the-lost-memory/project/addons/dialogic/plugin.gd

76 lines
1.9 KiB
GDScript

tool
extends EditorPlugin
var _editor_view
var _parts_inspector
var _export_plugin
func _init():
if Engine.editor_hint:
# Make sure the core files exist
DialogicResources.init_dialogic_files()
## Remove after 2.0
if Engine.editor_hint:
DialogicUtil.resource_fixer()
func _enter_tree() -> void:
_parts_inspector = load("res://addons/dialogic/Other/inspector_timeline_picker.gd").new()
add_inspector_plugin(_parts_inspector)
_export_plugin = load("res://addons/dialogic/Other/export_plugin.gd").new()
add_export_plugin(_export_plugin)
_add_custom_editor_view()
get_editor_interface().get_editor_viewport().add_child(_editor_view)
_editor_view.editor_interface = get_editor_interface()
make_visible(false)
_parts_inspector.dialogic_editor_plugin = self
_parts_inspector.dialogic_editor_view = _editor_view
func _ready():
if Engine.editor_hint:
# Force Godot to show the dialogic folder
get_editor_interface().get_resource_filesystem().scan()
func _exit_tree() -> void:
_remove_custom_editor_view()
remove_inspector_plugin(_parts_inspector)
remove_export_plugin(_export_plugin)
func has_main_screen():
return true
func get_plugin_name():
return "Dialogic"
func make_visible(visible):
if _editor_view:
_editor_view.visible = visible
func get_plugin_icon():
var _scale = get_editor_interface().get_editor_scale()
var _theme = 'dark'
# https://github.com/godotengine/godot-proposals/issues/572
if get_editor_interface().get_editor_settings().get_setting("interface/theme/base_color").v > 0.5:
_theme = 'light'
return load("res://addons/dialogic/Images/Plugin/plugin-editor-icon-" + _theme + "-theme-" + str(_scale) + ".svg")
func _add_custom_editor_view():
_editor_view = preload("res://addons/dialogic/Editor/EditorView.tscn").instance()
#_editor_view.plugin_reference = self
func _remove_custom_editor_view():
if _editor_view:
remove_control_from_bottom_panel(_editor_view)
_editor_view.queue_free()