error fixing and codex
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#-----------------------------------------------------
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# How this basically works:
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# -Player clicks on the "Codex" button in the main menu/quick menu.
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# -Show "category_welcome" screen where they can select a category.
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# -that brings them to the welcome page/main page of the selected category. Ex.: people_welcome in people.rpy
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# -there they can select an entry to read.
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image background = HBox(
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Solid("#292835AA", xsize=800, ysize=700)
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)
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##-----------------------------------------------
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##-------CATEGORY NAVIGATION---------------------
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##-----------------------------------------------
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screen category_nav():
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#This is where we create the menu where we can select the category.
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#Add background image
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viewport:
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xpos 25 ypos 400
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xsize 350 ysize 350
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mousewheel True
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scrollbars "vertical"
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draggable True
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pagekeys True
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vbox:
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spacing 10
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xoffset 350
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##Here you list the categories
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textbutton "People" action ShowMenu("people_welcome")
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##people_welcome is the main screen/welcome screen of the "People" category, defined in people.rpy. I suggest you create seperate files
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# for all categories so it's easier to edit.
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##The buttons below don't do anything. Set up your category as seen in people.rpy then
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## switch "NullAction" with the "ShowMenu("screen name")" command like above.
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# textbutton "Locations" action NullAction()
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# textbutton "Historical events" action NullAction()
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# textbutton "Books and tales" action NullAction()
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# textbutton "Rumors" action NullAction()
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# textbutton "Culture and Religion" action NullAction()
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# textbutton "Miscellaneous" action NullAction()
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textbutton "Return" action Return() yoffset 1000 xoffset 25
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##-----------------------------------------------
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##-------------CODEX WELCOME---------------------
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##-----------------------------------------------
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screen category_welcome():
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#This is the "Welcome screen", the first screen the player sees when they go into the codex menu.
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tag menu
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use category_nav #instead of the usual menu, we'll use the one we created above
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style_prefix "codex"
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vbox:
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xsize 850
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xalign 0.5 yalign 0.5
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xoffset 200
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#xoffset 400
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text _p("""CODEX{p}The contents of this codex are not representative of Touhou canon.""")
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#text _p("""Welcome to the codex!""")
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#Really short text might not be centered correctly, you have to adjust the xoffset.
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style codex_label is gui_label:
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xalign 0.5
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xoffset 150
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yoffset 100
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size 50
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style codex_label_text is gui_label_text
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style codex_text is gui_text:
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justify True
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style codex_label_text:
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size 100
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style codex_scrollbar is gui_vscrollbar:
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xoffset 100
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@ -49,9 +49,10 @@ define gui.about = _p("""A game created for Touhou Fan Game Jam 13.
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By Jacoder23, Shyraku, Nanossis, hermit_irl, and Spear.
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Uses EasyRenPyGui and Achievements for Ren'Py both by Feniks Development
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Uses Renpy Auto Highlight and Kinetic Text Tags both by Wattson
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Uses Lint+ by KigyoDev""")
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Uses {a=https://feniksdev.itch.io/easy-renpy-gui}EasyRenPyGui{/a} and {a=https://feniksdev.itch.io/achievements-for-renpy}Achievements{/a} for Ren'Py both by Feniks Development
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Uses {a=https://wattson.itch.io/renpy-auto-highlight}Renpy Auto Highlight{/a} and {a=https://wattson.itch.io/kinetic-text-tags}Kinetic Text Tags{/a} both by Wattson
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Uses {a=https://kigyo.itch.io/renpy-word-counter}Lint+{/a} by KigyoDev
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Uses {a=https://skolaztika.itch.io/renpy-codex-screen}Ren'py Codex{/a} by Skolaztika""")
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## Sounds and music ############################################################
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@ -0,0 +1,322 @@
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##-----------------------------------------------
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##-------CODEX ENTRY NAVIGATION------------------
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##-----------------------------------------------
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image background = HBox(
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Solid("#292835AA", xsize=800, ysize=700)
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)
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screen people_nav():
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viewport:
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xpos 25 ypos 400
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xsize 450 ysize 350
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mousewheel True
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draggable True
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pagekeys True
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side_yfill True
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scrollbars "vertical"
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vbox:
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spacing 10
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xoffset 350
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textbutton "Reimu Hakurei" action ShowMenu("reimu")
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textbutton "Marisa Kirisame" action ShowMenu("marisa")
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textbutton "Alice Margatroid" action ShowMenu("alice")
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textbutton "Yuuka Kazami" action ShowMenu("yuuka")
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textbutton "Yumemi Okazaki" action ShowMenu("yumemi")
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textbutton "Janitor" action ShowMenu("janitor")
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# ##The following button will require a condition to be true in order to appear.
