Added treasure rooms
Added keyslot compatibility Frames look at when you look away Fixed snow globes
This commit is contained in:
parent
056cac8df1
commit
e9152782aa
|
@ -144,6 +144,7 @@ namespace ScarletMansion {
|
||||||
|
|
||||||
public static Flashlight flashlight;
|
public static Flashlight flashlight;
|
||||||
public static Flashlight flashlightBB;
|
public static Flashlight flashlightBB;
|
||||||
|
public static GlobalItem key;
|
||||||
|
|
||||||
public static GlobalItem GetGlobalItem(Item item){
|
public static GlobalItem GetGlobalItem(Item item){
|
||||||
return globalItems.FirstOrDefault(x => x.item == item);
|
return globalItems.FirstOrDefault(x => x.item == item);
|
||||||
|
@ -227,6 +228,7 @@ namespace ScarletMansion {
|
||||||
|
|
||||||
flashlight = new Flashlight("Pro Flashlight", 0);
|
flashlight = new Flashlight("Pro Flashlight", 0);
|
||||||
flashlightBB = new Flashlight("Flashlight", 1);
|
flashlightBB = new Flashlight("Flashlight", 1);
|
||||||
|
key = new GlobalItem(networkObjectList.items[0]);
|
||||||
globalItems.Add(flashlight);
|
globalItems.Add(flashlight);
|
||||||
globalItems.Add(flashlightBB);
|
globalItems.Add(flashlightBB);
|
||||||
|
|
||||||
|
|
|
@ -86,6 +86,13 @@ namespace ScarletMansion.DunGenPatch {
|
||||||
PluginConfig.Instance.branchPathSectionThreeValue.UpdateValues(props.LineRandomizerArchetypes[i]);
|
PluginConfig.Instance.branchPathSectionThreeValue.UpdateValues(props.LineRandomizerArchetypes[i]);
|
||||||
++i;
|
++i;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
var count = PluginConfig.Instance.treasureRoomCountValue;
|
||||||
|
props.UseForcedTiles = count > 0;
|
||||||
|
|
||||||
|
var copyTarget = props.ForcedTileSets[0];
|
||||||
|
props.ForcedTileSets = new List<ForcedTileSetList>();
|
||||||
|
for(var j = 0; j < count; ++j) props.ForcedTileSets.Add(copyTarget);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -30,8 +30,14 @@ namespace ScarletMansion.GamePatch.Components {
|
||||||
if (localPlayer && !localPlayer.isPlayerDead) {
|
if (localPlayer && !localPlayer.isPlayerDead) {
|
||||||
var direction = localPlayer.transform.position - transform.position;
|
var direction = localPlayer.transform.position - transform.position;
|
||||||
direction.y = 0f;
|
direction.y = 0f;
|
||||||
|
direction = direction.normalized;
|
||||||
|
|
||||||
transform.rotation = Quaternion.LookRotation(direction);
|
var playerFacing = -localPlayer.gameplayCamera.transform.forward;
|
||||||
|
|
||||||
|
// only face player when player looking away
|
||||||
|
if (Vector3.Dot(playerFacing, direction) < 0.25f) {
|
||||||
|
transform.rotation = Quaternion.LookRotation(direction);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -39,6 +39,14 @@ namespace ScarletMansion.GamePatch.Components {
|
||||||
audioSource.volume = maxVolume * (volume * 0.1f);
|
audioSource.volume = maxVolume * (volume * 0.1f);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void OnNetworkSpawn() {
|
||||||
|
if (IsOwner) {
|
||||||
|
ToggleOnOffSwitchClientRpc(UnityEngine.Random.value > 0.9f);
|
||||||
|
ToggleVolumeSwitchClientRpc(UnityEngine.Random.Range(3, 7));
|
||||||
|
ToggleSongSwitchClientRpc(UnityEngine.Random.Range(0, audioClips.Length));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void RotateTransformTo(Transform dial, ref float current, float towards){
|
void RotateTransformTo(Transform dial, ref float current, float towards){
|
||||||
current = Mathf.Lerp(current, towards, Time.deltaTime * 2f);
|
current = Mathf.Lerp(current, towards, Time.deltaTime * 2f);
|
||||||
var v = new Vector3(current, 0f, 0f);
|
var v = new Vector3(current, 0f, 0f);
|
||||||
|
|
|
@ -0,0 +1,106 @@
|
||||||
|
using DunGen;
|
||||||
|
using ScarletMansion.GamePatch.Managers;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Unity.Netcode;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ScarletMansion.GamePatch.Components.TreasureRoom {
|
||||||
|
public abstract class TreasureRoom : MonoBehaviour, IDungeonCompleteReceiver {
|
||||||
|
|
||||||
|
[Header("Door Statuses")]
|
||||||
|
public GameObject doorStatusPrefab;
|
||||||
|
protected List<TreasureRoomDoorStatus> treasureDoorStatuses;
|
||||||
|
|
||||||
|
protected System.Random randomStream;
|
||||||
|
|
||||||
|
protected List<ScarletDoor> treasureDoorLocks;
|
||||||
|
protected bool opened;
|
||||||
|
|
||||||
|
public void Update(){
|
||||||
|
if (treasureDoorLocks == null) return;
|
||||||
|
if (!StartOfRound.Instance.IsHost || opened) return;
|
||||||
|
|
||||||
|
var time = Utility.GetTime();
|
||||||
|
if (CanOpen()) {
|
