function collision_line_width(x1, y1, x2, y2, precision, width, target) { ///collizion_line(x1, y1, z1, x2, y2, z2, precision, width, object); var hit = [0]; var xdist = x2-x1; var ydist = y2-y1; //var xydist = pythag(xdist, ydist, 0); //var zdist = z2-z1; var i; var j=0; width /= 2; for (i=0; i<=precision; i++) { if (x1+(xdist*(i/precision)) >= room_width || x1+(xdist*(i/precision)) <= 0) && (y1+(ydist*(i/precision)) >= room_height || y1+(ydist*(i/precision)) <= 0) return hit; hit[i] = collision_circle( x1+(xdist*(i/precision)), y1+(ydist*(i/precision)), width, target, false, false ); /*if hit[i] != noone { j++; hit[i] = 0; }*/ } return hit; } //LASER function draw_collision_line_width(x1, y1, x2, y2, precision, width, target) { ///collizion_line(x1, y1, z1, x2, y2, z2, precision, width, object); var hit = [0]; var xdist = x2-x1; var ydist = y2-y1; width /= 2; //var xydist = pythag(xdist, ydist, 0); //var zdist = z2-z1; var i; var j; for (i=0; i<=precision; i++) { if (x1+(xdist*(i/precision)) >= room_width || x1+(xdist*(i/precision)) <= 0) && (y1+(ydist*(i/precision)) >= room_height || y1+(ydist*(i/precision)) <= 0) exit; draw_circle( x1+(xdist*(i/precision)), y1+(ydist*(i/precision)), width, false ); } } //LASER