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# if persistent.bob:
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# textbutton "Bob" action ShowMenu("bob")
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# textbutton "Lew Ciszek" action NullAction()
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# textbutton "Aidan Evans" action NullAction()
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# textbutton "Wincenty Borkowski" action NullAction()
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# textbutton "Sascha Windisch" action NullAction()
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# textbutton "Kelemen Bence" action NullAction()
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# textbutton "Biró Erik" action NullAction()
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# textbutton "Return to categories" action ShowMenu("category_welcome") yoffset 950 xoffset 25
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textbutton "Return" action Return() yoffset 1000 xoffset 25
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##-----------------------------------------------
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##-------------CODEX WELCOME---------------------
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##-----------------------------------------------
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screen people_welcome():
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##This is the "People" category's welcome page. This is the first screen players see after they select a category.
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tag menu
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use people_nav
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style_prefix "codex"
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vbox:
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xsize 850
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xalign 0.5 yalign 0.5
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xoffset 200
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text _("In this category you can read about all the wonderful characters in this game! (and also the Janitor)")
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##-----------------------------------------------
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##----------ENTRIES START HERE-------------------
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##-----------------------------------------------
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screen reimu():
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tag menu
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use people_nav
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style_prefix "codex"
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label "Reimu Hakurei"
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viewport:
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xsize 1300
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ysize 800
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xalign 0.5
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xoffset 200 yoffset 200
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side_yfill True
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#scrollbars "vertical"
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#mousewheel True
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#draggable True
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#pagekeys True
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vbox:
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text _p("""The shrine maiden of Hakurei Shrine. She enforces Gensokyo's border with the Outside World.
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Her birthday is on January 6th.""")
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screen marisa():
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tag menu
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use people_nav
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style_prefix "codex"
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label "Marisa Kirisame"
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viewport:
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xsize 1300
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ysize 800
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xalign 0.5
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xoffset 200 yoffset 200
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side_yfill True
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#scrollbars "vertical"
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#mousewheel True
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#draggable True
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#pagekeys True
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vbox:
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text _p("""The black-white human magician who wields love-colored magic. She's the close 2nd to Reimu as an incident resolver.
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Her birthday is July 7th.""")
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screen alice():
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tag menu
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use people_nav
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style_prefix "codex"
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label "Alice Margatroid"
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viewport:
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xsize 1300
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ysize 800
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xalign 0.5
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xoffset 200 yoffset 200
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side_yfill True
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#scrollbars "vertical"
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#mousewheel True
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#draggable True
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#pagekeys True
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vbox:
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text _p("""The seven-colored puppeteer of dolls. She's a magician like Marisa. She's friendly with humans despite being a youkai.
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Her birthday is July 16th.""")
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screen yuuka():
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tag menu
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use people_nav
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style_prefix "codex"
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label "Yuuka Kazami"
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viewport:
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xsize 1300
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ysize 800
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xalign 0.5
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xoffset 200 yoffset 200
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side_yfill True
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#scrollbars "vertical"
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#mousewheel True
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#draggable True
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#pagekeys True
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vbox:
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text _p("""The sleeping terror of the Garden of the Sun. She's a terrifying youkai with a sharp wit who can manipulate flowers.
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Her birthday is August 7th.""")
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screen yumemi():
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tag menu
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use people_nav
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style_prefix "codex"
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label "Yumemi Okazaki"
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viewport:
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xsize 1300
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ysize 800
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xalign 0.5
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xoffset 200 yoffset 200
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side_yfill True
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#scrollbars "vertical"
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#mousewheel True
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#draggable True
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#pagekeys True
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vbox:
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text _p("""The Professor. An eccentric scientist. She was kicked out from her previous position at a college for giving a presentation on magic.
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Her birthday is January 5th.""")
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screen janitor():
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tag menu
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use people_nav
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style_prefix "codex"
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label "Janitor"
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viewport:
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xsize 1300
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ysize 800
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xalign 0.5
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xoffset 200 yoffset 200
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side_yfill True
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#scrollbars "vertical"
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#mousewheel True
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#draggable True
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#pagekeys True
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vbox:
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text _p("""She's just the janitor.""")