||||||
|
foreach(var d in treasureDoorLocks){
|
||||||
|
d.LockDoorOverrideClientRpc(false);
|
||||||
|
}
|
||||||
|
opened = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public abstract bool CanOpen();
|
||||||
|
public virtual int GetDoorStatusValue() => 0;
|
||||||
|
|
||||||
|
public void UpdateTreasureDoorStatus(){
|
||||||
|
var value = GetDoorStatusValue();
|
||||||
|
foreach(var d in treasureDoorStatuses){
|
||||||
|
d.UpdateDoorStatusClientRpc(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected GameObject GetMapPropsContainer(){
|
||||||
|
var roundManager = RoundManager.Instance;
|
||||||
|
if (roundManager.mapPropsContainer == null) {
|
||||||
|
roundManager.mapPropsContainer = GameObject.FindGameObjectWithTag("MapPropsContainer");
|
||||||
|
}
|
||||||
|
return roundManager.mapPropsContainer;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected void CreateDoorStatuses(List<Doorway> doorways) {
|
||||||
|
treasureDoorStatuses = new List<TreasureRoomDoorStatus>();
|
||||||
|
var mapPropsContainer = GetMapPropsContainer();
|
||||||
|
foreach(var doorway in doorways) {
|
||||||
|
var doorStatusGameObject = GameObject.Instantiate(doorStatusPrefab, doorway.transform.position, doorway.transform.rotation, mapPropsContainer.transform);
|
||||||
|
var networkObject = doorStatusGameObject.GetComponent<NetworkObject>();
|
||||||
|
|
||||||
|
var doorStatus = doorStatusGameObject.GetComponentInChildren<TreasureRoomDoorStatus>();
|
||||||
|
treasureDoorStatuses.Add(doorStatus);
|
||||||
|
|
||||||
|
networkObject.Spawn(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void OnDungeonComplete(Dungeon dungeon) {
|
||||||
|
AngerManager.Instance.AddRoomOfInterest(transform);
|
||||||
|
|
||||||
|
var tile = GetComponentInParent<Tile>();
|
||||||
|
var doorways = tile.UsedDoorways;
|
||||||
|
var targetDoorways = new List<Doorway>();
|
||||||
|
foreach(var d in doorways) {
|
||||||
|
var neighboorTile = d.ConnectedDoorway.Tile.gameObject.name.ToLowerInvariant();
|
||||||
|
if (neighboorTile.Contains("treasure")){
|
||||||
|
targetDoorways.Add(d);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (targetDoorways.Count > 0) {
|
||||||
|
var dunRandom = DunGenPatch.Patch.generatorInstance.RandomStream;
|
||||||
|
randomStream = new System.Random((int)(dunRandom.NextDouble() * int.MaxValue));
|
||||||
|
|
||||||
|
StartCoroutine(LockTreasureDoor(targetDoorways));
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual IEnumerator LockTreasureDoor(List<Doorway> doorways){
|
||||||
|
if (!StartOfRound.Instance.IsHost) yield break;
|
||||||
|
|
||||||
|
yield return new WaitForSecondsRealtime(4f);
|
||||||
|
Plugin.logger.LogInfo("Setting up lock for treasure room");
|
||||||
|
|
||||||
|
treasureDoorLocks = new List<ScarletDoor>();
|
||||||
|
foreach(var d in doorways){
|
||||||
|
var doorLock = AngerManager.Instance.GetScarletDoor(d.transform.position);
|
||||||
|
doorLock.LockDoorOverrideClientRpc(true);
|
||||||
|
treasureDoorLocks.Add(doorLock);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,63 @@
|
||||||
|
using DunGen;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Unity.Netcode;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ScarletMansion.GamePatch.Components.TreasureRoom {
|
||||||
|
public class TreasureRoomBookPullEvent : TreasureRoom {
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public TreasureRoomBookZone[] zones;
|
||||||
|
public TreasureRoomBookSwitch[] switches;
|
||||||
|
|
||||||
|
[Header("Prefabs")]
|
||||||
|
public GameObject bookPrefab;
|
||||||
|
|
||||||
|
public override bool CanOpen() {
|
||||||
|
var ready = switches.All(s => s.pulled);
|
||||||
|
if (ready) {
|
||||||
|
Plugin.logger.LogInfo($"Opening cause all books pulled");
|
||||||
|
return ready;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override int GetDoorStatusValue() {
|
||||||
|
return switches.Count(s => s.pulled);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IEnumerator LockTreasureDoor(List<Doorway> doorways) {
|
||||||
|
|
||||||
|
yield return base.LockTreasureDoor(doorways);
|
||||||
|
|
||||||
|
if (StartOfRound.Instance.IsHost) {
|
||||||
|
|
||||||
|
Plugin.logger.LogInfo("Creating book switches");
|
||||||
|
|
||||||
|
switches = new TreasureRoomBookSwitch[3];
|
||||||
|
var switchOrdered = zones.Where(z => z != null && z.gameObject.activeInHierarchy).OrderBy(s => randomStream.NextDouble());
|
||||||
|
var mapPropsContainer = GetMapPropsContainer();
|
||||||
|
for(var i = 0; i < 3; ++i) {
|
||||||
|
var result = switchOrdered.ElementAt(i).GetRandomPosition(randomStream);
