285 lines
6.6 KiB
Plaintext
285 lines
6.6 KiB
Plaintext
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## Say screen ##################################################################
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##
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## The say screen is used to display dialogue to the player. It takes two
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## parameters, who and what, which are the name of the speaking character and
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## the text to be displayed, respectively. (The who parameter can be None if no
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## name is given.)
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##
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## This screen must create a text displayable with id "what", as Ren'Py uses
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## this to manage text display. It can also create displayables with id "who"
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## and id "window" to apply style properties.
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##
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## https://www.renpy.org/doc/html/screen_special.html#say
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screen say(who, what):
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style_prefix "say"
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window:
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id "window"
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if who is not None:
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window:
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id "namebox"
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style "namebox"
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text who id "who"
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text what id "what"
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## If there's a side image, display it in front of the text.
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add SideImage() xalign 0.0 yalign 1.0
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## Make the namebox available for styling through the Character object.
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init python:
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config.character_id_prefixes.append('namebox')
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# Style for the dialogue window
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style window:
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xalign 0.5
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yalign 1.0
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xysize (1231, 277)
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padding (40, 10, 40, 40)
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background Image("gui/textbox.png", xalign=0.5, yalign=1.0)
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# Style for the dialogue
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style say_dialogue:
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adjust_spacing False
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ypos 60
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# The style for dialogue said by the narrator
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style say_thought:
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is say_dialogue
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# Style for the box containing the speaker's name
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style namebox:
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xpos 20
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xysize (None, None)
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background Frame("gui/namebox.png", 5, 5, 5, 5, tile=False, xalign=0.0)
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padding (5, 5, 5, 5)
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# Style for the text with the speaker's name
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style say_label:
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color '#f93c3e'
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xalign 0.0
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yalign 0.5
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size gui.name_text_size
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font gui.name_text_font
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## Quick Menu screen ###########################################################
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##
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## The quick menu is displayed in-game to provide easy access to the out-of-game
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## menus.
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screen quick_menu():
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## Ensure this appears on top of other screens.
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zorder 100
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if quick_menu:
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hbox:
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style_prefix "quick"
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textbutton _("Back") action Rollback()
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textbutton _("History") action ShowMenu('history')
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textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
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textbutton _("Auto") action Preference("auto-forward", "toggle")
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textbutton _("Save") action ShowMenu('save')
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textbutton _("Prefs") action ShowMenu('preferences')
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## This code ensures that the quick_menu screen is displayed in-game, whenever
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## the player has not explicitly hidden the interface.
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init python:
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config.overlay_screens.append("quick_menu")
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default quick_menu = True
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style quick_hbox:
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xalign 0.5
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yalign 1.0 yoffset -8
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spacing 8
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style quick_button:
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background None
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padding (15, 6, 15, 0)
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style quick_button_text:
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size 21
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selected_color '#f93c3e'
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idle_color "#aaa"
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## NVL screen ##################################################################
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##
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## This screen is used for NVL-mode dialogue and menus.
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##
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## https://www.renpy.org/doc/html/screen_special.html#nvl
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screen nvl(dialogue, items=None):
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window:
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style "nvl_window"
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has vbox
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spacing 15
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use nvl_dialogue(dialogue)
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## Displays the menu, if given. The menu may be displayed incorrectly if
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## config.narrator_menu is set to True.
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for i in items:
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textbutton i.caption:
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action i.action
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style "nvl_button"
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add SideImage() xalign 0.0 yalign 1.0
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screen nvl_dialogue(dialogue):
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for d in dialogue:
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window:
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id d.window_id
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fixed:
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yfit True
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if d.who is not None:
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text d.who:
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id d.who_id
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text d.what:
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id d.what_id
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## This controls the maximum number of NVL-mode entries that can be displayed at
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## once.
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define config.nvl_list_length = 6
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# The style for the NVL "textbox"
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style nvl_window:
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is default
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xfill True yfill True
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background "gui/nvl.png"
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padding (0, 15, 0, 30)
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# The style for the text of the speaker's name
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style nvl_label:
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is say_label
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xpos 645 xanchor 1.0
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ypos 0 yanchor 0.0
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xsize 225
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min_width 225
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textalign 1.0
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# The style for dialogue in NVL
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style nvl_dialogue:
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is say_dialogue
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xpos 675
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ypos 12
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xsize 885
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min_width 885
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# The style for dialogue said by the narrator in NVL
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style nvl_thought:
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is nvl_dialogue
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style nvl_button:
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xpos 675
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xanchor 0.0
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## Bubble screen ###############################################################
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##
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## The bubble screen is used to display dialogue to the player when using speech
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## bubbles. The bubble screen takes the same parameters as the say screen, must
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## create a displayable with the id of "what", and can create displayables with
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## the "namebox", "who", and "window" ids.
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##
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## https://www.renpy.org/doc/html/bubble.html#bubble-screen
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screen bubble(who, what):
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style_prefix "bubble"
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window:
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id "window"
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if who is not None:
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window:
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id "namebox"
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style "bubble_namebox"
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text who:
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id "who"
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text what:
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id "what"
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style bubble_window:
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is empty
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xpadding 30
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top_padding 5
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bottom_padding 5
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style bubble_namebox:
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is empty
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xalign 0.5
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style bubble_who:
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is default
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xalign 0.5
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textalign 0.5
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color "#000"
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style bubble_what:
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is default
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align (0.5, 0.5)
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text_align 0.5
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layout "subtitle"
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color "#000"
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define bubble.frame = Frame("gui/bubble.png", 55, 55, 55, 95)
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define bubble.thoughtframe = Frame("gui/thoughtbubble.png", 55, 55, 55, 55)
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define bubble.properties = {
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"bottom_left" : {
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"window_background" : Transform(bubble.frame, xzoom=1, yzoom=1),
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"window_bottom_padding" : 27,
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},
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"bottom_right" : {
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"window_background" : Transform(bubble.frame, xzoom=-1, yzoom=1),
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"window_bottom_padding" : 27,
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},
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"top_left" : {
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"window_background" : Transform(bubble.frame, xzoom=1, yzoom=-1),
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"window_top_padding" : 27,
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},
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"top_right" : {
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"window_background" : Transform(bubble.frame, xzoom=-1, yzoom=-1),
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"window_top_padding" : 27,
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},
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"thought" : {
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"window_background" : bubble.thoughtframe,
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}
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}
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define bubble.expand_area = {
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"bottom_left" : (0, 0, 0, 22),
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"bottom_right" : (0, 0, 0, 22),
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"top_left" : (0, 22, 0, 0),
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"top_right" : (0, 22, 0, 0),
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"thought" : (0, 0, 0, 0),
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}
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