the nonworking jank before Moved item/enemy injection to DunGenPlus
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33 changed files with 551 additions and 470 deletions
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.9.34723.18
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ScarletMansionMimicsPatch", "ScarletMansionMimicsPatch\ScarletMansionMimicsPatch.csproj", "{6AAB73EC-489E-4BAA-8BD1-7CA944359CEC}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{6AAB73EC-489E-4BAA-8BD1-7CA944359CEC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{6AAB73EC-489E-4BAA-8BD1-7CA944359CEC}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{6AAB73EC-489E-4BAA-8BD1-7CA944359CEC}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{6AAB73EC-489E-4BAA-8BD1-7CA944359CEC}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {B882D00A-7717-487D-A2CE-1452D76BFEB5}
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EndGlobalSection
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EndGlobal
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