Moved dungen code to DunGenPlus
Added critical damage as a mechanic Maid knife feed deals critical damage, then kills on second time Added concept of treasure room with kitchen Frames now only start at the player when not being looked New attempt at snowglobe animations, it broke though Added concept of indoor weathers LethalConfig compability now changes the color of configs that my presets touch Added jukebox Changed modGUID Removed AC compability Falling into void deals critical damage and teleports, then kills on second time Maid spawns revenant ghost on death
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63 changed files with 976 additions and 2061 deletions
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@ -14,7 +14,7 @@ namespace ScarletMansion.GamePatch.Props {
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if (randomizePosition){
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var x = (float)randomStream.NextDouble() * randomPositionRange;
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var z = (float)randomStream.NextDouble() * randomPositionRange;
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transform.localPosition = new Vector3(x, 0f, z);
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transform.localPosition += new Vector3(x, 0f, z);
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}
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if (randomizeRotation){
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@ -1,49 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using DunGen;
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namespace ScarletMansion.GamePatch.Props {
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public class SpawnSyncedObjectCycle : MonoBehaviour, IDungeonCompleteReceiver {
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public static int cycle;
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public static Dictionary<int, int> cycleDictionary;
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public SpawnSyncedObject spawn;
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public int id;
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public List<GameObject> props = new List<GameObject>();
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void Reset(){
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spawn = GetComponent<SpawnSyncedObject>();
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}
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public static void UpdateCycle(int value){
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Plugin.logger.LogInfo($"Updating SpawnSyncedObject start cycle to {value}");
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cycle = value;
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cycleDictionary = new Dictionary<int, int>();
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}
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public int GetCycle(int id){
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if (!cycleDictionary.TryGetValue(id, out var value)){
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value = cycle;
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cycleDictionary.Add(id, value);
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}
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cycleDictionary[id] = value + 1;
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Plugin.logger.LogInfo($"Cycle{id}: {value}");
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return value;
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}
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public void OnDungeonComplete(Dungeon dungeon) {
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var index = GetCycle(id) % props.Count;
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var prefab = props[index];
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spawn.spawnPrefab = prefab;
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}
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}
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}
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