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# screen zack():
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# tag menu
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# use people_nav
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# style_prefix "codex"
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# label "Zack Moss"
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# viewport:
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# xsize 1300
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# ysize 800
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# xalign 0.5
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# xoffset 200 yoffset 200
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# side_yfill True
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# scrollbars "vertical"
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# mousewheel True
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# draggable True
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# pagekeys True
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# vbox:
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# #You write the actual entry here. I suggest you split your text into smaller text _p sections, otherwise the text might overlap with
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# #the scrollbars. If you're sure that your text fits the screen and scrolling is not needed then comment out everything starting from "scrollbars vertical" to
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# #"pagekeys True" as seen in the next entry. If you do this, splitting the text is not needed.
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# text _p("""Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras non massa iaculis, mattis urna at,
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# eleifend augue. Vivamus non finibus velit. Suspendisse sit amet luctus turpis. Nullam felis orci, maximus luctus aliquam eget,
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# cursus nec lectus.Donec sollicitudin auctor urna, non rutrum sem aliquet et. Duis dignissim molestie luctus.
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# {p}Morbi a mi metus.
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# Fusce mollis nisl in cursus blandit. Proin tempor ex sit amet porta tempus. Morbi quis ante vitae odio ultricies posuere ut non lorem.
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# Suspendisse diam ipsum, elementum vel scelerisque ut, auctor tincidunt nibh. Nullam placerat ante at tellus vehicula sollicitudin.
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# Aliquam lorem nunc, tempus quis faucibus et, tincidunt vitae tellus. Nulla aliquam posuere sem, eget aliquet tortor venenatis a.
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# Suspendisse sit amet lobortis nisi, ac rutrum magna.
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# {p} """)
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# text _p("""Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras non massa iaculis, mattis urna at,
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# eleifend augue. Vivamus non finibus velit. Suspendisse sit amet luctus turpis. Nullam felis orci, maximus luctus aliquam eget,
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# cursus nec lectus.Donec sollicitudin auctor urna, non rutrum sem aliquet et. Duis dignissim molestie luctus. Morbi a mi metus.
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# Fusce mollis nisl in cursus blandit.
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# Aliquam lorem nunc, tempus quis faucibus et, tincidunt vitae tellus. Nulla aliquam posuere sem, eget aliquet tortor venenatis a.
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# Suspendisse sit amet lobortis nisi, ac rutrum magna.{p} """)
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# text _p("""Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras non massa iaculis, mattis urna at,
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# eleifend augue. Vivamus non finibus velit.
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# {p}Suspendisse sit amet luctus turpis. Nullam felis orci, maximus luctus aliquam eget,
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# cursus nec lectus.Donec sollicitudin auctor urna, non rutrum sem aliquet et. Duis dignissim molestie luctus.""")
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##--------------------------------------------------------------------------------------------------------------------------------------------------------------------
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# screen nelson():
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# tag menu
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# use people_nav
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# style_prefix "codex"
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# label "Nelson Shea"
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# viewport:
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# xsize 1300
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# ysize 800
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# xalign 0.5
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# xoffset 200 yoffset 200
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# side_yfill True
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# #scrollbars "vertical"
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# #mousewheel True
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# #draggable True
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# #pagekeys True
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# vbox:
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# text _p("""Lorem ipsum dolor sit amet, consectetur adipiscing elit. Cras non massa iaculis, mattis urna at,
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# eleifend augue. Vivamus non finibus velit. Suspendisse sit amet luctus turpis.{p}Nullam felis orci, maximus luctus aliquam eget,
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# cursus nec lectus.Donec sollicitudin auctor urna, non rutrum sem aliquet et. Duis dignissim molestie luctus.""")
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# text _p("""Aliquam nec neque risus. Interdum et malesuada fames ac ante ipsum primis in faucibus. Etiam tempor, nisl vitae fermentum
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# tempus, metus nibh bibendum augue, et fermentum turpis massa eget ligula. Donec feugiat neque sit amet molestie ultrices. Vestibulum
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# lacinia mi eros, in maximus neque sagittis vitae. Cras vestibulum cursus nulla eu rhoncus. Sed hendrerit faucibus dignissim. Vivamus
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# sed mattis dui. Nunc eu finibus sem. Morbi malesuada lectus nec arcu auctor fermentum. """)
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##--------------------------------------------------------------------------------------------------------------------------------------------------------------------
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# screen bob():
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# tag menu
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# use people_nav
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# style_prefix "codex"
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# label "Bob the bobman"
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# viewport:
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# xsize 1300
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# ysize 800
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# xalign 0.5
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# xoffset 200 yoffset 200
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# side_yfill True
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# scrollbars "vertical"
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# mousewheel True
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# draggable True
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# pagekeys True
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# vbox:
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# text _p("""
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# The lorekeeper just told me about Bob
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# """)
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# #The following text will only appear if a certain condition is True.
