91 lines
3.1 KiB
GDScript3
91 lines
3.1 KiB
GDScript3
extends Node2D
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# Declare member variables here. Examples:
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# var a = 2
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# var b = "text"
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onready var level1 = preload("res://Level1.tscn")
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onready var final = preload("res://LevelFinal.tscn")
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onready var extra = preload("res://LevelExtra.tscn")
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# Called when the node enters the scene tree for the first time.
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func _ready():
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if get_tree().get_root().get_node_or_null('Level1') != null:
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get_tree().get_root().get_node('Level1').queue_free()
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if get_tree().get_root().get_node_or_null('Level2') != null:
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get_tree().get_root().get_node('Level2').queue_free()
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if get_tree().get_root().get_node_or_null('Level3') != null:
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get_tree().get_root().get_node('Level3').queue_free()
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if get_tree().get_root().get_node_or_null('LevelFinal') != null:
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get_tree().get_root().get_node('LevelFinal').queue_free()
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if get_tree().get_root().get_node_or_null('LevelExtra') != null:
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get_tree().get_root().get_node('LevelExtra').queue_free()
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if Dialogic.get_variable('good_end') == 'true':
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$CanvasLayer/Control/TextureRect/Button_Extra.set('disabled', false)
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if Dialogic.get_variable('final_reached') == 'true':
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$CanvasLayer/Control/TextureRect/Button_Final.set('disabled', false)
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if Dialogic.get_variable('bad_end') == 'true':
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$CanvasLayer/Control/TextureRect/End1/EImg1.set('visible', true)
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if Dialogic.get_variable('good_end') == 'true':
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$CanvasLayer/Control/TextureRect/End2/EImg2.set('visible', true)
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if Dialogic.get_variable('true_end') == 'true':
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$CanvasLayer/Control/TextureRect/TitleEnd.set('visible', true)
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$CanvasLayer/Control/TextureRect/End3/EImg3.set('visible', true)
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$CanvasLayer/Control/TextureRect/Button_Start.grab_focus()
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$AudioStreamPlayer.play()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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if Dialogic.get_variable('shattered1') == 'true':
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$CanvasLayer/Control/TextureRect/Shattered1/SImg1.set('visible', true)
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else:
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$CanvasLayer/Control/TextureRect/Shattered1/SImg1.set('visible', false)
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if Dialogic.get_variable('shattered2') == 'true':
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$CanvasLayer/Control/TextureRect/Shattered2/SImg2.set('visible', true)
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else:
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$CanvasLayer/Control/TextureRect/Shattered2/SImg2.set('visible', false)
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if Dialogic.get_variable('shattered3') == 'true':
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$CanvasLayer/Control/TextureRect/Shattered3/SImg3.set('visible', true)
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else:
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$CanvasLayer/Control/TextureRect/Shattered3/SImg3.set('visible', false)
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if Dialogic.get_variable('yukari') == 'true':
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$CanvasLayer/Control/TextureRect/ExtraDone.set('visible', true)
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else:
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$CanvasLayer/Control/TextureRect/ExtraDone.set('visible', false)
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func _on_Button_Start_pressed():
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$AudioGUI.play()
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var lvl1_inst = level1.instance()
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get_tree().get_root().add_child(lvl1_inst)
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queue_free()
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func _on_Button_Extra_pressed():
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$AudioGUI.play()
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var xtr_inst = extra.instance()
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get_tree().get_root().add_child(xtr_inst)
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queue_free()
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func _on_Button_focus_entered():
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$AudioGUI.play()
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func _on_Button_Final_pressed():
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$AudioGUI.play()
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var fnl_inst = final.instance()
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get_tree().get_root().add_child(fnl_inst)
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queue_free()
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func _on_Button_Forget_pressed():
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$AudioGUI.play()
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var dial = Dialogic.start('forget_data')
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add_child(dial)
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