eastern-flames/eastern flames/scripts/unit/unit.gml

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//global.units = 5;
global.units = [[]];
enum ARMY {
US,
THEM,
}
//exit;
global.unitdata = {};
var mydata = {
name: "chara",
desc: "the first fallen human",
skills: ["SKILLS.LUNA"],
sprite: s_guy,
}
function unit(personaldata_, classdata_, stats_) constructor {
name = personaldata_.name;
sprite = personaldata_.sprite;
global.unitdata[$name] = self;
}
nu unit(mydata, [st.hp.add(92), st.str.add(20), st.def.add(20)]);
function archetypedata() constructor {
//PERSONALDATA AND CLASSDATA ARE THE SAME THINGS
}
function c_addunit(unit, alignment) {
//log(5);
//log(global.units);
array_push(global.units[alignment], unit);
log(global.units[alignment]);
}
c_addunit(un.chara, ARMY.US);
#macro un global.unitdata