Moved dungen code to DunGenPlus
Added critical damage as a mechanic Maid knife feed deals critical damage, then kills on second time Added concept of treasure room with kitchen Frames now only start at the player when not being looked New attempt at snowglobe animations, it broke though Added concept of indoor weathers LethalConfig compability now changes the color of configs that my presets touch Added jukebox Changed modGUID Removed AC compability Falling into void deals critical damage and teleports, then kills on second time Maid spawns revenant ghost on death
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63 changed files with 976 additions and 2061 deletions
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@ -36,7 +36,7 @@ namespace ScarletMansionMimicsPatch {
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public override bool IsMyInteriorLoaded => ScarletMansion.DunGenPatch.Patch.active;
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public override void OnMimicCreated(MimicDoor mimicDoor, Doorway doorway) {
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var c = doorway.transform.parent.GetComponentInChildren<ScarletMansion.DunGenPatch.Doorways.DoorwayCleanup>();
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var c = doorway.transform.parent.GetComponentInChildren<DunGenPlus.Components.DoorwayCleanup>();
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if (c != null) {
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c.overrideConnector = true;
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c.overrideNoDoorway = true;
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@ -19,12 +19,12 @@ namespace ScarletMansionMimicsPatch {
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[BepInPlugin(modGUID, modName, modVersion)]
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[BepInDependency("ImoutoSama.ScarletMansion", "1.3.12")]
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[BepInDependency("dev.ladyalice.scarletmansion", "1.3.22")]
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[BepInDependency(targetModGUID, BepInDependency.DependencyFlags.SoftDependency)]
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public class Plugin : BaseUnityPlugin {
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public const string modGUID = "ImoutoSama.ScarletMansionMimicsPatch";
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public const string modGUID = "dev.ladyalice.scarletmansion.mimicspatch";
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private const string modName = "Scarlet Mansion Mimics Patch";
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private const string modVersion = "1.0.0";
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@ -40,6 +40,9 @@
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<Reference Include="BepInEx">
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<HintPath>..\..\..\Libraries\BepInEx.dll</HintPath>
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</Reference>
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<Reference Include="DunGenPlus">
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<HintPath>..\..\..\Libraries\DunGenPlus.dll</HintPath>
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</Reference>
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<Reference Include="Mimics">
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<HintPath>..\..\..\Libraries\Mimics.dll</HintPath>
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</Reference>
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