uhh fixed the consultation ending, added in assets etc.
Word count: 5,664 words
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@ -104,7 +104,7 @@ define scare_tactics = Achievement(
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define very_loud_quitting = Achievement(
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name=_("Very Loud Quitting"),
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id="very_loud_quitting",
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description=_("You incited all the faculty into quitting."),
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description=_("You forced all the faculty into quitting."),
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locked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
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unlocked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
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hidden=True,
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@ -140,7 +140,7 @@ define hedgehog_dilemma_solved = Achievement(
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define retroactive = Achievement(
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name=_("Retroactive"),
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id="retroactive",
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description=_("You embraced change."),
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description=_("You made your decision."),
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locked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
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unlocked_image=Transform("gui/window_icon.png", matrixcolor=SepiaMatrix()),
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hidden=True,
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@ -355,7 +355,9 @@ screen ending_gallery():
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## Otherwise, if you'd like this to be independent of the game menu,
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## use the following:
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if main_menu:
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textbutton _("Return") action Return() align (1.0, 1.0)
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textbutton _("Return") action Return():
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style "return_button"
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align (1.0, 1.0)
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viewport:
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mousewheel True draggable True pagekeys True
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After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 29 KiB |
After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 8.1 KiB After Width: | Height: | Size: 28 KiB |
After Width: | Height: | Size: 48 KiB |
After Width: | Height: | Size: 52 KiB |
Before Width: | Height: | Size: 18 KiB After Width: | Height: | Size: 45 KiB |
After Width: | Height: | Size: 53 KiB |
After Width: | Height: | Size: 3.3 KiB |
Before Width: | Height: | Size: 688 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 603 KiB |
After Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 343 KiB After Width: | Height: | Size: 20 KiB |
Before Width: | Height: | Size: 292 KiB |
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@ -79,7 +79,9 @@ define config.has_voice = True
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## the player is at the main menu. This file will continue playing into the
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## game, until it is stopped or another file is played.
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# define config.main_menu_music = "main-menu-theme.ogg"
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## Music that is played while the user is at the main menu.
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define config.main_menu_music = "audio/main_menu.mp3"
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## Transitions #################################################################
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@ -68,6 +68,7 @@ style return_button:
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xpos 60
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yalign 1.0
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yoffset -45
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activate_sound "return.mp3"
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style game_menu_viewport:
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xsize config.screen_width-420
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@ -230,7 +230,6 @@ label start:
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day = 0
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next_label = ""
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# CHOICE VARIABLES #
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attacked_student = False
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garden_of_the_sun_lecture = False
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@ -240,11 +239,12 @@ label start:
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label laozi:
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scene bg black
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$ renpy.pause(2, True)
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stop music
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$ renpy.pause(1.5)
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# show text " {font=m3x6.ttf}For this reason the great man dwells in the thick, and does not rest with the thin.{/font}\n{font=m6x11.ttf}He dwells in the {color=#cc2222}fruit{/color}, and does not rest with the {color=#ffff00}flower{/font}{/color}.\n {font=m3x6.ttf}- Laozi, Tao Te Ching{/font}" at truecenter
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show text " {rt}For this reason the great man dwells in the thick, and does not rest with the thin.{/rt}\nHe dwells in the {color=#cc2222}fruit{/color}, and does not rest with the {color=#ffff00}flower{/color}.\n {rt}- Laozi, Tao Te Ching{/rt}" at truecenter
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with dissolve
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$ renpy.pause(7, True)
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$ renpy.pause(6)
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hide text
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with dissolve
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@ -284,11 +284,19 @@ label start:
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# TEXT Y
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# STAGE N
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# VAR Y
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scene bg auditorium
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show yuuka happy:
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image audi_front:
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"bg auditorium front.png"
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show audi_front zorder 150
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show bg auditorium back behind audi_front
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$ renpy.pause(2)
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show yuuka happy with fade:
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xalign 0.5
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yalign 0.99
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yalign 0.5
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python: # <- Remove
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'''
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@ -322,7 +330,12 @@ label start:
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# TEXT Y
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# STAGE N
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# VAR Y
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scene bg redfield with fade
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play music tension if_changed
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scene bg ruinedfield with fade
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$ renpy.pause(2)
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show yuuka happy:
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xalign 0.5
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@ -334,7 +347,7 @@ label start:
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yuuka "{i}Spring. It was the season for blooming petals, and I had come to one of my second-favorite flower fields in Gensokyo.{/i}" (cb_name="")
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yuuka "This used to be a field of red buckwheat flowers, growing ever so softly towards the sky blue."
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yuuka "This used to be a gorgeous field of sunflowers, flowering red buckwheat, growing ever so softly towards the sky blue."
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show yuuka happy:
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ease 1.8 ypos 1280
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@ -1714,7 +1727,7 @@ label faculty:
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yuuka "{i}I became very popular with the students however.{/i}" (cb_name="")
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yuuka "{i}That's why as your sitting in your seats, waiting for Professor Okazaki to sweep in and replace me, the menace you welcomed in,{/i}" (cb_name="")
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yuuka "{i}That's why as you're sitting in your seats, waiting for Professor Okazaki to sweep in and replace me, the menace you welcomed in,{/i}" (cb_name="")
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yuuka "{i}Just know that she won't be making it.{/i}" (cb_name="")
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@ -1741,7 +1754,15 @@ label faculty:
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jump day_transition
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else:
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yuuka "{i}As you all know, the exams were delayed.{/i}" (cb_name="")
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yuuka "{i}The students took to it well.{/i}" (cb_name="")
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yuuka "{i}We were correct that they had been prepared throughout the semester.{/i}" (cb_name="")
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yuuka "{i}And by that we mean they crammed like their lives depended on it.{/i}" (cb_name="")
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yuuka "{i}A sentiment that must be familiar to you all.{/i}" (cb_name="")
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yuuka "{i}The day fast approached and I had my own preparations to do...{/i}" (cb_name="")
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$ next_label = "exam"
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@ -1808,6 +1829,8 @@ label penultimate_presentation:
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label finale:
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# the you finished enough of the game idgaf route
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# it should happen in the garden of the sun
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return
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label day_transition:
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@ -72,6 +72,7 @@ style gui_text:
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style button:
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xysize (None, None)
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padding (0, 0)
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activate_sound "click.mp3"
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style button_text:
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is gui_text
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