|
||||||
|
var bookGameObject = GameObject.Instantiate(bookPrefab, result.position, result.rotation, mapPropsContainer.transform);
|
||||||
|
var networkObject = bookGameObject.GetComponent<NetworkObject>();
|
||||||
|
|
||||||
|
var bookScript = bookGameObject.GetComponentInChildren<TreasureRoomBookSwitch>();
|
||||||
|
bookScript.treasureRoom = this;
|
||||||
|
switches[i] = bookScript;
|
||||||
|
|
||||||
|
networkObject.Spawn(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
CreateDoorStatuses(doorways);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,47 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Unity.Netcode;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ScarletMansion.GamePatch.Components.TreasureRoom {
|
||||||
|
public class TreasureRoomBookSwitch : NetworkBehaviour {
|
||||||
|
|
||||||
|
public TreasureRoomBookPullEvent treasureRoom;
|
||||||
|
public InteractTrigger trigger;
|
||||||
|
public Transform modelTransform;
|
||||||
|
public bool pulled;
|
||||||
|
|
||||||
|
[ServerRpc(RequireOwnership = false)]
|
||||||
|
public void PullServerRpc(){
|
||||||
|
PullClientRpc();
|
||||||
|
treasureRoom.UpdateTreasureDoorStatus();
|
||||||
|
}
|
||||||
|
|
||||||
|
[ClientRpc]
|
||||||
|
public void PullClientRpc(){
|
||||||
|
pulled = true;
|
||||||
|
trigger.interactable = false;
|
||||||
|
|
||||||
|
StartCoroutine(PullCoroutine());
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PullBook(){
|
||||||
|
PullServerRpc();
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator PullCoroutine() {
|
||||||
|
var time = 0f;
|
||||||
|
while(time < 0.5f) {
|
||||||
|
time += Time.deltaTime;
|
||||||
|
modelTransform.localPosition = Vector3.Lerp(Vector3.zero, new Vector3(0f, 0f, 0.1f), time / 0.5f);
|
||||||
|
modelTransform.localRotation = Quaternion.Slerp(Quaternion.identity, Quaternion.Euler(10f, 0f, 0f), time / 0.5f);
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,36 @@
|
||||||
|
using DunGen;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ScarletMansion.GamePatch.Components.TreasureRoom {
|
||||||
|
public class TreasureRoomBookZone : MonoBehaviour {
|
||||||
|
|
||||||
|
public List<Bounds> spawningRegions;
|
||||||
|
|
||||||
|
public (Vector3 position, Quaternion rotation) GetRandomPosition(System.Random random) {
|
||||||
|
var region = spawningRegions[random.Next(spawningRegions.Count)];
|
||||||
|
var worldRegion = transform.TransformBounds(region);
|
||||||
|
var worldPosition = new Vector3(
|
||||||
|
random.GetRandomNumber(worldRegion.min.x, worldRegion.max.x),
|
||||||
|
random.GetRandomNumber(worldRegion.min.y, worldRegion.max.y),
|
||||||
|
random.GetRandomNumber(worldRegion.min.z, worldRegion.max.z)
|
||||||
|
);
|
||||||
|
|
||||||
|
var rotation = transform.rotation;
|
||||||
|
return (worldPosition, rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void OnDrawGizmosSelected(){
|
||||||
|
foreach(var r in spawningRegions) {
|
||||||
|
var b = transform.TransformBounds(r) ;
|
||||||
|
Gizmos.DrawWireCube(b.center, b.size);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,30 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Unity.Netcode;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ScarletMansion.GamePatch.Components.TreasureRoom {
|
||||||
|
public class TreasureRoomDoorStatus : NetworkBehaviour {
|
||||||
|
|
||||||
|
public GameObject[] doorStatusTargets;
|
||||||
|
public TreasureRoom treasureRoom;
|
||||||
|
|
||||||
|
[ClientRpc]
|
||||||
|
public void UpdateDoorStatusClientRpc(int count) {
|
||||||
|
var i = 0;
|
||||||
|
while(i < count && i < doorStatusTargets.Length) {
|
||||||
|
doorStatusTargets[i].SetActive(true);
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
|
||||||
|
while(i < doorStatusTargets.Length) {
|
||||||
|
doorStatusTargets[i].SetActive(false);
|
||||||
|
++i;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,104 @@
|
||||||
|
using DunGen;
|
||||||
|
using ScarletMansion.GamePatch.Managers;
|
||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using TMPro;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ScarletMansion.GamePatch.Components.TreasureRoom {
|
||||||
|
public class TreasureRoomTimeEvent : TreasureRoom {
|
||||||
|
|
||||||
|
[Header("References")]
|
||||||
|
public GameObject timeClockPrefab;
|
||||||
|
public Transform[] timeClockSpawnTransforms;
|
||||||
|
private int timeClockSpawnTransformIndex;
|
||||||
|
|
||||||
|
[Header("Values")]
|
||||||
|
public Vector2Int hourRange;
|
||||||
|
private int hourSelected;
|
||||||
|