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# if persistent.boblooks:
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# text _p("""
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# Apparently he wears funny hats. Interesting.
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# """)
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# #The following text will only appear if a certain condition is True.
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# if persistent.bobbackground:
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# text _p("""
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# He came from an unknown land....I wonder what happened.
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# But he's an accountant now! Good for him.
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# """)
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@ -83,7 +83,10 @@ screen quick_menu():
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hbox:
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style_prefix "quick"
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spacing -5
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textbutton _("Back") action Rollback()
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textbutton _("Codex") action ShowMenu('category_welcome')
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textbutton _("History") action ShowMenu('history')
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textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
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textbutton _("Auto") action Preference("auto-forward", "toggle")
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@ -21,8 +21,12 @@ screen game_menu(title):
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textbutton _("Start") action Start()
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textbutton _("Codex") action ShowMenu('category_welcome')
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else:
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textbutton _("Codex") action ShowMenu('category_welcome')
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textbutton _("History") action ShowMenu("history")
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textbutton _("Save") action ShowMenu("save")
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@ -7,8 +7,13 @@
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## Replace this with your background image, if you like
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image main_menu_background = "Main_Menu3.png"
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image main_menu_foreground = HBox(
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Solid("#292835AA", xsize=325, ysize=530)
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image main_menu_foreground_pc = HBox(
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Solid("#292835AA", xsize=325, ysize=580)
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)
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image main_menu_foreground_web = HBox(
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Solid("#292835AA", xsize=325, ysize=500)
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) # TODO: use platform checking to make this smaller on web and bigger on other platforms as for some reason this is larger on web
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screen main_menu():
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@ -20,18 +25,26 @@ screen main_menu():
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ypos -20
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xpos -70
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add "main_menu_foreground":
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if renpy.emscripten:
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add "main_menu_foreground_web":
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xalign 0.5
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yalign 0.95
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else:
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add "main_menu_foreground_pc":
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xalign 0.5
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yalign 0.95
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vbox:
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xalign 0.5
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yalign 0.95
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spacing -3
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spacing -8
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textbutton _("Start") action Start():
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xalign 0.5
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textbutton _("Codex") action ShowMenu('category_welcome'):
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xalign 0.5
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|
||||
textbutton _("Load") action ShowMenu("load"):
|
||||
xalign 0.5
|
||||
|
||||
|
|
|
@ -98,6 +98,8 @@ screen preferences():
|
|||
style_prefix "check"
|
||||
action Preference("all mute", "toggle")
|
||||
|
||||
textbutton _("Clear All Progress") action persistent._clear(progress=True)
|
||||
|
||||
### PREF
|
||||
style pref_label:
|
||||
top_margin 15
|
||||
|
|
146
game/script.rpy
146
game/script.rpy
|
@ -129,6 +129,8 @@ label TT_Consultations:
|
|||
if(not tt_Goal_Consultation_Mention):
|
||||
yuuka "Perhaps I could try to get the exams cancelled this time around?"
|
||||
|
||||
yuuka "Though maybe without making all the teachers hate me."
|
||||
|
||||
yuuka "Easier said than done..."
