function st_moving() { var mov = data.mov.val; c_input(); hspd = lerp(hspd, (right-left)*.07, .4); vspd = lerp(vspd, (down-up)*.07, .4); if !stop dir = DIR.NONE; if left dir = DIR.LEFT; if down dir = DIR.DOWN; if up dir = DIR.UP; if right dir = DIR.RIGHT; if leftp dir = DIR.LEFT; if downp dir = DIR.DOWN; if upp dir = DIR.UP; if rightp dir = DIR.RIGHT; /*var remainingmov = mov+1 - ( abs(x+hspd-16-returnpos.x*ts.x)/ts.x + abs(y+vspd-16-returnpos.y*ts.y)/ts.y );*/ var dist = c_tiledist(pos.x, pos.y, returnpos.y, returnpos.y); //var remainingmov = dist.x + dist.y; //var shitmode = point_distance(x, y, returnpos.x*ts.x, returnpos.y*ts.y); //if shitmode > mov*ts.x { //while !remainingmov { /*hspd = 0; vspd = 0; x = linear_approach(x, returnpos.x*ts.x, 1); y = linear_approach(y, returnpos.y*ts.y, 1); log(x, returnpos.x*ts.x); log(y, returnpos.y*ts.y); var remainingmov = mov+1 - ( abs(x+hspd-16-returnpos.x*ts.x)/ts.x + abs(y+vspd-16-returnpos.y*ts.y)/ts.y );*/ //log("oob, " + string(remainingmov)); /*} else { log("not oob!");*/ //} var dude = c_gettile(x+hspd+abs(sprite_width)/4, y+vspd, true); if dude != noone { var dist = c_tiledist(dude.x, dude.y, returnpos.x, returnpos.y); var friend = c_containsunit(dude.x, dude.y); if dist.x + dist.y <= data.mov.val && dude.passable && (friend == noone || friend == id) { pos.x = dude.x; pos.y = dude.y; if !stop { x += hspd*ts.x; y += vspd*ts.y; } } else { x -= hspd*ts.x; y -= vspd*ts.y; x = linear_approach(x, returnpos.x*ts.x+abs(sprite_width)/4, 1); y = linear_approach(y, returnpos.y*ts.y, 1); } } else { x -= hspd*ts.x; y -= vspd*ts.y; x = linear_approach(x, returnpos.x*ts.x+abs(sprite_width)/4, 1); y = linear_approach(y, returnpos.y*ts.y, 1); } //prevremainingmov = remainingmov; c_decolor_all(c_red); c_decolor_all(c_green); var guy = c_gettile(pos.x, pos.y); c_colortile(guy.x, guy.y, c_green); //log("selecting"); //var rng = [1]; var guy = c_gettile(x, y, true); if stop { //var dist = c_tiledist(); //hitpos.y = clamp(hitpos.y+downp-upp, -data.rng.val, data.rng.val); //hitpos.x = clamp(hitpos.x+rightp-leftp, -(data.rng.val-abs(hitpos.y)), (data.rng.val-abs(hitpos.y))); //hitpos.y = clamp(hitpos.y, -(data.rng.val-abs(hitpos.x)), (data.rng.val-abs(hitpos.x))); var shits = c_tiledist(0, 0, hitpos.x+rightp-leftp, hitpos.y+downp-upp); var dist = shits.x + shits.y; if dist <= data.rng.val && !(data.rng.val && hitpos.x == 0 && hitpos.y == 0) { hitpos.x += rightp-leftp; hitpos.y += downp-upp; } else { switch dir { case DIR.LEFT: hitpos.x = -1; hitpos.y = 0; break; case DIR.DOWN: hitpos.x = 0; hitpos.y = 1; break; case DIR.UP: hitpos.x = 0; hitpos.y = -1; break; case DIR.RIGHT: hitpos.x = 1; hitpos.y = 0; break; } } } hitting = noone; if guy != noone { hitting = c_gettile(guy.x+hitpos.x, guy.y+hitpos.y); switch dir { case DIR.LEFT: sprite_index = data.down; image_xscale = -1; break; case DIR.DOWN: sprite_index = data.down; break; case DIR.UP: sprite_index = data.up; break; case DIR.RIGHT: sprite_index = data.down; image_xscale = 1; break; default: sprite_index = data.idle; //image_xscale = -1; break; } if hitting != noone && stop c_colortile(hitting.x, hitting.y, c_red); if hitting != noone && select && stop { //log("found one"); //log(hitting.contents, hitting.x, hitting.y); var i; for (i=0; i (returnpos.x+mov+1)*ts.x { x = (returnpos.x+mov+1)*ts.x; } else { x += hspd*ts.x; } if y < (returnpos.y-mov)*ts.y { y = (returnpos.y-mov)*ts.y; } else if y > (returnpos.y+mov+1)*ts.y { y = (returnpos.y+mov+1)*ts.y; } else { y += vspd*ts.y; }*/ } function st_movingdraw() { /*var mov = 2; draw_set_color(c_cyan); draw_set_alpha(.4); var i, j; for (i=-mov; i<=mov; i++) { for (j=-mov; j<=mov; j++) { if abs(i)+abs(j) <= mov { draw_rectangle( (returnpos.x+i)*ts.x, (returnpos.y+j)*ts.y, (returnpos.x+i+1)*ts.x, (returnpos.y+j+1)*ts.y, false ); } } } draw_set_alpha(1);*/ if hitting != noone && stop { var i; for (i=0; i them.data.spd.val+5 ? " x 2" : "")); draw_text(320, 280, "POW"); draw_text(320+60, 280, string(them.data.str.val - data.def.val) + (them.data.spd.val > data.spd.val+5 ? " x 2" : "")); draw_text(320-60, 315, data.hit.val); draw_text(320, 315, "HIT"); draw_text(320+60, 315, them.data.hit.val); draw_set_halign(fa_left); draw_set_valign(fa_top); } } } } } } #macro ts global.tilesize enum DIR { NONE, LEFT, DOWN, UP, RIGHT, }