private int mintuesSelected;
|
||||||
|
|
||||||
|
public override bool CanOpen() {
|
||||||
|
var time = Utility.GetTime();
|
||||||
|
var ready = time.hours > hourSelected || (time.hours >= hourSelected && time.minutes >= mintuesSelected);
|
||||||
|
if (ready) {
|
||||||
|
Plugin.logger.LogInfo($"Opening cause {time.hours}:{time.minutes} > {hourSelected}:{mintuesSelected}");
|
||||||
|
return ready;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override IEnumerator LockTreasureDoor(List<Doorway> doorways) {
|
||||||
|
Plugin.logger.LogInfo("Setting up treasure room (kitchen)");
|
||||||
|
|
||||||
|
hourSelected = randomStream.Next(hourRange.x, hourRange.y);
|
||||||
|
mintuesSelected = randomStream.Next(0, 3) * 15;
|
||||||
|
Plugin.logger.LogInfo($"Opening at {hourSelected}:{mintuesSelected:D2}");
|
||||||
|
|
||||||
|
timeClockSpawnTransformIndex = randomStream.Next(timeClockSpawnTransforms.Length);
|
||||||
|
var parent = timeClockSpawnTransforms[timeClockSpawnTransformIndex];
|
||||||
|
var copy = Instantiate(timeClockPrefab, parent);
|
||||||
|
|
||||||
|
var textMesh = copy.GetComponentInChildren<TextMeshPro>();
|
||||||
|
textMesh.text = $"{hourSelected}:{mintuesSelected:D2}";
|
||||||
|
RandomizeCharacters(textMesh);
|
||||||
|
|
||||||
|
yield return base.LockTreasureDoor(doorways);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void RandomizeCharacters(TextMeshPro textMesh){
|
||||||
|
textMesh.renderMode = TextRenderFlags.DontRender;
|
||||||
|
textMesh.ForceMeshUpdate();
|
||||||
|
|
||||||
|
var textInfo = textMesh.textInfo;
|
||||||
|
var vertices = textInfo.meshInfo[0].vertices;
|
||||||
|
var characterCount = textInfo.characterCount;
|
||||||
|
|
||||||
|
for(var i = 0; i < characterCount; i++){
|
||||||
|
var charInfo = textMesh.textInfo.characterInfo[i];
|
||||||
|
if (!charInfo.isVisible) continue;
|
||||||
|
|
||||||
|
var vertexIndex = charInfo.vertexIndex;
|
||||||
|
var charMidPoint = (vertices[vertexIndex + 0] + vertices[vertexIndex + 2]) * 0.5f;
|
||||||
|
|
||||||
|
// offset to mid point just in case
|
||||||
|
var offset = charMidPoint;
|
||||||
|
vertices[vertexIndex + 0] += -offset;
|
||||||
|
vertices[vertexIndex + 1] += -offset;
|
||||||
|
vertices[vertexIndex + 2] += -offset;
|
||||||
|
vertices[vertexIndex + 3] += -offset;
|
||||||
|
|
||||||
|
// get offset values and setup matrix
|
||||||
|
var angle = UnityEngine.Random.Range(-5f, 5f);
|
||||||
|
var position = new Vector3(UnityEngine.Random.Range(-0.1f, 0.1f), UnityEngine.Random.Range(-0.1f, 0.1f), 0f);
|
||||||
|
var scale = Vector3.one * UnityEngine.Random.Range(0.95f, 1.05f);
|
||||||
|
var matrix = Matrix4x4.TRS(position, Quaternion.Euler(0f, 0f, angle), scale);
|
||||||
|
|
||||||
|
// move
|
||||||
|
vertices[vertexIndex + 0] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 0]);
|
||||||
|
vertices[vertexIndex + 1] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 1]);
|
||||||
|
vertices[vertexIndex + 2] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 2]);
|
||||||
|
vertices[vertexIndex + 3] = matrix.MultiplyPoint3x4(vertices[vertexIndex + 3]);
|
||||||
|
|
||||||
|
// fix offset
|
||||||
|
vertices[vertexIndex + 0] += offset;
|
||||||
|
vertices[vertexIndex + 1] += offset;
|
||||||
|
vertices[vertexIndex + 2] += offset;
|
||||||
|
vertices[vertexIndex + 3] += offset;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
textMesh.mesh.vertices = vertices;
|
||||||
|
textMesh.mesh.uv = textMesh.textInfo.meshInfo[0].uvs0;
|
||||||
|
textMesh.mesh.uv2= textMesh.textInfo.meshInfo[0].uvs2;
|
||||||
|
textMesh.mesh.colors32 = textMesh.textInfo.meshInfo[0].colors32;
|
||||||
|
textMesh.mesh.RecalculateBounds();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,74 +0,0 @@
|
||||||
using DunGen;
|
|
||||||
using ScarletMansion.GamePatch.Managers;
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using TMPro;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace ScarletMansion.GamePatch.Components.TreasureRoom {
|
|
||||||
public class TreasureRoomTimedOpen : MonoBehaviour, IDungeonCompleteReceiver {
|
|
||||||
|
|
||||||
[Header("References")]
|
|
||||||
public GameObject timeGameObject;
|
|
||||||
public TextMeshPro timeTextMesh;
|
|
||||||
|
|
||||||
[Header("Values")]
|
|
||||||
public Vector2Int hourRange;
|
|
||||||
public bool opened;
|
|
||||||
private int hourSelected;
|
|
||||||
private int mintuesSelected;
|
|
||||||
|
|
||||||
private ScarletDoor treasureDoorLock;
|
|
||||||
|
|
||||||
public void Update(){
|
|
||||||
if (treasureDoorLock == null) return;
|
|
||||||