|
||||
$ tt_Goal_Consultation_Mention = True
|
||||
jump hallway
|
||||
|
@ -201,7 +203,7 @@ screen inventory_display_toggle:
|
|||
|
||||
# inventory item descriptions
|
||||
|
||||
default item_descriptions = {"Strange Device" : "Keychain-sized, has the initials PSH, has an Outside World look to it.", "Keycard" : "Given by that stranger I never got a look at...", "Clue #1" : "Yumemi's doing something on a different order of magnitude than before.","Clue #2" : "The passcode is likely to do with an important day, month, or year like a birthday.", "Clue #3" : "Yumemi's fond of symmetry, possibly ambigrams.", "Clue #4" : "01101101 01100101 01100100 01101001 01110101 01101101 00100000 01101001 01110011 00100000 01101101 01110011 01100111"}
|
||||
default item_descriptions = {"Strange Device" : "Keychain-sized, has the initials PSH, has an Outside World look to it.", "Keycard" : "Given by that stranger I never got a look at...", "Clue #1" : "Yumemi's doing something on a different order of magnitude than before.","Clue #2" : "The passcode is likely partly to do with an important day, month, or year like a birthday. Marisa thinks it's not a year.", "Clue #3" : "Yumemi's fond of symmetry, possibly ambigrams.", "Clue #4" : "01101101 01100101 01100100 01101001 01110101 01101101 00100000 01101001 01110011 00100000 01101101 01110011 01100111"}
|
||||
default inventory_items = []
|
||||
default item_description = ""
|
||||
|
||||
|
@ -772,6 +774,7 @@ init python:
|
|||
tt_Goal_Consultation_Mention = False
|
||||
tt_Goal_Exam_Mention = False
|
||||
asked_field_faculty = True # TODO: Probably make this a choice variable
|
||||
time_to_go = False
|
||||
|
||||
def SaveChoices(): # for a future run
|
||||
persistent.attacked_student = attacked_student
|
||||
|
@ -780,9 +783,9 @@ init python:
|
|||
persistent.revolution = revolution
|
||||
persistent.exam_cancelled = exam_cancelled
|
||||
persistent.investigation_progress = investigation_progress
|
||||
persistent.reimu_progress = reimu_progress
|
||||
persistent.alice_progress = alice_progress
|
||||
persistent.marisa_progress = marisa_progress
|
||||
persistent.reimu_progress = 1
|
||||
persistent.alice_progress = 0
|
||||
persistent.marisa_progress = 0
|
||||
persistent.time_traveling = time_traveling
|
||||
persistent.asked_office_location = asked_office_location
|
||||
persistent.did_not_submit_passcode = did_not_submit_passcode
|
||||
|
@ -913,7 +916,7 @@ label start:
|
|||
|
||||
show bg auditorium back behind audi_front
|
||||
|
||||
$ renpy.pause(2)
|
||||
$ renpy.pause(5)
|
||||
|
||||
stop sound fadeout 2.0
|
||||
|
||||
|
@ -1225,6 +1228,8 @@ label start:
|
|||
|
||||
play sound "bowling.mp3"
|
||||
|
||||
show bg entrance at damaged
|
||||
|
||||
show marisa surprise at damaged, spin, thrown_offscreen:
|
||||
xalign 1.0
|
||||
yalign 0.5
|
||||
|
@ -1916,7 +1921,7 @@ label start:
|
|||
$ next_label = "classroom"
|
||||
jump day_transition
|
||||
else:
|
||||
"Day is currently set to [day]. This should be impossible. You've likely encountered a bug. Doing workaround..."
|
||||
# "Day is currently set to [day]. This should be impossible. You've likely encountered a bug. Doing workaround..."
|
||||
$ day = 0
|
||||
$ raise Exception("Impossible day " + str(day) + " for location")
|
||||
return
|
||||
|
@ -2335,7 +2340,7 @@ label start:
|
|||
jump hallway
|
||||
return
|
||||
else:
|
||||
"Day is currently set to [day]. This should be impossible. You've likely encountered a bug. Doing workaround..."
|
||||
# "Day is currently set to [day]. This should be impossible. You've likely encountered a bug. Doing workaround..."
|
||||
$ day = 1
|
||||
jump classroom
|
||||
$ raise Exception("Impossible day " + str(day) + " for location")
|
||||
|
@ -2345,6 +2350,8 @@ label start:
|
|||
# side character stuff here and the puzzle
|
||||
label hallway:
|
||||
|
||||
$ janitor_talks = 0
|
||||
|
||||
scene bg hallway with fade
|
||||
if day == 1:
|
||||
# TODO
|
||||
|
@ -2644,6 +2651,8 @@ label hallway:
|
|||
|
||||
yuuka "{i}With all the data gone...{/i}" (cb_name="")
|
||||
|
||||
$ time_to_go = True
|
||||
|
||||
jump exam_cancel_check
|
||||
else:
|
||||
yuuka "A keycard!? You mean I've been working my ass off to just get another lock?"
|
||||
|
@ -2692,20 +2701,8 @@ label hallway:
|
|||
"Where does Yuuka go?"
|
||||
|
||||
"Exit school":
|
||||
if did_not_visit_faculty:
|
||||
yuuka "I can't yet."
|
||||
jump hallway_navigation2
|
||||
else:
|
||||
|
||||
scene bg black with fade
|
||||
|
||||
yuuka "I went home."
