Added BrachTileBoost system

Added the new coilhead behaviour to the knight
Added treasure room puzzle for bedroom
Changed many LogInfo into LogDebug
Removed jank animator override stuff (no offense)
Changed how treasure rooms lock their doors to work in multiplayer
Removed basement scripts
This commit is contained in:
LadyAliceMargatroid 2024-08-19 02:44:15 -07:00
parent e9152782aa
commit 523e7ed898
48 changed files with 679 additions and 172 deletions

View file

@ -60,7 +60,6 @@ namespace ScarletMansion.GamePatch.Components
}
if (comp.CheckConditionsForSinkingInQuicksand()){
Debug.Log("Set local player to sinking");
sinkingLocalPlayer = true;
comp.sourcesCausingSinking++;
comp.isMovementHindered++;
@ -76,28 +75,28 @@ namespace ScarletMansion.GamePatch.Components
public void OnExit(Collider other){
if (!sinkingLocalPlayer) {
Debug.Log("Yukari is not sinking local player");
Plugin.logger.LogDebug("Yukari is not sinking local player");
return;
}
Debug.Log("Yukari is sinking something");
Plugin.logger.LogDebug("Yukari is sinking something");
var otherGameObject = other.gameObject;
if (!otherGameObject.CompareTag("Player")){
return;
}
Debug.Log("Yukari is sinking a player");
Plugin.logger.LogDebug("Yukari is sinking a player");
var comp = otherGameObject.GetComponent<PlayerControllerB>();
if (comp != GameNetworkManager.Instance.localPlayerController) return;
Debug.Log("Yukari is sinking local player");
Plugin.logger.LogDebug("Yukari is sinking local player");
StopSinkingLocalPlayer(comp);
}
private void StopSinkingLocalPlayer(PlayerControllerB player) {
if (!sinkingLocalPlayer) return;
Plugin.logger.LogInfo("Stopping");
Plugin.logger.LogDebug("Stopping");
sinkingLocalPlayer = false;
player.sourcesCausingSinking = Mathf.Clamp(player.sourcesCausingSinking - 1, 0, 100);