if (!StartOfRound.Instance.IsHost || opened) return;
|
|
||||||
|
|
||||||
var time = Utility.GetTime();
|
|
||||||
if (time.hours > hourSelected || (time.hours >= hourSelected && time.minutes >= mintuesSelected)) {
|
|
||||||
treasureDoorLock.LockDoorOverrideClientRpc(false);
|
|
||||||
opened = true;
|
|
||||||
|
|
||||||
Plugin.logger.LogInfo($"Opening cause {time.hours}:{time.minutes} > {hourSelected}:{mintuesSelected}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void OnDungeonComplete(Dungeon dungeon) {
|
|
||||||
AngerManager.Instance.AddRoomOfInterest(transform);
|
|
||||||
|
|
||||||
if (!StartOfRound.Instance.IsHost) return;
|
|
||||||
|
|
||||||
var tile = GetComponentInParent<Tile>();
|
|
||||||
var doorways = tile.UsedDoorways;
|
|
||||||
foreach(var d in doorways) {
|
|
||||||
var neighboorTile = d.ConnectedDoorway.Tile.gameObject.name.ToLowerInvariant();
|
|
||||||
//Plugin.logger.LogInfo(neighboorTile);
|
|
||||||
if (neighboorTile.Contains("treasure")){
|
|
||||||
StartCoroutine(BeginTreasureRoomProcess(d));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public IEnumerator BeginTreasureRoomProcess(Doorway doorway){
|
|
||||||
yield return new WaitForSecondsRealtime(4f);
|
|
||||||
|
|
||||||
Plugin.logger.LogInfo("Setting up lock for treasure room");
|
|
||||||
|
|
||||||
treasureDoorLock = AngerManager.Instance.GetScarletDoor(doorway.transform.position);
|
|
||||||
treasureDoorLock.LockDoorOverrideClientRpc(true);
|
|
||||||
|
|
||||||
hourSelected = UnityEngine.Random.Range(hourRange.x, hourRange.y);
|
|
||||||
mintuesSelected = UnityEngine.Random.Range(0, 3) * 15;
|
|
||||||
|
|
||||||
timeGameObject.SetActive(true);
|
|
||||||
timeTextMesh.text = $"{hourSelected}:{mintuesSelected}";
|
|
||||||
|
|
||||||
Plugin.logger.LogInfo($"Opening at {hourSelected}:{mintuesSelected}");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -0,0 +1,18 @@
|
||||||
|
using DunGen;
|
||||||
|
using ScarletMansion.GamePatch.Props;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ScarletMansion.GamePatch.FixValues
|
||||||
|
{
|
||||||
|
public class FixTreasureRoom : FixBaseClass<LocalPropSetBasic> {
|
||||||
|
public void Awake(){
|
||||||
|
var loot = PluginConfig.Instance.treasureRoomLootValue;
|
||||||
|
target.propCount = new IntRange(loot.min, loot.max);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -95,8 +95,23 @@ namespace ScarletMansion.GamePatch.Items {
|
||||||
var playerOverrideController = ScarletPlayerControllerB.GetScarletPlayerScript(player).playerOverrideController;
|
var playerOverrideController = ScarletPlayerControllerB.GetScarletPlayerScript(player).playerOverrideController;
|
||||||
if (playerOverrideController == null) return;
|
if (playerOverrideController == null) return;
|
||||||
|
|
||||||
if (_override) playerOverrideController["HoldClipboard"] = SnowGlobeOverrideHoldClip;
|
if (_override) {
|
||||||
else playerOverrideController["HoldClipboard"] = null;
|
if (player.isCrouching) {
|
||||||
|
player.Crouch(!player.isCrouching);
|
||||||
|
StartCoroutine(DelayOverrideAnim(playerOverrideController));
|
||||||
|
} else {
|
||||||
|
playerOverrideController["HoldLungApparatice"] = SnowGlobeOverrideHoldClip;
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
playerOverrideController["HoldLungApparatice"] = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator DelayOverrideAnim(AnimatorOverrideController playerOverrideController) {
|
||||||
|
yield return new WaitForSeconds(0.3f);
|
||||||
|
if (isHeld && playerHeldBy == previouslyHeldBy) {
|
||||||
|
playerOverrideController["HoldLungApparatice"] = SnowGlobeOverrideHoldClip;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -104,7 +104,7 @@ namespace ScarletMansion.GamePatch.Managers {
|
||||||
// I want to get only doors that are revelant
|
// I want to get only doors that are revelant
|
||||||
foreach(var t in roomsOfInterest){
|
foreach(var t in roomsOfInterest){
|
||||||
var dist = Vector3.SqrMagnitude(d.transform.position - t.position);
|
var dist = Vector3.SqrMagnitude(d.transform.position - t.position);
|
||||||
if (dist < 16f * 16f){
|
if (dist < 24f * 24f){
|
||||||
doors.Add(d);
|
doors.Add(d);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,10 +26,12 @@ namespace ScarletMansion.GamePatch {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[HarmonyPatch(typeof(PlayerControllerB), "Update")]
|
||||||
|
[HarmonyPrefix]
|
||||||
public static void UpdatePatch(ref PlayerControllerB __instance) {
|
public static void UpdatePatch(ref PlayerControllerB __instance) {
|
||||||
