Jam13Yuuka/game/screens/history_screen.rpy

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## History screen ##############################################################
##
## This is a screen that displays the dialogue history to the player. While
## there isn't anything special about this screen, it does have to access the
## dialogue history stored in _history_list.
##
## https://www.renpy.org/doc/html/history.html
define config.history_length = 250
screen history():
tag menu
## Avoid predicting this screen, as it can be very large.
predict False
add HBox(Transform("#292835", xsize=350), "#21212db2") # The background; can be whatever
use game_menu(_("History"))
viewport:
style_prefix 'game_menu'
mousewheel True draggable True pagekeys True
scrollbars "vertical" yinitial 1.0
has vbox
style_prefix "history"
for h in _history_list:
frame:
has hbox
vbox:
if h.who:
label h.who style 'history_name':
substitute False
## Take the color of the who text
## from the Character, if set
if "color" in h.who_args:
text_color h.who_args["color"]
xsize 200 # this number and the null width
# number should be the same
else:
null width 200
$ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags)
text what:
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substitute False
textbutton "Copy to Clipboard" action CopyToClipboard(what)
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if not _history_list:
label _("The dialogue history is empty.")
## This determines what tags are allowed to be displayed on the history screen.
define gui.history_allow_tags = { "alt", "noalt", "rt", "rb", "art" }
style history_frame:
xsize 1400
ysize None
background None
style history_hbox:
spacing 20
style history_vbox:
spacing 20
style history_name:
xalign 1.0
style history_name_text:
textalign 1.0
align (1.0, 0.0)
color '#f93c3e'
style history_text:
textalign 0.0
style history_label:
xfill True
style history_label_text:
xalign 0.5