c_input(); count++; if !txtprocessed { margin = width/20; //if !global.gameplay { //c_savevn(msgscript, style); //} msgscript(); talksize = array_length(msg); talkpos = 0; //if msg[talkpos].bg != "UNCHANGED" bg = msg[talkpos].bg; textline_next(); /*var dudes = font_get_size(draw_get_font())-1; var dudes2 = floor((sprite_width-margin*2)/dudes); msg[talkpos].text = lb_auto(msg[talkpos].text, dudes2); talklength = string_length(msg[talkpos].text)+1; drawing = "" drawchars = 0; msg[talkpos].event(); c_charpush(new talkchar(msg[talkpos].sprite, msg[talkpos].name, msg[talkpos].spritepos)); talkspeed = talker[0].textspeed; var i; for (i=0; i