if (GameNetworkManager.Instance.localPlayerController == null) return;
|
if (GameNetworkManager.Instance.localPlayerController == null) return;
|
||||||
var controller = ScarletPlayerControllerB.GetScarletPlayerScript(__instance);
|
var controller = ScarletPlayerControllerB.GetScarletPlayerScript(__instance);
|
||||||
if (controller != null) return;
|
if (controller.playerOverrideController != null) return;
|
||||||
controller.playerOverrideController = new AnimatorOverrideController(__instance.playerBodyAnimator.runtimeAnimatorController);
|
controller.playerOverrideController = new AnimatorOverrideController(__instance.playerBodyAnimator.runtimeAnimatorController);
|
||||||
__instance.playerBodyAnimator.runtimeAnimatorController = controller.playerOverrideController;
|
__instance.playerBodyAnimator.runtimeAnimatorController = controller.playerOverrideController;
|
||||||
|
|
||||||
|
|
|
@ -13,12 +13,14 @@ namespace ScarletMansion.ModPatch {
|
||||||
public const string lethalConfigGuid = "ainavt.lc.lethalconfig";
|
public const string lethalConfigGuid = "ainavt.lc.lethalconfig";
|
||||||
public const string facilityMeldownGuid = "me.loaforc.facilitymeltdown";
|
public const string facilityMeldownGuid = "me.loaforc.facilitymeltdown";
|
||||||
public const string reserveFlashlightGuid = "FlipMods.ReservedFlashlightSlot";
|
public const string reserveFlashlightGuid = "FlipMods.ReservedFlashlightSlot";
|
||||||
|
public const string reserveKeyGuid = "Rogue.ReservedKeySlot";
|
||||||
|
|
||||||
public static readonly ModPatch[] modPatches = new ModPatch[] {
|
public static readonly ModPatch[] modPatches = new ModPatch[] {
|
||||||
//new AdvancedCompanyPatch(advancedCompanyGuid),
|
//new AdvancedCompanyPatch(advancedCompanyGuid),
|
||||||
new LethalConfigPatch(lethalConfigGuid),
|
new LethalConfigPatch(lethalConfigGuid),
|
||||||
new FacilityMeltdownPatch(facilityMeldownGuid),
|
new FacilityMeltdownPatch(facilityMeldownGuid),
|
||||||
new ReservedItemSlotPatch(reserveFlashlightGuid)
|
new ReservedFlashlightPatch(reserveFlashlightGuid),
|
||||||
|
new ReservedKeyPatch(reserveKeyGuid),
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -7,11 +7,11 @@ using ReservedItemSlotCore.Data;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
namespace ScarletMansion.ModPatch {
|
namespace ScarletMansion.ModPatch {
|
||||||
public class ReservedItemSlotPatch : ModPatch {
|
public class ReservedFlashlightPatch : ModPatch {
|
||||||
|
|
||||||
public override string version => "2.0.0";
|
public override string version => "2.0.0";
|
||||||
|
|
||||||
public ReservedItemSlotPatch(string guid) : base(guid) { }
|
public ReservedFlashlightPatch(string guid) : base(guid) { }
|
||||||
|
|
||||||
public override void AddPatch(){
|
public override void AddPatch(){
|
||||||
Assets.onAssetsLoadEvent.AddEvent("LoadFlashlight", LoadFlashlight);
|
Assets.onAssetsLoadEvent.AddEvent("LoadFlashlight", LoadFlashlight);
|
|
@ -0,0 +1,26 @@
|
||||||
|
using ReservedItemSlotCore.Data;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace ScarletMansion.ModPatch {
|
||||||
|
public class ReservedKeyPatch : ModPatch {
|
||||||
|
|
||||||
|
public override string version => "2.0.0";
|
||||||
|
|
||||||
|
public ReservedKeyPatch(string guid) : base(guid) { }
|
||||||
|
|
||||||
|
public override void AddPatch(){
|
||||||
|
Assets.onAssetsLoadEvent.AddEvent("LoadKey", LoadKey);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void LoadKey(){
|
||||||
|
var key = new ReservedItemData(Assets.key.item.itemName);
|
||||||
|
ReservedItemSlotData.TryAddItemDataToReservedItemSlot(key, "key");
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -23,17 +23,18 @@ namespace ScarletMansion {
|
||||||
|
|
||||||
[BepInDependency("imabatby.lethallevelloader", "1.2.0.3")]
|
[BepInDependency("imabatby.lethallevelloader", "1.2.0.3")]
|
||||||
[BepInDependency("evaisa.lethallib", "0.13.2")]
|
[BepInDependency("evaisa.lethallib", "0.13.2")]
|
||||||
[BepInDependency("dev.ladyalice.dungenplus", "1.0.0")]
|
[BepInDependency("dev.ladyalice.dungenplus", "1.0.3")]
|
||||||
|
|
||||||
//[BepInDependency(ModCompability.advancedCompanyGuid, BepInDependency.DependencyFlags.SoftDependency)]
|
//[BepInDependency(ModCompability.advancedCompanyGuid, BepInDependency.DependencyFlags.SoftDependency)]
|
||||||
[BepInDependency(ModCompability.lethalConfigGuid, BepInDependency.DependencyFlags.SoftDependency)]
|
[BepInDependency(ModCompability.lethalConfigGuid, BepInDependency.DependencyFlags.SoftDependency)]
|
||||||
[BepInDependency(ModCompability.facilityMeldownGuid, BepInDependency.DependencyFlags.SoftDependency)]
