the-lost-memory/project/addons/dialogic/Editor/TimelineEditor/TimelineArea.gd

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GDScript3
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2022-11-17 17:52:05 +00:00
tool
extends ScrollContainer
# store last attempts since godot sometimes misses drop events
var _is_drag_receiving = false
var _last_event_button_drop_attempt = ''
var _mouse_exited = false
# todo, getting timeline like this is prone to fail someday
onready var timeline_editor = get_parent()
func _ready():
connect("mouse_entered", self, '_on_mouse_entered')
connect("mouse_exited", self, '_on_mouse_exited')
connect("gui_input", self, '_on_gui_input')
func can_drop_data(position, data):
if data != null and data is Dictionary and data.has("source"):
if data["source"] == "EventButton":
if _last_event_button_drop_attempt.empty():
timeline_editor.create_drag_and_drop_event(data["event_id"])
_is_drag_receiving = true
_last_event_button_drop_attempt = data["event_id"]
return true
return false
func cancel_drop():
_is_drag_receiving = false
_last_event_button_drop_attempt = ''
timeline_editor.cancel_drop_event()
func drop_data(position, data):
# add event
if (data["source"] == "EventButton"):
timeline_editor.drop_event()
_is_drag_receiving = false
_last_event_button_drop_attempt = ''
func _on_mouse_exited():
if _is_drag_receiving and not _mouse_exited:
var preview_label = Label.new()
preview_label.text = "Cancel"
set_drag_preview(preview_label)
_mouse_exited = true
func _on_mouse_entered():
if _is_drag_receiving and _mouse_exited:
var preview_label = Label.new()
preview_label.text = "Insert Event"
set_drag_preview(preview_label)
_mouse_exited = false
func _input(event):
if (event is InputEventMouseButton and is_visible_in_tree() and event.button_index == BUTTON_LEFT):
if (_mouse_exited and _is_drag_receiving):
cancel_drop()
func _on_gui_input(event):
# godot sometimes misses drop events
if (event is InputEventMouseButton and event.button_index == BUTTON_LEFT):
if (_is_drag_receiving):
if (_last_event_button_drop_attempt != ''):
drop_data(Vector2.ZERO, { "source": "EventButton", "event_id": _last_event_button_drop_attempt} )
_is_drag_receiving = false
func rendering_scale_correction(s, vector:Vector2) -> Vector2:
if s == 1.25:
return vector - Vector2(3, 2)
if s == 1.5:
return vector - Vector2(6, 6)
if s == 1.75:
return vector - Vector2(6, 7)
if s == 2:
return vector - Vector2(13, 8)
return vector
func _draw():
var timeline_children = $TimeLine.get_children()
var timeline_lenght = timeline_children.size()
var line_color = Color("#4D4D4D")
var test_color = Color(1,0,0,0.5)
var _scale = DialogicUtil.get_editor_scale(self)
var line_width = 3 * _scale
var pos = Vector2(32 * _scale, 51 * _scale)
pos = rendering_scale_correction(_scale, pos)
for event in $TimeLine.get_children():
if not 'event_data' in event:
continue
# If the event is the last one, don't draw anything aftwards
if timeline_children[timeline_lenght-1] == event:
return
# Drawing long lines on questions and conditions
if event.event_name == 'Question' or event.event_name == 'Condition':
var keep_going = true
var end_reference
for e in timeline_children:
if keep_going:
if e.get_index() > event.get_index():
if e.current_indent_level == event.current_indent_level:
if e.event_name == 'End Branch':
end_reference = e
keep_going = false
if e.event_name == 'Question' or event.event_name == 'Condition':
keep_going = false
if keep_going == false:
if end_reference:
# This line_size thing should be fixed, not sure why it is different when
# the indent level is 0 and when it is bigger.
var line_size = 0
if event.current_indent_level > 0:
line_size = (event.indent_size * event.current_indent_level) + (4 * _scale)
# end the line_size thingy
# Drawing the line from the Question/Condition node to the End Branch one.
draw_rect(Rect2(
Vector2(pos.x + line_size -scroll_horizontal, pos.y-scroll_vertical)+event.rect_position,
Vector2(line_width,
(end_reference.rect_global_position.y - event.rect_global_position.y) - (43 * _scale))
),
line_color, true)
# Drawing other lines and archs
var next_event = timeline_children[event.get_index() + 1]
if event.current_indent_level > 0:
# Line at current indent
var line_size = (event.indent_size * event.current_indent_level) + (4 * _scale)
if next_event.event_name != 'End Branch' and event.event_name != 'Choice':
if event.event_name != 'Question' and next_event.event_name == 'Choice':
# Skip drawing lines before going to the next choice
pass
else:
draw_rect(Rect2(
Vector2(pos.x + line_size -scroll_horizontal, pos.y - scroll_vertical)+event.rect_position,
Vector2(line_width, event.rect_size.y - (40 * _scale))
),
line_color,
true)
else:
# Root (level 0) Vertical Line
draw_rect(Rect2(
Vector2(pos.x-scroll_horizontal, pos.y - scroll_vertical)+event.rect_position,
Vector2(line_width, event.rect_size.y - (40 * _scale))
),
line_color,
true)
# Drawing arc
if event.event_name == 'Choice':
# Connecting with the question
var arc_start = Vector2(
(event.indent_size * (event.current_indent_level)) + (16.2 * _scale),
5
)
var arc_point_count = 12 * _scale
var arc_radius = 24 * _scale
var start_angle = 90
var end_angle = 185
if event.current_indent_level == 1:
arc_start.x = (event.indent_size * (event.current_indent_level)) + (12.5 * _scale)
arc_start = rendering_scale_correction(_scale, arc_start)
draw_arc(
Vector2(arc_start.x-scroll_horizontal, arc_start.y - scroll_vertical) + event.rect_position,
arc_radius,
deg2rad(start_angle),
deg2rad(end_angle),
arc_point_count, #point count
line_color,
line_width - (1 * _scale),
true
)
# Don't draw arc if next event is another choice event
if next_event.event_name == "Choice" or next_event.event_name == "End Branch":
continue
# Connecting with the next event
arc_start.x = (event.indent_size * (event.current_indent_level + 1)) + (16 * _scale)
arc_start.y = (pos.y + (8 * _scale))
arc_start = rendering_scale_correction(_scale, arc_start)
draw_arc(
Vector2(arc_start.x-scroll_horizontal, arc_start.y - scroll_vertical) + event.rect_position,
arc_radius,
deg2rad(start_angle),
deg2rad(end_angle),
arc_point_count,
line_color,
line_width - (1 * _scale),
true
)