Added BrachTileBoost system

Added the new coilhead behaviour to the knight
Added treasure room puzzle for bedroom
Changed many LogInfo into LogDebug
Removed jank animator override stuff (no offense)
Changed how treasure rooms lock their doors to work in multiplayer
Removed basement scripts
This commit is contained in:
LadyAliceMargatroid 2024-08-19 02:44:15 -07:00
parent e9152782aa
commit 523e7ed898
48 changed files with 679 additions and 172 deletions

View file

@ -86,7 +86,7 @@ namespace ScarletMansion.GamePatch.Managers {
}
*/
public void Anger(int angerAmount = 1){
Plugin.logger.LogInfo($"Raising anger from {level} to {level + angerAmount}");
Plugin.logger.LogDebug($"Raising anger from {level} to {level + angerAmount}");
var manager = RoundManager.Instance;
manager.minEnemiesToSpawn += angerAmount;
level += angerAmount;

View file

@ -30,7 +30,7 @@ namespace ScarletMansion {
}
unusedSpawnPoints = points.ToList();
Plugin.logger.LogInfo($"Found {spawnPoints.Count} spawn points for the knight");
Plugin.logger.LogDebug($"Found {spawnPoints.Count} spawn points for the knight");
}
public int GetSpawnPointIndex(){
@ -45,7 +45,7 @@ namespace ScarletMansion {
if (lastKnightSeenPlayer >= 0){
var tempitem = spawnPoints[lastKnightSeenPlayer];
if (tempitem.gameObject.activeInHierarchy){
Plugin.logger.LogInfo($"Using the last knight {tempitem.index} that saw a player");
Plugin.logger.LogDebug($"Using the last knight {tempitem.index} that saw a player");
unusedSpawnPoints.Remove(tempitem);
lastKnightSeenPlayer = -1;
return tempitem.index;

View file

@ -86,7 +86,7 @@ namespace ScarletMansion {
[ServerRpc(RequireOwnership = false)]
public void DestroyPlayerItemInSlotServerRpc(NetworkBehaviourReference playerRef, int itemSlot, ServerRpcParams callParams = default(ServerRpcParams)){
if (playerRef.TryGet<PlayerControllerB>(out var player)){
Plugin.logger.LogInfo($"P{player.OwnerClientId}, S{callParams.Receive.SenderClientId}");
Plugin.logger.LogDebug($"P{player.OwnerClientId}, S{callParams.Receive.SenderClientId}");
DestroyPlayerItemInSlotClientRpc(playerRef, itemSlot);
return;
@ -291,7 +291,7 @@ namespace ScarletMansion {
var enemyName = enemy.name;
try {
Plugin.logger.LogInfo($"Applying evil material to {enemyName}");
Plugin.logger.LogDebug($"Applying evil material to {enemyName}");
ApplyMaterialToRenderers(enemy.GetComponentsInChildren<SkinnedMeshRenderer>());
ApplyMaterialToRenderers(enemy.GetComponentsInChildren<MeshRenderer>());
} catch (Exception e){
@ -454,14 +454,14 @@ namespace ScarletMansion {
// better safe and slow then sorry
if (GameNetworkManager.Instance.localPlayerController == null || NetworkManager.Singleton == null || NetworkManager.Singleton.ShutdownInProgress) return;
Plugin.logger.LogInfo($"Destroying player {player.playerUsername}:{player.actualClientId}'s item in slot {itemSlot}");
Plugin.logger.LogDebug($"Destroying player {player.playerUsername}:{player.actualClientId}'s item in slot {itemSlot}");
var heldObj = player.currentlyHeldObjectServer;
var heldObjString = heldObj ? heldObj.itemProperties.itemName : "NULL";
var grabObj = player.ItemSlots[itemSlot];
var grabObjString = grabObj ? grabObj.itemProperties.itemName : "NULL";
Plugin.logger.LogInfo($"Held item {player.currentItemSlot}:{heldObjString}");
Plugin.logger.LogInfo($"Target item {itemSlot}:{grabObjString}");
Plugin.logger.LogDebug($"Held item {player.currentItemSlot}:{heldObjString}");
Plugin.logger.LogDebug($"Target item {itemSlot}:{grabObjString}");
// fix weight and values
player.carryWeight -= Mathf.Clamp(grabObj.itemProperties.weight - 1f, 0f, 10f);