|
[BepInDependency(ModCompability.facilityMeldownGuid, BepInDependency.DependencyFlags.SoftDependency)]
|
||||||
[BepInDependency(ModCompability.reserveFlashlightGuid, BepInDependency.DependencyFlags.SoftDependency)]
|
[BepInDependency(ModCompability.reserveFlashlightGuid, BepInDependency.DependencyFlags.SoftDependency)]
|
||||||
|
[BepInDependency(ModCompability.reserveKeyGuid, BepInDependency.DependencyFlags.SoftDependency)]
|
||||||
[BepInProcess("Lethal Company.exe")]
|
[BepInProcess("Lethal Company.exe")]
|
||||||
public class Plugin : BaseUnityPlugin {
|
public class Plugin : BaseUnityPlugin {
|
||||||
public const string modGUID = "dev.ladyalice.scarletmansion";
|
public const string modGUID = "dev.ladyalice.scarletmansion";
|
||||||
private const string modName = "Scarlet Mansion";
|
private const string modName = "Scarlet Mansion";
|
||||||
private const string modVersion = "1.3.22";
|
private const string modVersion = "1.3.23";
|
||||||
|
|
||||||
public readonly Harmony harmony = new Harmony(modGUID);
|
public readonly Harmony harmony = new Harmony(modGUID);
|
||||||
|
|
||||||
|
|
|
@ -37,6 +37,7 @@ namespace ScarletMansion {
|
||||||
|
|
||||||
public const string dungeonFeaturesPrefix = "Dungeon Features";
|
public const string dungeonFeaturesPrefix = "Dungeon Features";
|
||||||
public const string dungeonPaintingEventPrefix = "Dungeon Painting Event";
|
public const string dungeonPaintingEventPrefix = "Dungeon Painting Event";
|
||||||
|
public const string dungeonTreasureRoomPrefix = "Dungeon Treasure Rooms";
|
||||||
public const string dungeonLightingPrefix = "Lighting";
|
public const string dungeonLightingPrefix = "Lighting";
|
||||||
public const string presetsPrefix = "_Presets";
|
public const string presetsPrefix = "_Presets";
|
||||||
|
|
||||||
|
@ -431,6 +432,31 @@ namespace ScarletMansion {
|
||||||
public bool paintingEnemyEvilSkinValue;
|
public bool paintingEnemyEvilSkinValue;
|
||||||
public bool facilityMeltdownActiveValue;
|
public bool facilityMeltdownActiveValue;
|
||||||
|
|
||||||
|
// treasure room
|
||||||
|
public static ConfigEntryBundle<int> treasureRoomCount = new ConfigEntryBundle<int>(
|
||||||
|
dungeonTreasureRoomPrefix,
|
||||||
|
"Treasure Room Count",
|
||||||
|
2,
|
||||||
|
"The maximum amount of treasure rooms that spawn in the dungeon.",
|
||||||
|
null,
|
||||||
|
new AcceptableValueRange<int>(0, 10)
|
||||||
|
);
|
||||||
|
|
||||||
|
public static ConfigEntryBundleMinMax<int> treasureRoomLoot = new ConfigEntryBundleMinMax<int>(
|
||||||
|
dungeonTreasureRoomPrefix,
|
||||||
|
"Treasure Room Loot Min",
|
||||||
|
"Treasure Room Loot Max",
|
||||||
|
2,
|
||||||
|
3,
|
||||||
|
"The minimum allowed amount of loot that spawns in the treasure room.",
|
||||||
|
"The maximum allowed amount of loot that spawns in the treasure room.",
|
||||||
|
null,
|
||||||
|
new AcceptableValueRange<int>(0, 6)
|
||||||
|
);
|
||||||
|
|
||||||
|
public int treasureRoomCountValue;
|
||||||
|
public IntRange treasureRoomLootValue = new IntRange("treasure room loot");
|
||||||
|
|
||||||
// lighting
|
// lighting
|
||||||
public static ConfigEntryBundle<int> hallwayLightsWeight = new ConfigEntryBundle<int>(
|
public static ConfigEntryBundle<int> hallwayLightsWeight = new ConfigEntryBundle<int>(
|
||||||
dungeonLightingPrefix,
|
dungeonLightingPrefix,
|
||||||
|
|
|
@ -42,6 +42,9 @@ namespace ScarletMansion {
|
||||||
new ChangeInt ( PluginConfig.paintingCount ),
|
new ChangeInt ( PluginConfig.paintingCount ),
|
||||||
new ChangeMinMaxInt( PluginConfig.paintingExtraLoot ),
|
new ChangeMinMaxInt( PluginConfig.paintingExtraLoot ),
|
||||||
|
|
||||||
|
new ChangeInt( PluginConfig.treasureRoomCount ),
|
||||||
|
new ChangeMinMaxInt( PluginConfig.treasureRoomLoot ),
|
||||||
|
|
||||||
new ChangeFloat ( PluginConfig.mapHazardsMultiplier ),
|
new ChangeFloat ( PluginConfig.mapHazardsMultiplier ),
|
||||||
new ChangeInt ( PluginConfig.minIndoorEnemySpawnCount )
|
new ChangeInt ( PluginConfig.minIndoorEnemySpawnCount )
|
||||||
|
|
||||||
|
@ -72,6 +75,9 @@ namespace ScarletMansion {
|
||||||
new ChangeInt ( PluginConfig.paintingCount, 3 ),
|
new ChangeInt ( PluginConfig.paintingCount, 3 ),
|
||||||
new ChangeMinMaxInt( PluginConfig.paintingExtraLoot, 1 , 3 ),
|
new ChangeMinMaxInt( PluginConfig.paintingExtraLoot, 1 , 3 ),
|
||||||
|
|
||||||
|
new ChangeInt( PluginConfig.treasureRoomCount, 3 ),
|
||||||
|
new ChangeMinMaxInt( PluginConfig.treasureRoomLoot, 3, 4 ),
|
||||||
|
|
||||||
new ChangeFloat ( PluginConfig.mapHazardsMultiplier, 2.2f ),
|
