uhh fixed the consultation ending, added in assets etc.

Word count: 5,664 words
This commit is contained in:
Jacoder23 2024-04-08 02:25:01 +08:00
parent f7a07cbde8
commit 9cd47b45b5
24 changed files with 43 additions and 14 deletions

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@ -104,7 +104,7 @@ define scare_tactics = Achievement(
define very_loud_quitting = Achievement( define very_loud_quitting = Achievement(
name=_("Very Loud Quitting"), name=_("Very Loud Quitting"),
id="very_loud_quitting", id="very_loud_quitting",
description=_("You incited all the faculty into quitting."), description=_("You forced all the faculty into quitting."),
locked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()), locked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
unlocked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()), unlocked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
hidden=True, hidden=True,
@ -140,7 +140,7 @@ define hedgehog_dilemma_solved = Achievement(
define retroactive = Achievement( define retroactive = Achievement(
name=_("Retroactive"), name=_("Retroactive"),
id="retroactive", id="retroactive",
description=_("You embraced change."), description=_("You made your decision."),
locked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()), locked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
unlocked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()), unlocked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
hidden=True, hidden=True,
@ -355,7 +355,9 @@ screen ending_gallery():
## Otherwise, if you'd like this to be independent of the game menu, ## Otherwise, if you'd like this to be independent of the game menu,
## use the following: ## use the following:
if main_menu: if main_menu:
textbutton _("Return") action Return() align (1.0, 1.0) textbutton _("Return") action Return():
style "return_button"
align (1.0, 1.0)
viewport: viewport:
mousewheel True draggable True pagekeys True mousewheel True draggable True pagekeys True

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@ -79,7 +79,9 @@ define config.has_voice = True
## the player is at the main menu. This file will continue playing into the ## the player is at the main menu. This file will continue playing into the
## game, until it is stopped or another file is played. ## game, until it is stopped or another file is played.
# define config.main_menu_music = "main-menu-theme.ogg" ## Music that is played while the user is at the main menu.
define config.main_menu_music = "audio/main_menu.mp3"
## Transitions ################################################################# ## Transitions #################################################################

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@ -68,6 +68,7 @@ style return_button:
xpos 60 xpos 60
yalign 1.0 yalign 1.0
yoffset -45 yoffset -45
activate_sound "return.mp3"
style game_menu_viewport: style game_menu_viewport:
xsize config.screen_width-420 xsize config.screen_width-420

