Added configs for items and enemies
Critical damage renamed to marked for death and all share the same mechanic now Revelant now slows down to speed over a fixed short amount instead the nonworking jank before Moved item/enemy injection to DunGenPlus
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33 changed files with 551 additions and 470 deletions
118
MimicsPatch/ScarletMansionMimicsPatch/Patch.cs
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118
MimicsPatch/ScarletMansionMimicsPatch/Patch.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using BepInEx;
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using HarmonyLib;
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using Mimics;
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using Mimics.API;
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using System.Reflection;
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using System.Reflection.Emit;
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using DunGen;
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using ScarletMansion.GamePatch.FixValues;
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using UnityEngine.Events;
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using GameNetcodeStuff;
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using ScarletMansion;
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using ScarletMansion.GamePatch.Components;
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using ScarletMansion.DunGenPatch;
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namespace ScarletMansionMimicsPatch {
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public class Patch {
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public static void Activate() {
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MimicsAPI.GetAPI().RegisterMimicEventHandler(new Patch.SDMMimicEventHandler());
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Plugin.Instance.harmony.PatchAll(typeof(Patch));
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}
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public class SDMMimicEventHandler : MimicEventHandler
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{
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public override string ModGUID => Plugin.modGUID;
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public override bool IsMyInteriorLoaded => ScarletMansion.DunGenPatch.Patch.active;
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public override void OnMimicCreated(MimicDoor mimicDoor, Doorway doorway) {
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var c = doorway.transform.parent.GetComponentInChildren<DunGenPlus.Components.DoorwayCleanup>();
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if (c != null) {
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c.overrideConnector = true;
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c.overrideNoDoorway = true;
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}
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var fixfireexit = doorway.GetComponentInChildren<FixFireExit>(true);
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fixfireexit.ForcefullyEnableDoorway();
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var mimicDoorMesh = ScarletMansion.Utility.FindChildRecurvisely(mimicDoor.transform, "DoorMesh");
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var mimicFrame = ScarletMansion.Utility.FindChildRecurvisely(mimicDoor.transform, "Frame");
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var mimicLight = ScarletMansion.Utility.FindChildRecurvisely(mimicDoor.transform, "Light");
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if (fixfireexit.EnableVanillaFireExit){
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FixDoorwayForVanillaFireExit(fixfireexit, mimicDoorMesh, mimicFrame, mimicLight);
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} else {
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FixDoorwayForSDMFireExit(fixfireexit, mimicDoorMesh, mimicFrame, mimicLight);
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}
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Plugin.logger.LogDebug("Fixed a doorway for a mimic");
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}
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public override void OnMimicAttackStart(MimicDoor mimicDoor, PlayerControllerB playerToAttack) {
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var doorway = mimicDoor.GetComponentInParent<Doorway>();
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var fireexit = doorway.GetComponentInChildren<ScarletFireExit>();
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fireexit?.DisableEnablePortal();
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}
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}
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private static bool colorBlindModeLastValue;
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[HarmonyPrefix]
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[HarmonyPatch("Mimics.Mimics+RoundManagerPatch, Mimics", "SetExitIDsPatch")]
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public static void SetExitIDsPatchPrefix(){
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colorBlindModeLastValue = Mimics.Mimics.ColorBlindMode;
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}
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[HarmonyPostfix]
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[HarmonyPatch("Mimics.Mimics+RoundManagerPatch, Mimics", "SetExitIDsPatch")]
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public static void SetExitIDsPatchPostfix(){
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Mimics.Mimics.ColorBlindMode = colorBlindModeLastValue;
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}
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private static void FixDoorwayForVanillaFireExit(FixFireExit fixFireExit, Transform mimicDoorMesh, Transform mimicFrame, Transform mimicLight){
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if (mimicDoorMesh != null) {
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mimicDoorMesh.localPosition = new Vector3(-0.07f, 0f, 0.06f);
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var sc = mimicDoorMesh.localScale;
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sc.y = -0.0002f;
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sc.z = -0.000161f;
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mimicDoorMesh.localScale = sc;
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} else {
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Plugin.logger.LogWarning("Could not find DoorMesh in mimic gameobject. It will look weird but nothing should break");
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}
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if (mimicFrame != null) {
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mimicFrame.localPosition = new Vector3(0f, -0.02f, 0.07f);
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mimicFrame.localScale = new Vector3(1.08f, 1.008f, 1.02f);
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} else {
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Plugin.logger.LogWarning("Could not find Frame in mimic gameobject. It will look weird but nothing should break");
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}
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}
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private static void FixDoorwayForSDMFireExit(FixFireExit fixFireExit, Transform mimicDoorMesh, Transform mimicFrame, Transform mimicLight){
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Mimics.Mimics.ColorBlindMode = true;
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fixFireExit.ForcefullyEnableSDMRender();
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fixFireExit.sdmFireExit.enablePortalAnimation = true;
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if (mimicDoorMesh != null) mimicDoorMesh.gameObject.SetActive(false);
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else Plugin.logger.LogWarning("Could not find DoorMesh in mimic gameobject. It will look weird but nothing should break");
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if (mimicFrame != null) mimicFrame.gameObject.SetActive(false);
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else Plugin.logger.LogWarning("Could not find Frame in mimic gameobject. It will look weird but nothing should break");
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if (mimicLight != null) mimicLight.gameObject.SetActive(false);
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else Plugin.logger.LogWarning("Could not find Light in mimic gameobject. It will look weird but nothing should break");
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}
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}
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}
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