new ChangeFloat ( PluginConfig.mapHazardsMultiplier, 2.2f ),
|
||||||
new ChangeInt ( PluginConfig.minIndoorEnemySpawnCount, 2 )
|
new ChangeInt ( PluginConfig.minIndoorEnemySpawnCount, 2 )
|
||||||
|
|
||||||
|
@ -85,7 +91,8 @@ namespace ScarletMansion {
|
||||||
|
|
||||||
new ChangeFloat ( PluginConfig.lootMultiplier, 1.5f ),
|
new ChangeFloat ( PluginConfig.lootMultiplier, 1.5f ),
|
||||||
new ChangeInt ( PluginConfig.paintingCount, 3 ),
|
new ChangeInt ( PluginConfig.paintingCount, 3 ),
|
||||||
new ChangeMinMaxInt( PluginConfig.paintingExtraLoot, 1 , 3 ),
|
|
||||||
|
new ChangeInt( PluginConfig.treasureRoomCount, 3 ),
|
||||||
|
|
||||||
new ChangeFloat ( PluginConfig.mapHazardsMultiplier, 1.75f ),
|
new ChangeFloat ( PluginConfig.mapHazardsMultiplier, 1.75f ),
|
||||||
new ChangeInt ( PluginConfig.minIndoorEnemySpawnCount, 2 )
|
new ChangeInt ( PluginConfig.minIndoorEnemySpawnCount, 2 )
|
||||||
|
|
|
@ -172,7 +172,12 @@
|
||||||
<Compile Include="GamePatch\Components\ScarletRadio.cs" />
|
<Compile Include="GamePatch\Components\ScarletRadio.cs" />
|
||||||
<Compile Include="GamePatch\Components\ScarletVent.cs" />
|
<Compile Include="GamePatch\Components\ScarletVent.cs" />
|
||||||
<Compile Include="GamePatch\Components\ScarletYukariTrigger.cs" />
|
<Compile Include="GamePatch\Components\ScarletYukariTrigger.cs" />
|
||||||
<Compile Include="GamePatch\Components\TreasureRoom\TreasureRoomTimedOpen.cs" />
|
<Compile Include="GamePatch\Components\TreasureRoom\TreasureRoom.cs" />
|
||||||
|
<Compile Include="GamePatch\Components\TreasureRoom\TreasureRoomBookSwitch.cs" />
|
||||||
|
<Compile Include="GamePatch\Components\TreasureRoom\TreasureRoomBookZone.cs" />
|
||||||
|
<Compile Include="GamePatch\Components\TreasureRoom\TreasureRoomDoorStatus.cs" />
|
||||||
|
<Compile Include="GamePatch\Components\TreasureRoom\TreasureRoomTimeEvent.cs" />
|
||||||
|
<Compile Include="GamePatch\Components\TreasureRoom\TreasureRoomBookPullEvent.cs" />
|
||||||
<Compile Include="GamePatch\DoorLockPatch.cs" />
|
<Compile Include="GamePatch\DoorLockPatch.cs" />
|
||||||
<Compile Include="GamePatch\Enemies\KnightGhostVariant.cs" />
|
<Compile Include="GamePatch\Enemies\KnightGhostVariant.cs" />
|
||||||
<Compile Include="GamePatch\Enemies\KnightVariant.cs" />
|
<Compile Include="GamePatch\Enemies\KnightVariant.cs" />
|
||||||
|
@ -186,6 +191,7 @@
|
||||||
<Compile Include="GamePatch\FixValues\FixHoverIcon.cs" />
|
<Compile Include="GamePatch\FixValues\FixHoverIcon.cs" />
|
||||||
<Compile Include="GamePatch\FixValues\FixRandomMapObject.cs" />
|
<Compile Include="GamePatch\FixValues\FixRandomMapObject.cs" />
|
||||||
<Compile Include="GamePatch\FixValues\FixSpawnItemGroup.cs" />
|
<Compile Include="GamePatch\FixValues\FixSpawnItemGroup.cs" />
|
||||||
|
<Compile Include="GamePatch\FixValues\FixTreasureRoom.cs" />
|
||||||
<Compile Include="GamePatch\InitPatch.cs" />
|
<Compile Include="GamePatch\InitPatch.cs" />
|
||||||
<Compile Include="GamePatch\Items\FlandreCrystal.cs" />
|
<Compile Include="GamePatch\Items\FlandreCrystal.cs" />
|
||||||
<Compile Include="GamePatch\Items\IScarletItem.cs" />
|
<Compile Include="GamePatch\Items\IScarletItem.cs" />
|
||||||
|
@ -221,7 +227,8 @@
|
||||||
<Compile Include="ModPatch\LethalConfigPatch.cs" />
|
<Compile Include="ModPatch\LethalConfigPatch.cs" />
|
||||||
<Compile Include="ModPatch\ModCompability.cs" />
|
<Compile Include="ModPatch\ModCompability.cs" />
|
||||||
<Compile Include="ModPatch\ModPatch.cs" />
|
<Compile Include="ModPatch\ModPatch.cs" />
|
||||||
<Compile Include="ModPatch\ReservedItemSlotPatch.cs" />
|
<Compile Include="ModPatch\ReservedFlashlightPatch.cs" />
|
||||||
|
<Compile Include="ModPatch\ReservedKeyPatch.cs" />
|
||||||
<Compile Include="Plugin.cs" />
|
<Compile Include="Plugin.cs" />
|
||||||
<Compile Include="PluginConfig.cs" />
|
<Compile Include="PluginConfig.cs" />
|
||||||
<Compile Include="PluginConfigClasses.cs" />
|
<Compile Include="PluginConfigClasses.cs" />
|
||||||
|
|
|
@ -117,6 +117,10 @@ namespace ScarletMansion {
|
||||||
|
|
||||||
public static class Utility {
|
public static class Utility {
|
||||||
|
|
||||||
|
public static float GetRandomNumber(this System.Random random, double minimum, double maximum) {
|
||||||
|
return (float)(random.NextDouble() * (maximum - minimum) + minimum);
|
||||||
|
}
|
||||||
|
|
||||||
public class ParsedString {
|
public class ParsedString {
|
||||||
public string main;
|
public string main;
|
||||||
public string[] parameters;
|
public string[] parameters;
|
||||||
|
|
Loading…
Reference in New Issue