|
||||
|
||||
$ day = 3
|
||||
|
||||
$ next_label = "exam"
|
||||
|
||||
jump day_transition
|
||||
|
||||
"Go to the faculty room" if did_not_visit_faculty:
|
||||
|
||||
|
@ -2959,7 +2956,8 @@ label hallway:
|
|||
|
||||
# a scene with alice
|
||||
|
||||
show alice happy at flip with dissolve
|
||||
show alice happy at flip with dissolve:
|
||||
xalign 0.5
|
||||
|
||||
yuuka "Fancy seeing you here."
|
||||
|
||||
|
@ -3176,6 +3174,8 @@ label hallway:
|
|||
|
||||
yuuka "{i}With all the data gone...{/i}" (cb_name="")
|
||||
|
||||
$ time_to_go = True
|
||||
|
||||
jump exam_cancel_check
|
||||
else:
|
||||
yuuka "A keycard!? You mean I've been working my ass off to just get another lock?"
|
||||
|
@ -3194,7 +3194,7 @@ label hallway:
|
|||
yuuka "Nah, saying it out loud makes it obvious that's just asking for people to turn on me. I'll find another approach to this."
|
||||
|
||||
"No, not yet.":
|
||||
jump hallway_navigation
|
||||
jump hallway_navigation2 # :)
|
||||
elif day == 3: # exams
|
||||
# TODO
|
||||
# TEXT Y
|
||||
|
@ -3544,6 +3544,10 @@ label hallway:
|
|||
|
||||
marisa "Doesn't have to be, but probably. It's an easy order to stick in your head: significant date then something less obvious."
|
||||
|
||||
marisa "And this is just a hunch... but Yumemi doesn't seem like the kind to get stuck on a particular year, yeah? Just conjecture, 'course."
|
||||
|
||||
marisa "But I think, a day or month would make more sense."
|
||||
|
||||
yuuka "Alright. Thank you, Marisa."
|
||||
|
||||
show marisa laugh
|
||||
|
@ -3754,6 +3758,8 @@ label hallway:
|
|||
|
||||
yuuka "{i}With all the data gone...{/i}" (cb_name="")
|
||||
|
||||
$ time_to_go = True
|
||||
|
||||
jump exam_cancel_check
|
||||
else:
|
||||
yuuka "A keycard!? You mean I've been working my ass off to just get another lock?"
|
||||
|
@ -3772,7 +3778,7 @@ label hallway:
|
|||
yuuka "Nah, saying it out loud makes it obvious that's just asking for people to turn on me. I'll find another approach to this."
|
||||
|
||||
"No, not yet.":
|
||||
jump hallway_navigation
|
||||
jump hallway_navigation3
|
||||
elif day == 4:
|
||||
# TODO
|
||||
# TEXT N
|
||||
|
@ -3930,6 +3936,8 @@ label hallway:
|
|||
|
||||
yuuka "{i}With all the data gone...{/i}" (cb_name="")
|
||||
|
||||
$ time_to_go = True
|
||||
|
||||
jump exam_cancel_check
|
||||
else:
|
||||
yuuka "A keycard!? You mean I've been working my ass off to just get another lock?"
|
||||
|
@ -4826,13 +4834,13 @@ label faculty:
