98 lines
4.0 KiB
Plaintext
98 lines
4.0 KiB
Plaintext
## Custom Confirm Action #######################################################
|
|
##
|
|
## This file contains an action similar to the Confirm screen action which
|
|
## it can be used for information and confirmation prompts.
|
|
## It can be removed if unneeded. In order to work, it requires that
|
|
## `no_action=None` on the confirm screen so that a second action is optional
|
|
## (this is the case by default for this template).
|
|
## You may remove this file without consequence.
|
|
## See the original Confirm action here:
|
|
## https://www.renpy.org/doc/html/screen_actions.html#Confirm
|
|
##
|
|
## It has three main use cases:
|
|
## 1) CConfirm("You haven't unlocked this image yet.")
|
|
## This shows a prompt to the user with the provided text and a
|
|
## "Confirm" button to dismiss the prompt. There is no "Cancel" button.
|
|
## 2) CConfirm("Purchase flower? ($10)", SetVariable('money', money-10))
|
|
## This shows a prompt with Confirm and Cancel buttons. The Confirm
|
|
## button dismisses the prompt and executes the action or list of
|
|
## actions provided after the prompt, and Cancel hides the prompt without
|
|
## executing any other actions.
|
|
## 3) CConfirm("Go to the next chapter?", yes=Jump("chapter2"), no=MainMenu())
|
|
## This shows a prompt with Confirm and Cancel buttons. Clicking either
|
|
## button will dismiss the prompt in addition to performing the provided
|
|
## yes/no action.
|
|
##
|
|
|
|
init python:
|
|
|
|
class CConfirm(Show):
|
|
"""
|
|
A class which makes it easy to show simple confirmation prompts
|
|
to the player.
|
|
|
|
It also sets the default value of confirm_selected to True rather
|
|
than False.
|
|
"""
|
|
def __init__(self, prompt, yes=None, no=None, confirm_selected=True,
|
|
*args, **kwargs):
|
|
|
|
if config.confirm_screen and renpy.has_screen('confirm'):
|
|
screen = "confirm"
|
|
elif renpy.has_screen("yesno_prompt"):
|
|
screen = "yesno_prompt"
|
|
else:
|
|
screen = None
|
|
|
|
# Just a prompt; this only gets a Confirm button which
|
|
# dismisses the prompt.
|
|
if yes is None:
|
|
yes = Hide(screen, config.exit_yesno_transition)
|
|
no = None
|
|
else:
|
|
# All provided actions should hide the confirm screen
|
|
# after they are clicked
|
|
if isinstance(yes, list):
|
|
yes.insert(0, Hide(screen, config.exit_yesno_transition))
|
|
elif yes != Hide(screen, config.exit_yesno_transition):
|
|
yes = [Hide(screen, config.exit_yesno_transition), yes]
|
|
|
|
# Has both buttons, but "Cancel" should just hide the prompt
|
|
if no is None:
|
|
no = Hide(screen, config.exit_yesno_transition)
|
|
elif no is not None:
|
|
if isinstance(no, list):
|
|
no.insert(0, Hide(screen, config.exit_yesno_transition))
|
|
elif no != Hide(screen, config.exit_yesno_transition):
|
|
no = [Hide(screen, config.exit_yesno_transition), no]
|
|
|
|
self.prompt = prompt
|
|
self.yes = yes
|
|
self.no = no
|
|
self.confirm_selected = confirm_selected
|
|
self.screen = screen
|
|
|
|
super(CConfirm, self).__init__(screen, config.exit_yesno_transition,
|
|
*args, message=self.prompt, yes_action=self.yes,
|
|
no_action=self.no, **kwargs)
|
|
|
|
def get_sensitive(self):
|
|
if self.yes is None:
|
|
return False
|
|
|
|
return renpy.is_sensitive(self.yes)
|
|
|
|
def get_selected(self):
|
|
return renpy.is_selected(self.yes)
|
|
|
|
def get_tooltip(self):
|
|
return renpy.display.behavior.get_tooltip(self.yes)
|
|
|
|
def __call__(self):
|
|
|
|
if self.screen is None:
|
|
return Confirm(self.prompt, self.yes, self.no, self.confirm_selected)()
|
|
elif self.confirm_selected or not self.get_selected():
|
|
return super(CConfirm, self).__call__()
|
|
else:
|
|
return renpy.run(self.yes) |