Added basement variant

Fixed knight ghost to sprint when you ain't looking
Fixed Gohei to detect enemies
This commit is contained in:
LadyAliceMargatroid 2025-01-11 03:45:12 -08:00
parent 83d0d8a737
commit e28f3ca2db
21 changed files with 466 additions and 96 deletions

View file

@ -40,14 +40,14 @@ namespace ScarletMansion.GamePatch {
public static float ModifyScrapCount(float count){
if (DunGenPatch.Patch.active == false) return count;
Plugin.logger.LogDebug($"Scrap: {count} -> {count * Plugin.GetConfigDungeon.GetLootMultiplier}");
return count * Plugin.GetConfigDungeon.GetLootMultiplier;
Plugin.logger.LogDebug($"Scrap: {count} -> {count * Plugin.CurrentConfigDungeon.GetLootMultiplier}");
return count * Plugin.CurrentConfigDungeon.GetLootMultiplier;
}
public static float ModifyMapCount(float count){
if (DunGenPatch.Patch.active == false) return count;
Plugin.logger.LogDebug($"Map Hazards: {count} -> {count * Plugin.GetConfigDungeon.GetMapHazardsMultiplier}");
return count * Plugin.GetConfigDungeon.GetMapHazardsMultiplier;
Plugin.logger.LogDebug($"Map Hazards: {count} -> {count * Plugin.CurrentConfigDungeon.GetMapHazardsMultiplier}");
return count * Plugin.CurrentConfigDungeon.GetMapHazardsMultiplier;
}
}