|
|||
|
||||
scene bg black with fade
|
||||
|
||||
# then determine if the teachers quit or not, and if not do the exams still happen?
|
||||
# then determine if the teachers quit or not, and if not do the exams still happen
|
||||
|
||||
label exam_cancel_check:
|
||||
|
||||
if revolution > 0:
|
||||
$ exam_cancelled = True
|
||||
|
||||
label exam_cancel_check:
|
||||
|
||||
if time_traveling:
|
||||
stop music fadeout 2.0
|
||||
stop sound fadeout 2.0
|
||||
|
@ -4847,7 +4855,23 @@ label faculty:
|
|||
else:
|
||||
yuuka "{i}As you all know, the exams were to be called off the next day.{/i}" (cb_name="")
|
||||
|
||||
if revolution >= 2 and not time_traveling:
|
||||
if time_traveling and time_to_go:
|
||||
yuuka "{i}The students were estatic but the faculty were deeply worried.{/i}" (cb_name="")
|
||||
|
||||
yuuka "{i}Worry no longer, for you now know the truth of how and why.{/i}" (cb_name="")
|
||||
|
||||
yuuka "{i}Though it can never free you, at least you know.{/i}" (cb_name="")
|
||||
|
||||
yuuka "{i}I ask not for sympathy. Just an understanding.{/i}" (cb_name="")
|
||||
|
||||
yuuka "{i}Now there's only one last place for us, all of us, to go.{/i}" (cb_name="")
|
||||
|
||||
$ day = 4
|
||||
|
||||
$ finale_ready = True
|
||||
|
||||
jump hallway
|
||||
elif revolution >= 2:
|
||||
|
||||
stop music fadeout 2.0
|
||||
|
||||
|
@ -4869,46 +4893,12 @@ label faculty:
|
|||
|
||||
yuuka "{i}Best of luck.{/i}" (cb_name="")
|
||||
|
||||
# yuuka "{i}I became very popular with the students however.{/i}" (cb_name="")
|
||||
|
||||
# yuuka "{i}That's why as you're sitting in your seats, waiting for Professor Okazaki to sweep in and replace me, the menace you welcomed in,{/i}" (cb_name="")
|
||||
|
||||
# yuuka "{i}Just know that she won't be making it.{/i}" (cb_name="")
|
||||
|
||||
# yuuka "{i}I do hope I've made my distate of her clear by now?{/i}" (cb_name="")
|
||||
|
||||
# narrator "{i}One or two nervous nods came in response.{/i}"
|
||||
|
||||
# yuuka "{i}Yes? Good.{/i}" (cb_name="")
|
||||
|
||||
# yuuka "{i}Then I'll let you imagine how I dealt with her.{/i}" (cb_name="")
|
||||
|
||||
# yuuka "{i}I hope you intend to complete your walk out by quitting, now, dearies.{/i}" (cb_name="")
|
||||
|
||||
# yuuka "{i}This is my school and my students from here on out.{/i}" (cb_name="")
|
||||
|
||||
if very_loud_quitting.has():
|
||||
"Very Loud Quitting already has been completed. Consider finding a different ending."
|
||||
|
||||
$ very_loud_quitting.grant()
|
||||
|
||||
jump ending
|
||||
elif time_traveling:
|
||||
yuuka "{i}The students were estatic but the faculty were deeply worried.{/i}" (cb_name="")
|
||||
|
||||
yuuka "{i}Worry no longer, for you now know the truth of how and why.{/i}" (cb_name="")
|
||||
|
||||
yuuka "{i}Though it can never free you, at least you know.{/i}" (cb_name="")
|
||||
|
||||
yuuka "{i}I ask not for sympathy. Just an understanding.{/i}" (cb_name="")
|
||||
|
||||
yuuka "{i}Now there's only one last place for us, all of us, to go.{/i}" (cb_name="")
|
||||
|
||||
$ day = 4
|
||||
|
||||
$ finale_ready = True
|
||||
|
||||
jump hallway
|
||||
else:
|
||||
yuuka "{i}The students were estatic but the faculty were deeply worried.{/i}" (cb_name="")
|
||||
|
||||
|
@ -4937,7 +4927,7 @@ label faculty:
|
|||
|
||||
jump hallway
|
||||
else:
|
||||
"Day is currently set to [day]. This should be impossible. You've likely encountered a bug. Doing workaround..."
|
||||
# "Day is currently set to [day]. This should be impossible. You've likely encountered a bug. Doing workaround..."
|
||||
$ day = 2
|
||||
jump faculty
|
||||
$ raise Exception("Impossible day " + str(day) + " for location")
|
||||
|
@ -5108,7 +5098,7 @@ label exam:
|
|||
|
||||
jump penultimate_presentation
|
||||
else:
|
||||
"Day is currently set to [day]. This should be impossible. You've likely encountered a bug. Doing workaround..."
