Added BrachTileBoost system
Added the new coilhead behaviour to the knight Added treasure room puzzle for bedroom Changed many LogInfo into LogDebug Removed jank animator override stuff (no offense) Changed how treasure rooms lock their doors to work in multiplayer Removed basement scripts
This commit is contained in:
parent
e9152782aa
commit
523e7ed898
48 changed files with 679 additions and 172 deletions
|
@ -16,7 +16,7 @@ namespace ScarletMansion.GamePatch.Props {
|
|||
var b = GetBounds();
|
||||
var layerMask = LayerMask.GetMask(new string[3] { "Room", "Railing", "MapHazards" });
|
||||
if (Physics.CheckBox(b.center, b.extents, transform.rotation, layerMask)){
|
||||
Plugin.logger.LogInfo("Disabling fire exit potential spawn due to overlapping space");
|
||||
Plugin.logger.LogDebug("Disabling fire exit potential spawn due to overlapping space");
|
||||
target.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,7 +20,7 @@ namespace ScarletMansion.GamePatch.Props {
|
|||
var currentY = tile.transform.position.y;
|
||||
|
||||
var floor = Mathf.RoundToInt((currentY - baseY) / 8f);
|
||||
Plugin.logger.LogInfo($"F{floor}");
|
||||
Plugin.logger.LogDebug($"F{floor}");
|
||||
// fuck it im lazy
|
||||
GameObject p;
|
||||
if (floor == 0) {
|
||||
|
|
|
@ -12,14 +12,14 @@ namespace ScarletMansion.GamePatch.Props {
|
|||
public static int cycle = 0;
|
||||
|
||||
public static void UpdateCycle(int value){
|
||||
Plugin.logger.LogInfo($"Updating RandomPrefab cylce to {value}");
|
||||
Plugin.logger.LogDebug($"Updating RandomPrefab cylce to {value}");
|
||||
cycle = value;
|
||||
}
|
||||
|
||||
public override void Process(RandomStream randomStream, Tile tile) {
|
||||
if (props.Count <= 0) return;
|
||||
|
||||
Plugin.logger.LogInfo($"Cycle {cycle}");
|
||||
Plugin.logger.LogDebug($"Cycle {cycle}");
|
||||
var cycleValue = cycle++;
|
||||
var index = cycleValue % props.Count;
|
||||
var prefab = props[index];
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue