Added basement variant
Fixed knight ghost to sprint when you ain't looking Fixed Gohei to detect enemies
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83d0d8a737
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21 changed files with 466 additions and 96 deletions
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@ -11,7 +11,7 @@ namespace ScarletMansion.GamePatch.FixValues {
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public void Awake(){
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var weight = target.Props.Weights[1];
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var value = Plugin.GetConfigDungeon.GetCeilingLightsWeight;
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var value = Plugin.CurrentConfigDungeon.GetCeilingLightsWeight;
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weight.MainPathWeight = value;
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weight.BranchPathWeight = value;
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}
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@ -11,7 +11,7 @@ namespace ScarletMansion.GamePatch.FixValues {
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public void Awake(){
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var weight = target.Props.Weights[1];
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var value = Plugin.GetConfigDungeon.GetHallwayLightsWeight;
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var value = Plugin.CurrentConfigDungeon.GetHallwayLightsWeight;
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weight.MainPathWeight = value;
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weight.BranchPathWeight = value;
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}
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@ -10,7 +10,7 @@ namespace ScarletMansion.GamePatch.FixValues
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{
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public class FixTreasureRoom : FixBaseClass<LocalPropSetBasic> {
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public void Awake(){
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var loot = Plugin.GetConfigDungeon.GetTreasureRoomLoot;
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var loot = Plugin.CurrentConfigDungeon.GetTreasureRoomLoot;
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target.propCount = new IntRange(loot.min, loot.max);
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}
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