|
||||
# "Day is currently set to [day]. This should be impossible. You've likely encountered a bug. Doing workaround..."
|
||||
$ day = 3
|
||||
jump exam
|
||||
$ raise Exception("Impossible day " + str(day) + " for location")
|
||||
|
@ -5344,7 +5334,11 @@ label penultimate_presentation:
|
|||
|
||||
# TODO: Go for suitably dramatic endings here
|
||||
|
||||
if (reimu_progress < 2 and alice_progress < 2 and marisa_progress < 2) and (reimu_progress + alice_progress + marisa_progress) >= 2:
|
||||
if (reimu_progress < 3 and alice_progress < 3 and marisa_progress < 3) and (reimu_progress + alice_progress + marisa_progress) >= 2:
|
||||
|
||||
# required progress
|
||||
# reimu_progress + 1 for the classroom
|
||||
# reimu, marisa, or alice progress for the question
|
||||
|
||||
show yuuka neutral
|
||||
|
||||
|
@ -5394,6 +5388,8 @@ label penultimate_presentation:
|
|||
|
||||
play sound "bowling.mp3"
|
||||
|
||||
show bg auditorium at damaged
|
||||
|
||||
show yumemi wistful at damaged, spin, thrown_offscreen:
|
||||
xalign 1.0
|
||||
yalign 0.5
|
||||
|
@ -5426,12 +5422,12 @@ label penultimate_presentation:
|
|||
|
||||
"RETURN and you'll find things not to be the same."
|
||||
|
||||
show text "You may be locked out of certain endings, depending on this playthrough."
|
||||
# show text "You may be locked out of certain endings, depending on this playthrough."
|
||||
|
||||
$ renpy.pause(7.0)
|
||||
$ they_have_your_back.grant()
|
||||
|
||||
elif reimu_progress >= 2 or alice_progress >= 2 or marisa_progress >= 2:
|
||||
elif reimu_progress >= 3 or alice_progress >= 3 or marisa_progress >= 3:
|
||||
|
||||
transform leftbottompresent:
|
||||
xalign -0.05
|
||||
|
@ -5579,6 +5575,8 @@ label penultimate_presentation:
|
|||
|
||||
play sound "bowling.mp3"
|
||||
|
||||
show bg auditorium at damaged
|
||||
|
||||
show yumemi wistful at damaged, spin, thrown_offscreen:
|
||||
xalign 1.0
|
||||
yalign 0.5
|
||||
|
@ -5611,12 +5609,12 @@ label penultimate_presentation:
|
|||
|
||||
"RETURN and you'll find things not to be the same."
|
||||
|
||||
show text "You may be locked out of certain endings, depending on this playthrough."
|
||||
# show text "You may be locked out of certain endings, depending on this playthrough."
|
||||
|
||||
$ renpy.pause(7.0)
|
||||
$ she_has_your_back.grant()
|
||||
|
||||
elif (reimu_progress + alice_progress + marisa_progress) < 2:
|
||||
else:
|
||||
|
||||
show yuuka happy
|
||||
|
||||
|
@ -5642,6 +5640,8 @@ label penultimate_presentation:
|
|||
|
||||
play sound "bowling.mp3"
|
||||
|
||||
show bg auditorium at damaged
|
||||
|
||||
show yumemi wistful at damaged, spin, thrown_offscreen:
|
||||
xalign 1.0
|
||||
yalign 0.5
|
||||
|
@ -5674,7 +5674,7 @@ label penultimate_presentation:
|
|||
|
||||
"RETURN and you'll find things not to be the same."
|
||||
|
||||
show text "You may be locked out of certain endings, depending on this playthrough."
|
||||
# show text "You may be locked out of certain endings, depending on this playthrough."
|
||||
|
||||
$ renpy.pause(7.0)
|
||||
$ hedgehog_dilemma_solved.grant()
|
||||
|
@ -5733,7 +5733,7 @@ label penultimate_presentation:
|
|||
|
||||
jump ending
|
||||
else:
|
||||
"Day is currently set to [day]. This should be impossible. You've likely encountered a bug. Doing workaround..."
|
||||
# "Day is currently set to [day]. This should be impossible. You've likely encountered a bug. Doing workaround..."
|
||||
$ day = 4
|
||||
jump penultimate_presentation
|
||||
$ raise Exception("Impossible day " + str(day) + " for location")
|
||||
|
@ -6243,7 +6243,7 @@ label day_transition:
|
|||
|
||||
return
|
||||
else:
|
||||
"Day is currently set to [day]. This should be impossible. You've likely encountered a bug."
|
||||
# "Day is currently set to [day]. This should be impossible. You've likely encountered a bug."
|
||||
$ raise Exception("Impossible day " + str(day) + " for location")
|
||||
return
|
||||
|
||||
|
@ -6276,6 +6276,12 @@ label ending:
|
|||
|
||||
show screen ending_gallery
|
||||
|
||||
hide screen time_travel_device
|
||||
hide screen time_travel_display_toggle
|
||||
|
||||
hide screen inventory_item_description
|
||||
hide screen inventory_display_toggle
|
||||
|
||||
jump pause_loop
|
||||
|
||||
return
|
||||
|
|
Loading…
Reference in New Issue