Jam13Yuuka/game/screens/popup_screens.rpy

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2024-04-05 05:40:52 +00:00
## Confirm screen ##############################################################
##
## The confirm screen is called when Ren'Py wants to ask the player a yes or no
## question.
##
## https://www.renpy.org/doc/html/screen_special.html#confirm
screen confirm(message, yes_action, no_action=None):
## Ensure other screens do not get input while this screen is displayed.
modal True
zorder 200
style_prefix "confirm"
add "#0008" # You can replace this with your own overlay image
frame:
has vbox
label _(message) style "confirm_prompt"
hbox:
textbutton _("Confirm") action yes_action
# Modified so you can just have a confirmation prompt
if no_action is not None:
textbutton _("Cancel") action no_action
## Right-click and escape answer "no".
if no_action is not None:
key "game_menu" action no_action
else:
key "game_menu" action yes_action
style confirm_frame:
background Frame("gui/frame.png", 60, 60, 60, 60, tile=False)
padding (60, 60, 60, 60)
xalign 0.5
yalign 0.5
style confirm_vbox:
align (0.5, 0.5)
spacing 45
style confirm_prompt:
xalign 0.5
style confirm_prompt_text:
textalign 0.5
align (0.5, 0.5)
layout "subtitle"
style confirm_hbox:
xalign 0.5
spacing 150
style confirm_button:
xalign 0.5
style confirm_button_text:
textalign 0.5
## Skip indicator screen #######################################################
##
## The skip_indicator screen is displayed to indicate that skipping is in
## progress.
##
## https://www.renpy.org/doc/html/screen_special.html#skip-indicator
screen skip_indicator():
zorder 100
style_prefix "skip"
frame:
has hbox
text _("Skipping")
text "▸" at delayed_blink(0.0, 1.0) style "skip_triangle"
text "▸" at delayed_blink(0.2, 1.0) style "skip_triangle"
text "▸" at delayed_blink(0.4, 1.0) style "skip_triangle"
## This transform is used to blink the arrows one after another.
transform delayed_blink(delay, cycle):
alpha .5
pause delay
block:
linear .2 alpha 1.0
pause .2
linear .2 alpha 0.5
pause (cycle - .4)
repeat
style skip_hbox:
spacing 9
style skip_frame:
is empty
ypos 15
background Frame("gui/skip.png", 24, 8, 75, 8, tile=False)
padding (24, 8, 75, 8)
style skip_text:
size 100
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style skip_triangle:
is skip_text
## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE
## glyph in it.
font "DejaVuSans.ttf"
## Notify screen ###############################################################
##
## The notify screen is used to show the player a message. (For example, when
## the game is quicksaved or a screenshot has been taken.)
##
## https://www.renpy.org/doc/html/screen_special.html#notify-screen
screen notify(message):
zorder 100
style_prefix "notify"
frame at notify_appear:
text "[message!tq]"
timer 3.25 action Hide('notify')
transform notify_appear:
on show:
alpha 0
linear .25 alpha 1.0
on hide:
linear .5 alpha 0.0
style notify_frame:
is empty
ypos 68
background Frame("gui/notify.png", 24, 8, 60, 8, tile=False)
padding (24, 8, 60, 8)
style notify_text:
size 100
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