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@ -230,7 +230,6 @@ label start:
day = 0 day = 0
next_label = "" next_label = ""
# CHOICE VARIABLES # # CHOICE VARIABLES #
attacked_student = False attacked_student = False
garden_of_the_sun_lecture = False garden_of_the_sun_lecture = False
@ -240,11 +239,12 @@ label start:
label laozi: label laozi:
scene bg black scene bg black
$ renpy.pause(2, True) stop music
$ renpy.pause(1.5)
# show text " {font=m3x6.ttf}For this reason the great man dwells in the thick, and does not rest with the thin.{/font}\n{font=m6x11.ttf}He dwells in the {color=#cc2222}fruit{/color}, and does not rest with the {color=#ffff00}flower{/font}{/color}.\n {font=m3x6.ttf}- Laozi, Tao Te Ching{/font}" at truecenter # show text " {font=m3x6.ttf}For this reason the great man dwells in the thick, and does not rest with the thin.{/font}\n{font=m6x11.ttf}He dwells in the {color=#cc2222}fruit{/color}, and does not rest with the {color=#ffff00}flower{/font}{/color}.\n {font=m3x6.ttf}- Laozi, Tao Te Ching{/font}" at truecenter
show text " {rt}For this reason the great man dwells in the thick, and does not rest with the thin.{/rt}\nHe dwells in the {color=#cc2222}fruit{/color}, and does not rest with the {color=#ffff00}flower{/color}.\n {rt}- Laozi, Tao Te Ching{/rt}" at truecenter show text " {rt}For this reason the great man dwells in the thick, and does not rest with the thin.{/rt}\nHe dwells in the {color=#cc2222}fruit{/color}, and does not rest with the {color=#ffff00}flower{/color}.\n {rt}- Laozi, Tao Te Ching{/rt}" at truecenter
with dissolve with dissolve
$ renpy.pause(7, True) $ renpy.pause(6)
hide text hide text
with dissolve with dissolve
@ -284,11 +284,19 @@ label start:
# TEXT Y # TEXT Y
# STAGE N # STAGE N
# VAR Y # VAR Y
scene bg auditorium
show yuuka happy: image audi_front:
"bg auditorium front.png"
show audi_front zorder 150
show bg auditorium back behind audi_front
$ renpy.pause(2)
show yuuka happy with fade:
xalign 0.5 xalign 0.5
yalign 0.99 yalign 0.5
python: # <- Remove python: # <- Remove
''' '''
@ -322,7 +330,12 @@ label start:
# TEXT Y # TEXT Y
# STAGE N # STAGE N
# VAR Y # VAR Y
scene bg redfield with fade
play music tension if_changed
scene bg ruinedfield with fade
$ renpy.pause(2)
show yuuka happy: show yuuka happy:
xalign 0.5 xalign 0.5
@ -334,7 +347,7 @@ label start:
yuuka "{i}Spring. It was the season for blooming petals, and I had come to one of my second-favorite flower fields in Gensokyo.{/i}" (cb_name="") yuuka "{i}Spring. It was the season for blooming petals, and I had come to one of my second-favorite flower fields in Gensokyo.{/i}" (cb_name="")
yuuka "This used to be a field of red buckwheat flowers, growing ever so softly towards the sky blue." yuuka "This used to be a gorgeous field of sunflowers, flowering red buckwheat, growing ever so softly towards the sky blue."
show yuuka happy: show yuuka happy:
ease 1.8 ypos 1280 ease 1.8 ypos 1280
@ -1714,7 +1727,7 @@ label faculty:
yuuka "{i}I became very popular with the students however.{/i}" (cb_name="") yuuka "{i}I became very popular with the students however.{/i}" (cb_name="")
yuuka "{i}That's why as your sitting in your seats, waiting for Professor Okazaki to sweep in and replace me, the menace you welcomed in,{/i}" (cb_name="") yuuka "{i}That's why as you're sitting in your seats, waiting for Professor Okazaki to sweep in and replace me, the menace you welcomed in,{/i}" (cb_name="")
yuuka "{i}Just know that she won't be making it.{/i}" (cb_name="") yuuka "{i}Just know that she won't be making it.{/i}" (cb_name="")
@ -1741,7 +1754,15 @@ label faculty:
jump day_transition jump day_transition
else: else:
yuuka "{i}As you all know, the exams were delayed.{/i}" (cb_name="") yuuka "{i}The students took to it well.{/i}" (cb_name="")
yuuka "{i}We were correct that they had been prepared throughout the semester.{/i}" (cb_name="")
yuuka "{i}And by that we mean they crammed like their lives depended on it.{/i}" (cb_name="")
yuuka "{i}A sentiment that must be familiar to you all.{/i}" (cb_name="")
yuuka "{i}The day fast approached and I had my own preparations to do...{/i}" (cb_name="")
$ next_label = "exam" $ next_label = "exam"
@ -1808,6 +1829,8 @@ label penultimate_presentation:
label finale: label finale:
# the you finished enough of the game idgaf route # the you finished enough of the game idgaf route
# it should happen in the garden of the sun
return return
label day_transition: label day_transition:

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@ -72,6 +72,7 @@ style gui_text:
style button: style button:
xysize (None, None) xysize (None, None)
padding (0, 0) padding (0, 0)
activate_sound "click.mp3"
style button_text: style button_text:
is gui_text is gui_text