193 lines
4.3 KiB
Plaintext
193 lines
4.3 KiB
Plaintext
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## About screen ################################################################
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##
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## This screen gives credit and copyright information about the game and Ren'Py.
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##
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## There's nothing special about this screen, and hence it also serves as an
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## example of how to make a custom screen.
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## Text that is placed on the game's about screen. Place the text between the
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## triple-quotes, and leave a blank line between paragraphs.
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screen about():
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tag menu
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add "#21212db2" # The background; can be whatever
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use game_menu(_("About"))
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viewport:
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style_prefix 'game_menu'
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mousewheel True draggable True pagekeys True
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scrollbars "vertical"
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has vbox
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style_prefix "about"
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label "[config.name!t]"
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text _("Version [config.version!t]\n")
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text "[gui.about!t]\n"
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style about_label_text:
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size 36
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## Help screen #################################################################
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##
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## A screen that gives information about key and mouse bindings. It uses other
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## screens (keyboard_help, mouse_help, and gamepad_help) to display the actual
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## help.
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screen help():
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tag menu
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default device = "keyboard"
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add HBox(Transform("#292835", xsize=350), "#21212db2") # The background; can be whatever
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use game_menu(_("Help"))
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viewport:
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style_prefix 'game_menu'
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mousewheel True draggable True pagekeys True
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scrollbars "vertical"
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has vbox
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style_prefix "help"
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spacing 23
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hbox:
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textbutton _("Keyboard") action SetScreenVariable("device", "keyboard")
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textbutton _("Mouse") action SetScreenVariable("device", "mouse")
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if GamepadExists():
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textbutton _("Gamepad") action SetScreenVariable("device", "gamepad")
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if device == "keyboard":
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use keyboard_help
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elif device == "mouse":
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use mouse_help
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elif device == "gamepad":
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use gamepad_help
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screen keyboard_help():
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hbox:
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label _("Enter")
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text _("Advances dialogue and activates the interface.")
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hbox:
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label _("Space")
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text _("Advances dialogue without selecting choices.")
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hbox:
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label _("Arrow Keys")
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text _("Navigate the interface.")
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hbox:
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label _("Escape")
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text _("Accesses the game menu.")
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hbox:
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label _("Ctrl")
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text _("Skips dialogue while held down.")
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hbox:
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label _("Tab")
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text _("Toggles dialogue skipping.")
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hbox:
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label _("Page Up")
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text _("Rolls back to earlier dialogue.")
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hbox:
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label _("Page Down")
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text _("Rolls forward to later dialogue.")
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hbox:
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label "H"
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text _("Hides the user interface.")
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hbox:
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label "S"
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text _("Takes a screenshot.")
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hbox:
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label "V"
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text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.")
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hbox:
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label "Shift+A"
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text _("Opens the accessibility menu.")
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screen mouse_help():
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hbox:
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label _("Left Click")
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text _("Advances dialogue and activates the interface.")
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hbox:
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label _("Middle Click")
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text _("Hides the user interface.")
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hbox:
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label _("Right Click")
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text _("Accesses the game menu.")
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hbox:
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label _("Mouse Wheel Up\nClick Rollback Side")
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text _("Rolls back to earlier dialogue.")
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hbox:
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label _("Mouse Wheel Down")
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text _("Rolls forward to later dialogue.")
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screen gamepad_help():
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hbox:
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label _("Right Trigger\nA/Bottom Button")
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text _("Advances dialogue and activates the interface.")
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hbox:
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label _("Left Trigger\nLeft Shoulder")
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text _("Rolls back to earlier dialogue.")
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hbox:
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label _("Right Shoulder")
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text _("Rolls forward to later dialogue.")
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hbox:
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label _("D-Pad, Sticks")
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text _("Navigate the interface.")
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hbox:
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label _("Start, Guide, B/Right Button")
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text _("Accesses the game menu.")
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hbox:
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label _("Y/Top Button")
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text _("Hides the user interface.")
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textbutton _("Calibrate") action GamepadCalibrate()
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style help_button:
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xmargin 12
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style help_label:
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xsize 375
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right_padding 30
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style help_label_text:
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xalign 1.0
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textalign 1.0
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