Config refactor to split dungeon generation and the mod's universal features.

This commit is contained in:
LadyAliceMargatroid 2025-01-11 01:49:35 -08:00
parent d690b69a26
commit 83d0d8a737
44 changed files with 2001 additions and 1664 deletions

View file

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.10.35122.118
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DungeonFoyer", "DungeonFoyer\DungeonFoyer.csproj", "{A0E41AED-7C98-4A4D-B09B-1E59375420D9}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A0E41AED-7C98-4A4D-B09B-1E59375420D9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{A0E41AED-7C98-4A4D-B09B-1E59375420D9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{A0E41AED-7C98-4A4D-B09B-1E59375420D9}.Release|Any CPU.ActiveCfg = Release|Any CPU
{A0E41AED-7C98-4A4D-B09B-1E59375420D9}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {A173D2B7-7098-4906-881E-72A9A6F15BEC}
EndGlobalSection
EndGlobal