Config refactor to split dungeon generation and the mod's universal features.
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44 changed files with 2001 additions and 1664 deletions
25
DungeonFoyer/DungeonFoyer.sln
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DungeonFoyer/DungeonFoyer.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.10.35122.118
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DungeonFoyer", "DungeonFoyer\DungeonFoyer.csproj", "{A0E41AED-7C98-4A4D-B09B-1E59375420D9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A0E41AED-7C98-4A4D-B09B-1E59375420D9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A0E41AED-7C98-4A4D-B09B-1E59375420D9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A0E41AED-7C98-4A4D-B09B-1E59375420D9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{A0E41AED-7C98-4A4D-B09B-1E59375420D9}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {A173D2B7-7098-4906-881E-72A9A6F15BEC}
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EndGlobalSection
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EndGlobal
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