Added basement variant
Fixed knight ghost to sprint when you ain't looking Fixed Gohei to detect enemies
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21 changed files with 466 additions and 96 deletions
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@ -40,14 +40,14 @@ namespace ScarletMansion.GamePatch {
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public static float ModifyScrapCount(float count){
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if (DunGenPatch.Patch.active == false) return count;
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Plugin.logger.LogDebug($"Scrap: {count} -> {count * Plugin.GetConfigDungeon.GetLootMultiplier}");
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return count * Plugin.GetConfigDungeon.GetLootMultiplier;
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Plugin.logger.LogDebug($"Scrap: {count} -> {count * Plugin.CurrentConfigDungeon.GetLootMultiplier}");
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return count * Plugin.CurrentConfigDungeon.GetLootMultiplier;
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}
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public static float ModifyMapCount(float count){
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if (DunGenPatch.Patch.active == false) return count;
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Plugin.logger.LogDebug($"Map Hazards: {count} -> {count * Plugin.GetConfigDungeon.GetMapHazardsMultiplier}");
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return count * Plugin.GetConfigDungeon.GetMapHazardsMultiplier;
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Plugin.logger.LogDebug($"Map Hazards: {count} -> {count * Plugin.CurrentConfigDungeon.GetMapHazardsMultiplier}");
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return count * Plugin.CurrentConfigDungeon.GetMapHazardsMultiplier;
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}
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}
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