uhh fixed the consultation ending, added in assets etc.
Word count: 5,664 words
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			@ -104,7 +104,7 @@ define scare_tactics = Achievement(
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define very_loud_quitting = Achievement(
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    name=_("Very Loud Quitting"),
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    id="very_loud_quitting",
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    description=_("You incited all the faculty into quitting."),
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    description=_("You forced all the faculty into quitting."),
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    locked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
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    unlocked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
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    hidden=True,
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			@ -140,7 +140,7 @@ define hedgehog_dilemma_solved = Achievement(
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define retroactive = Achievement(
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    name=_("Retroactive"),
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    id="retroactive",
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    description=_("You embraced change."),
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    description=_("You made your decision."),
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    locked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
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    unlocked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
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    hidden=True,
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			@ -355,7 +355,9 @@ screen ending_gallery():
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    ## Otherwise, if you'd like this to be independent of the game menu,
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    ## use the following:
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    if main_menu:
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        textbutton _("Return") action Return() align (1.0, 1.0)
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        textbutton _("Return") action Return():
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            style "return_button"
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            align (1.0, 1.0)
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    viewport:
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        mousewheel True draggable True pagekeys True
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								game/audio/click.mp3
									
										
									
									
									
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								game/audio/conversation.mp3
									
										
									
									
									
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								game/audio/main_menu.mp3
									
										
									
									
									
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								game/audio/return.mp3
									
										
									
									
									
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								game/audio/tension.mp3
									
										
									
									
									
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								game/images/alice.png
									
										
									
									
									
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								game/images/bg auditorium back.png
									
										
									
									
									
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								game/images/bg auditorium front.png
									
										
									
									
									
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								game/images/bg classroom.png
									
										
									
									
									
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								game/images/bg faculty.png
									
										
									
									
									
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								game/images/bg ruinedfield.png
									
										
									
									
									
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								game/images/marisa.png
									
										
									
									
									
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								game/images/yumemi.png
									
										
									
									
									
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			@ -79,7 +79,9 @@ define config.has_voice = True
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## the player is at the main menu. This file will continue playing into the
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## game, until it is stopped or another file is played.
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# define config.main_menu_music = "main-menu-theme.ogg"
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## Music that is played while the user is at the main menu.
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define config.main_menu_music = "audio/main_menu.mp3"
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## Transitions #################################################################
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			@ -68,6 +68,7 @@ style return_button:
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    xpos 60
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    yalign 1.0
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    yoffset -45
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    activate_sound "return.mp3"
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style game_menu_viewport:
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    xsize config.screen_width-420
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			@ -230,7 +230,6 @@ label start:
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        day = 0
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        next_label = ""
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        # CHOICE VARIABLES #
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        attacked_student = False
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        garden_of_the_sun_lecture = False
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			@ -240,11 +239,12 @@ label start:
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    label laozi:
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        scene bg black
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        $ renpy.pause(2, True)
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        stop music
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        $ renpy.pause(1.5)
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        # show text "      {font=m3x6.ttf}For this reason the great man dwells in the thick, and does not rest with the thin.{/font}\n{font=m6x11.ttf}He dwells in the {color=#cc2222}fruit{/color}, and does not rest with the {color=#ffff00}flower{/font}{/color}.\n                                                                 {font=m3x6.ttf}- Laozi, Tao Te Ching{/font}" at truecenter
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        show text "      {rt}For this reason the great man dwells in the thick, and does not rest with the thin.{/rt}\nHe dwells in the {color=#cc2222}fruit{/color}, and does not rest with the {color=#ffff00}flower{/color}.\n                                                                   {rt}- Laozi, Tao Te Ching{/rt}" at truecenter
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        with dissolve
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        $ renpy.pause(7, True)
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        $ renpy.pause(6)
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        hide text
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        with dissolve
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			@ -284,11 +284,19 @@ label start:
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        # TEXT  Y
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        # STAGE N
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        # VAR   Y
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        scene bg auditorium
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        show yuuka happy:
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        image audi_front:
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            "bg auditorium front.png"
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        show audi_front zorder 150
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        show bg auditorium back behind audi_front
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        $ renpy.pause(2)
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        show yuuka happy with fade:
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            xalign 0.5
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            yalign 0.99
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            yalign 0.5
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        python: # <- Remove
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            '''
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			@ -322,7 +330,12 @@ label start:
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        # TEXT  Y
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        # STAGE N
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        # VAR   Y
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        scene bg redfield with fade
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        play music tension if_changed
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        scene bg ruinedfield with fade
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        $ renpy.pause(2)
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        show yuuka happy:
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            xalign 0.5
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			@ -334,7 +347,7 @@ label start:
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        yuuka  "{i}Spring. It was the season for blooming petals, and I had come to one of my second-favorite flower fields in Gensokyo.{/i}" (cb_name="")
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        yuuka "This used to be a field of red buckwheat flowers, growing ever so softly towards the sky blue."
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        yuuka "This used to be a gorgeous field of sunflowers, flowering red buckwheat, growing ever so softly towards the sky blue."
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        show yuuka happy:
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            ease 1.8 ypos 1280
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			@ -1714,7 +1727,7 @@ label faculty:
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                yuuka "{i}I became very popular with the students however.{/i}" (cb_name="")
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                yuuka "{i}That's why as your sitting in your seats, waiting for Professor Okazaki to sweep in and replace me, the menace you welcomed in,{/i}" (cb_name="")
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                yuuka "{i}That's why as you're sitting in your seats, waiting for Professor Okazaki to sweep in and replace me, the menace you welcomed in,{/i}" (cb_name="")
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                yuuka "{i}Just know that she won't be making it.{/i}" (cb_name="")
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			@ -1741,7 +1754,15 @@ label faculty:
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            jump day_transition
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        else:
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            yuuka "{i}As you all know, the exams were delayed.{/i}" (cb_name="")
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            yuuka "{i}The students took to it well.{/i}" (cb_name="")
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            yuuka "{i}We were correct that they had been prepared throughout the semester.{/i}" (cb_name="")
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            yuuka "{i}And by that we mean they crammed like their lives depended on it.{/i}" (cb_name="")
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            yuuka "{i}A sentiment that must be familiar to you all.{/i}" (cb_name="")
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            yuuka "{i}The day fast approached and I had my own preparations to do...{/i}" (cb_name="")
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            $ next_label = "exam"
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			@ -1808,6 +1829,8 @@ label penultimate_presentation:
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label finale:
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    # the you finished enough of the game idgaf route
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    # it should happen in the garden of the sun
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    return
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label day_transition:
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			@ -72,6 +72,7 @@ style gui_text:
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style button:
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    xysize (None, None)
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    padding (0, 0)
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    activate_sound "click.mp3"
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style button_text:
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    is gui_text
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