the-lost-memory/project/LevelFinal.gd

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GDScript3
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2022-11-17 17:52:05 +00:00
extends Node2D
# Declare member variables here. Examples:
const FAIRY_COUNT = 1
var fairies_dead = 0
onready var pause = preload("res://PauseMenu.tscn")
# Called when the node enters the scene tree for the first time.
func _ready():
if get_tree().get_root().get_node_or_null('Level3') != null:
get_tree().get_root().get_node('Level3').queue_free()
if Dialogic.get_variable('shattered1') == 'true' and Dialogic.get_variable('shattered2') == 'true' and Dialogic.get_variable('shattered3') == 'true':
var dial = Dialogic.start('LevelFinal_good_start')
add_child(dial)
else:
var dial = Dialogic.start('LevelFinal_start')
add_child(dial)
$Player/Camera2D.zoom = Vector2(0.4, 0.4)
$Player.boss_battle = true
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
if Input.is_action_just_pressed("ui_pause"):
var pause_inst = pause.instance()
add_child(pause_inst)
get_tree().paused = true
if fairies_dead >= FAIRY_COUNT:
fairies_dead = -1
if Dialogic.get_variable('shattered1') == 'true' and Dialogic.get_variable('shattered2') == 'true' and Dialogic.get_variable('shattered3') == 'true':
if Dialogic.get_variable('yukari') == 'true':
var dialogue = Dialogic.start('end_true')
add_child(dialogue)
else:
var dialogue = Dialogic.start('end_good')
add_child(dialogue)
else:
var dial = Dialogic.start('end_bad')
add_child(dial)
func _on_Fairy_shoot(bullet, direction, location):
var b = bullet.instance()
add_child(b)
b.rotation = direction
b.position = location
b.velocity = b.velocity.rotated(direction)
func _on_Player_shoot(bullet, direction, location):
var b = bullet.instance()
add_child(b)
b.rotation = direction
b.position = location
b.velocity = b.velocity.rotated(direction)
func _on_Fairy_dead():
fairies_dead += 1