Added Yukari pit hallway tile

Changed generation to use dungeonflow nodes
Made map smaller
Updated mimics patch to not be dumb
This commit is contained in:
LadyAliceMargatroid 2024-05-01 03:51:41 -07:00
parent cdadd75ee9
commit 6613191d7e
14 changed files with 223 additions and 84 deletions

View file

@ -15,25 +15,28 @@ using DunGen;
using ScarletMansion.GamePatch.FixValues;
using UnityEngine.Events;
using GameNetcodeStuff;
using ScarletMansion;
using ScarletMansion.GamePatch.Components;
using ScarletMansion.DunGenPatch;
namespace ScarletMansion.ModPatch {
namespace ScarletMansionMimicsPatch {
public class Patch {
public Patch() {
MimicsAPI.GetAPI().RegisterMimicEventHandler(new SDMMimicEventHandler());
public static void Activate() {
MimicsAPI.GetAPI().RegisterMimicEventHandler(new Patch.SDMMimicEventHandler());
Plugin.Instance.harmony.PatchAll(typeof(Patch));
}
public class SDMMimicEventHandler : MimicEventHandler
{
public override string ModGUID => Plugin.modGUID;
public override bool IsMyInteriorLoaded => DunGenPatch.Patch.active;
public override bool IsMyInteriorLoaded => ScarletMansion.DunGenPatch.Patch.active;
public override void OnMimicCreated(MimicDoor mimicDoor, Doorway doorway) {
var c = doorway.transform.parent.GetComponentInChildren<DunGenPatch.Doorways.DoorwayCleanup>();
var c = doorway.transform.parent.GetComponentInChildren<ScarletMansion.DunGenPatch.Doorways.DoorwayCleanup>();
if (c != null) {
c.overrideConnector = true;
c.overrideNoDoorway = true;
@ -42,9 +45,9 @@ namespace ScarletMansion.ModPatch {
var fixfireexit = doorway.GetComponentInChildren<FixFireExit>(true);
fixfireexit.ForcefullyEnableDoorway();
var mimicDoorMesh = Utility.FindChildRecurvisely(mimicDoor.transform, "DoorMesh");
var mimicFrame = Utility.FindChildRecurvisely(mimicDoor.transform, "Frame");
var mimicLight = Utility.FindChildRecurvisely(mimicDoor.transform, "Light");
var mimicDoorMesh = ScarletMansion.Utility.FindChildRecurvisely(mimicDoor.transform, "DoorMesh");
var mimicFrame = ScarletMansion.Utility.FindChildRecurvisely(mimicDoor.transform, "Frame");
var mimicLight = ScarletMansion.Utility.FindChildRecurvisely(mimicDoor.transform, "Light");
if (fixfireexit.EnableVanillaFireExit){
FixDoorwayForVanillaFireExit(fixfireexit, mimicDoorMesh, mimicFrame, mimicLight);

View file

@ -0,0 +1,66 @@
using BepInEx;
using BepInEx.Logging;
using HarmonyLib;
using ScarletMansion;
using ScarletMansion.DunGenPatch;
using ScarletMansion.GamePatch.Managers;
using ScarletMansion.GamePatch;
using ScarletMansion.ModPatch;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using Mimics.API;
using BepInEx.Bootstrap;
namespace ScarletMansionMimicsPatch {
[BepInPlugin(modGUID, modName, modVersion)]
[BepInDependency("ImoutoSama.ScarletMansion", "1.3.12")]
[BepInDependency(targetModGUID, BepInDependency.DependencyFlags.SoftDependency)]
public class Plugin : BaseUnityPlugin {
public const string modGUID = "ImoutoSama.ScarletMansionMimicsPatch";
private const string modName = "Scarlet Mansion Mimics Patch";
private const string modVersion = "1.0.0";
public const string targetModGUID = "x753.Mimics";
public const string targetModVersion = "2.6.0";
public readonly Harmony harmony = new Harmony(modGUID);
public static Plugin Instance {get; private set;}
public static ManualLogSource logger { get; internal set; }
void Awake(){
if (Instance == null) Instance = this;
logger = BepInEx.Logging.Logger.CreateLogSource(modGUID);
logger.LogInfo($"Plugin {modName} has been added!");
var modLoaded = Chainloader.PluginInfos.ContainsKey(targetModGUID);
if (!modLoaded) return;
bool validVersion;
var pluginInfo = Chainloader.PluginInfos[targetModGUID];
var loadedVersion = pluginInfo.Metadata.Version;
if (string.IsNullOrWhiteSpace(targetModVersion)){
validVersion = true;
} else {
var requiredVersion = new Version(targetModVersion);
validVersion = loadedVersion >= requiredVersion;
}
if (validVersion){
logger.LogInfo($"Plugin {modName} has been added!");
Patch.Activate();
}
}
}
}

View file

@ -63,6 +63,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="Patch.cs" />
<Compile Include="Plugin.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />