Added Yukari pit hallway tile
Changed generation to use dungeonflow nodes Made map smaller Updated mimics patch to not be dumb
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cdadd75ee9
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14 changed files with 223 additions and 84 deletions
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@ -1,37 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using BepInEx;
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using HarmonyLib;
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using System.Reflection;
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using System.Reflection.Emit;
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using DunGen;
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using ScarletMansion.GamePatch.FixValues;
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using UnityEngine.Events;
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using GameNetcodeStuff;
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using ScarletMansion.GamePatch.Components;
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using System.IO;
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namespace ScarletMansion.ModPatch {
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public class MimicsPatch : ModPatch {
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public override string version => "2.6.0";
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public MimicsPatch(string guid) : base(guid) { }
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public override void AddPatch() {
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var assemblyPath = Assembly.GetExecutingAssembly().Location;
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var folderPath = Path.GetDirectoryName(assemblyPath);
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var pathAssemblyPath = Path.Combine(folderPath, "ScarletMansionMimicsPatch.dll");
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var assembly = Assembly.LoadFile(pathAssemblyPath);
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var type = assembly.GetType("ScarletMansion.ModPatch.Patch");
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Activator.CreateInstance(type);
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}
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}
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}
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@ -13,16 +13,15 @@ namespace ScarletMansion.ModPatch {
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public const string lethalConfigGuid = "ainavt.lc.lethalconfig";
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public const string facilityMeldownGuid = "me.loaforc.facilitymeltdown";
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public const string reserveFlashlightGuid = "FlipMods.ReservedFlashlightSlot";
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public const string mimicsGuid = "x753.Mimics";
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public static readonly ModPatch[] modPatches = new ModPatch[] {
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new AdvancedCompanyPatch(advancedCompanyGuid),
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new LethalConfigPatch(lethalConfigGuid),
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new FacilityMeltdownPatch(facilityMeldownGuid),
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new ReservedItemSlotPatch(reserveFlashlightGuid),
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new MimicsPatch(mimicsGuid)
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new ReservedItemSlotPatch(reserveFlashlightGuid)
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};
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public static void GetActiveMods(){
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foreach(var m in modPatches)
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m.CheckIfActive();
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